webmedic said:
Malfunction said:
I was pleasantly surprised!
I expected about 10 to 15 frames more than the current cards and instead, got to see double the performance at 16x12!
The image quality is (imho) better on the nVidia side now which is just what I was hoping. While looking at the tail shots comparison on Tech Reports review, I was completely happy with not having the blurring that is being shown on the 9800XT. AA goes to nVidia as far as I am concern because of the non blurring. (I can handle mere difference in horizontal AA vs. blurring.)
Tech Report Tail Section
Um hate to blow your bubble but if you read the review he stated that in the non aa shots both cards were blured so the radeon was rendering it correctly. It was the 6800 that was not rendering the shot correctly.
They were both rendering the shot "correctly". Supersampling has an effect similar to AF. 2x2 OGSS is equivalent to 2xAF. If you wonder why this is so, you just need to look at what happens to textures in any game if you increase resolution. There's more area to cover, so the chip will select larger mipmap levels, which means more detail.
The downfilter destroys this additional detail again for surfaces parallel to the near plane (just like AF does nothing for parallel surfaces). For surfaces not-so-parallel, you'll get more resulting texture detail than without supersampling. There are no detrimental side effects (such as texture shimmering caused by a negative LOD bias).
PS: this doesn't work on ATI R(V)2xx chips, because ATI "counters" supersampling with LOD bias adjustments with a net result (in texture quality) of, err, nothing
At least this was the case when I last looked for it.