Try telling that to the sales and marketing team where I work...DaveBaumann said:Code doesn't happen overnight you know.
Try telling that to the sales and marketing team where I work...DaveBaumann said:Code doesn't happen overnight you know.
radar1200gs said:For some companies it doesn't...
Admittedly I don't play multiplayer, but I have played all those games you mentioned (except Q3) on 56.55 with no trouble whatsoever. I haven't heard others complaining either. I'd make sure it really is nVidia's OGL and not your net connection or some anti-hacking protection in the game that is kicking you.Unknown Soldier said:radar1200gs said:For some companies it doesn't...
Ye.. Nvidia's OGL is pretty shocking atm. I got kicked out continueously when playing COD, Q3 and Wolf. The Det 50xx series has really been bad. Hopefully the 60 Series will be alot better.
US
If the R420 supports the PS 2.0b target that has been floating around the web (and, apparently, touted by ATI at GDC), then they will support only longer shaders, and none of the other features of PS 3.0.Daliden said:People, get your terminology straight. It's Shader Model 3.0 which incorporates Pixel Shader 3.0 and Vertex Shader 3.0. If the current rumours are correct, R420 will fully support VS 3.0, but not all features of Pixel Shader 3.0 (branching).
It's not displacement mapping. It's virtual displacement mapping, or parallax mapping, or one of another myriad of names. I'm really not sure what all was/is to be added in the mod that adds SM 3.0 support, and there was no indication that PS 2.0 wouldn't be supported.The FarCry mod, for example, is not a PS 3.0 mod, it is a SM 3.0 mod, which makes a world of difference, because they seem to be mostly adding stuff like displacement mapping etc. that is done in VS 3.0.
Chalnoth said:It's not displacement mapping. It's virtual displacement mapping, or parallax mapping, or one of another myriad of names. I'm really not sure what all was/is to be added in the mod that adds SM 3.0 support, and there was no indication that PS 2.0 wouldn't be supported.Daliden said:The FarCry mod, for example, is not a PS 3.0 mod, it is a SM 3.0 mod, which makes a world of difference, because they seem to be mostly adding stuff like displacement mapping etc. that is done in VS 3.0.
surfhurleydude said:Well ATI tried the better features road since the 8500, it was a more complete chip, had better DVD playback, had better PS support than Nvidia offerings, had Truform. All of these made the chip much better in 'features' than what Nvidia offered at that time, but it lost constatly to Ti4200-Ti4600 by a few frames per second here and there and became 'third or 4th best'.
Speed sells, look at the current reviews....all we see is graphs up graphs. This is why Nvidia chose to go to angle to dependend AF as they were losing the quality benchmarks constantly.
Whoever wins the speed crown will win overall, has always been that way.
Dude Doomtrooper, for a LONG time the 8500 lost to the GeForce 3 by a few frames per second, and I don't think it ever came within a few FPS of the Ti4600 either, by the end of its life, the 8500 was comparable to a Ti4200 at BEST.