Isn't Pixel shader 3.0 an improvement on PS 2.0? I mean, it's not just a number thing here right?
PS 2.0 is great, though why is it being replaced rather quickly? No I am not a developer, though some of you who claim to be in the know had little idea that 1) The existance of PS 2.0 games would be limited 2) The speed at which current hardware could render PS 2.0 was hardly worth getting giddy about 3)Far Cry is out now, PS 3.0 support will be implement soon for it too. From what I am seeing, there is an advantage to going PS 3.0 over 2.0.
Now, as much time as ATi has had fixing drivers for 3DMark03... they couldn't tell that the blurr was there?
About the backwards compatibilty, I still play DX7 games... lmao. Yes, I know that is sad... but I haven't had any probs with nVidia drivers but had while being a long time ATi supporter. (Radeon 64, 9500, 9700)
The difference in image quality on some games was difficult for me between the 9800 and 5950. Sometimes it was completely apparent on that the nVidia card blew, while other times it was hard to tell. If I am playing a FPS game, there is no way in hell I am gonna tell other than in frame rate. If it is smooth and beyond 60FPS, I have no probs. Far above 60FPS @ 16x12, all I can say is wow!
So I do speak with experience on both IHV's.