DemoCoder said:Humus,
IIRC, VS2.0 has a register that allows you to same the current displacement map's value. Since manually doing a render to VAR/glReadPixels (which would not be slow at all according to the link you provided) would not give you the ability to sample and displace in the vertex shader using the special VS register, that means NV30 wouldn't be PS2.0 compliant.
Surely, the register itself isn't optional!
Luminescent said:Gkar1, by my logic, Ati deserves major recognition, however it would be illogical if technology which is developed at a later date or for longer time is not an improvement. If it is not a significant improvement, at least with respect to Nvidia's goals (which I'm pretty sure are to surpass Ati in the performance and features arena), then it is lagging the pace of Ati and the advancement of the vpu. That is what I meant.
Luminescent said:I'm not saying a longer or more current development time will assure a superior product for Nvidia, it very well may not, but I sure wish the NV30 would serve as a catalyst for the industry in gpu design, rather than a plateau.
Luminescent said:I'm not saying a longer or more current development time will assure a superior product for Nvidia, it very well may not, but I sure wish the NV30 would serve as a catalyst for the industry in gpu design, rather than a plateau.
GetStuff said:we already know NV30 has 16 TMUs.
Bigus Dickus said:GetStuff said:we already know NV30 has 16 TMUs.
I must have missed that press announcement from NVIDIA.
Luminescent said:I'm not saying a longer or more current development time will assure a superior product for Nvidia, it very well may not, but I sure wish the NV30 would serve as a catalyst for the industry in gpu design, rather than a plateau.
GetStuff said:Whelp I guess its not a definate fact since it hasn't been announced yet, but PR reps have confirmed in on multiple occassions...GetStuff said:we already know NV30 has 16 TMUs.