But your definition was dubious as you were talking about market leadership, not a workable business. Plus it's poor form to use a word with clear connotations and then try and redefine it. Miss your definition and a reader sees neither Sony nor Nintendo in the console business in 2020, rather than not in a leadership-challenging position. You pretty much did this:
I said they won't be in the console business by themselves by 2020. I firmly believe that. I think one or both will team with a big hitter by then to provide financing and/or content and/or extended ability beyond gaming in a meaningful way other than an off movie or song once in a while.
If they choose to go it alone, they will be relegated to ... let's see, your a Euro guy so I'm sure you remember the Philips CD-i
A few others: NeoGeo CD, Nokia nGage, Dreamcast, etc.
Something along those lines.
Sure, they'll have a game or two, but surely not
competing in the proper sense.
These are the very same arguments that were used to tell Nintendo to get out of the hardware business and make games for PlayStation...
Yes, but as we've seen, the interface game is pretty much wrapped up. The revolution which was started by Nintendo has pretty much been finished by MS. Quibble on the details if you like, but I don't see another revolution in computer human interaction as we saw in Wii to make up for the lack of any discernible difference between Wii hardware and GC.
Interface
If we agree that Nintendo is not likely to revolutionize interface technology again well above and beyond what MS has introduced with Kinect, that leaves them competing on services, games, and hardware.
Hardware
How many want to bet that Nintendo will all of a sudden drop the profit first mantra and develop a PS4 beating machine? Yeah, me neither.
Software
Given what we know about Nintendo on the above answers (nevermind how 3rd party software sells on Wii), how many will take the bet that Nintendo will have equal 3rd party support as MS/Sony going forward in nextgen machines? Yeah, me neither.
Services
...yep.
Why does Nintendo need cash?!?!
Software
As you are well aware, games development costs have skyrocketed this gen. To the detriment of some top notch studios.
Hardware
The industry is pushing forward with ever more advanced hardware and software to take advantage of said hardware.
Servies
The services tag was left blank up there for a reason. It costs money to bring services to the consumer which compete in todays gaming landscape.
Oh, sorry, I forgot you're a US citizen who ignores the whole rest of the world and bases their predicitions based solely on NPD results.
The upward trend of the last year or so, worldwide, has been PS3 catching up with 360.
If I'm not mistaken, there was significant growth soon after Sony dropped the price of the ps3 and introduced the slim model. Been steady growth since. As soon as MS introduced the slim xb360, that rapid marketshare growth has since been reversed. Kinect only pushed it further.
The latest numbers show half the 1.3m or so were xb360 kinect boxes, so that leaves half without. 650k or so. Still significantly more than PS3.
Granted, NPD numbers to make that last case but doesn't change the fact the numbers are only getting larger with Kinect.
Like PS2 never managed it before. Oh, sorry, I forgot you're a US citizen and never encountered EyeToy! PS2 would have done wonders like Wii and Kinect, except Sony management is useless. But one console for all people isn't something new to MS.
Here's the thing about Eyetoy: it wasn't supported (MONEY).
Yeah, we can go on about how it sucked in low light situations or that it didn't have enough games, or that it didn't track your body in 3d, or that it didn't have sufficient tech to seperate the body from the environment, but really, it boils down to MONEY.
Sony didn't advertise it and market it correctly from the get-go. Otherwise they may be the ones extending said technology and introducing their own 3d camera and enjoying a healthy November 2010 NPD and green future prospects.
As is, they will need a big partner to come on board, help them cope with RD dev costs for future gen systems as well as dev tools, and network services.
None of which addresses how they will compete with Kinect.
Yeah, it's only one month of NPD, but many of us saw this interface tech (natal) as a game changer when it was announced. I know I did.
Sure nobody knows the future with absolute certainty, but one can draw some conclusions with what is factually presented in the here and now to predict how these facts will
likely shape the future.
Edit- As for the one console for all, I have no illusions about what ps2 did or did not do or to whom it catered to. The big difference here is that Kinect is going from a hardcore games console which few casuals owned, to a console capturing people that were afraid to touch a gamepad. All under the same console, and under the same brand. THAT is impressive (from a marketing perspective). Ps2 conversely never was a targeted console by design. It was affordable and offered games of all types to capture every demographic possible.