NPD July 2007

My husband makes me watch VH1 and MTV. Damn him and his "I Love New York", "Real World", "Celebrity Fit Club", and all the other crap-a-licious reality tv shows. That's usually where I see the deluge of 360 and PS3 ads.

Personally, I prefer History Channel, Discovery Channel, Science Channel, ESPN Classic, National Geographic, MSNBC, CNN from time to time, CNBC, and the Sci-Fi Channel (Stargate Atlantis only now, ever since they canceled SG-1. :cry:).

I stopped watching Food Network religiously ever since they stopped airing Iron Chef. The japanese version, not that Iron Chef America abomination. Though I do admit that Paula Dean is nice. :)

Iron Chef America is okay when it's not Bobby Flay. However, like 90% of the time it is, which is weak. Cat and Mario both own though, and I love Alton Brown, so I can't complain too much ;)
 
I think it certainly has at least something to do with Nintendo. Let's look at ratings vs sales. The following are 3rd party titles in the top 20 at gamerankings:
RE4
Madden
Mercury Meltdown Revolution
Trauma Center
Godfather
Rayman Raving Rabbids
Marval: UA
SSX: Blur
Tiger Woods 07
Metal Slug Anthology
Super Swing Golf
Super Monkey Ball: Banana Blitz
Mortal Kombat: Armageddon
Elebits

So, that's almost 3/4's of the top 20 rated Wii games made by third parties. Yet if you look at weekly sales, third parties are nowhere to be found.

So, how about those two Nintendo first party games in the top 10 of the NPD charts for the last several months straight?
- Wii Play - Nowhere in the top 30
- Mario Party 8 - Nowhere in the top 30


Sounds to me like there's more to this than a quality argument, wouldn't you?

I think that partially has to do with nintendo marketing (and the lack thereoff from 3rd party) and partially with the quality of the games. Most of the games in that list arnt very good (how can mortal combat make that list for example) quality but RRR sold over a million, RE4 already sold 400K+ I believe, games like godfather and ssx also did something like 200 / 300k which isnt very bad I think if you see godfather is fast port and ssx has its share of flaws.

Its not very different with x360 if you look at the best selling titels on that platform most if it are quality games or games which had alot of marketing. 2 things that lack with most wii 3rd party games.
 
On the other hand the two user bases are about the same size... so it -could- be better. And anyway, shifty's point is that most of that 4 pieces of software per Wii are from Nintendo and not from third parties ;)

That would be one of my main contentions. Not every big, or even average, seller on other platforms has had to be "Halo 3" quality as Natoma put it to get great sales. Just look at some of the 360 games that broke 1M: the two NFS, CoD3, Saint's Row, Dead Rising, and Splinter Cell: Double Agent. None are bad games, but none are exceptional either.

I don't see why this is even surprising though. I can quote a lot of users here talking up how Wii has broadened the market, appealed to new consumers like older people who have never gamed, etc... sound familiar? Why should we expect these sort of consumers to buy in traditional patterns? If they are not "gamers" proper, why would we expect them to even buy in traditional intervals and quantities?

Obviously this is a problem for developers. They have geared up to make next gen games on a proven "tried and true" path in regards to input mechanics as well as what appeals to the 150M established gaming consumers. After I put 3 years, 20M into a title like CoD4 which has a large install base who want what it offers (intense SP, online MP, traditional FPS experience) and then are told you have to choose: the 1 bird in hand /or/ the two in the bush... but you have to castrate the visuals and AI, totally rethink all your refined gameplay mechanics and input, and then hope it resonates with these newer consumers as well as compete with Nintendo on their own turf (instead of the PS3/360 which are basically the evolutionary path of the industry). That is a big gamble, and all bets are off.

If you promise to stop posting so much after you get a next gen console, I'd chip in some cash for one :) hehe

What, 4 months of like no posting wasn't enough :cry:

Sorry, but that's just more spin. The fact is, aside from a handful of exceptions(ubisoft), 3rd party software is NOT selling well on Wii. It's decent attach rate comes almost entirely from 1st party titles, whereas with Xbox360 the majority of it's software attach is generated by 3rd party sales.

This is a key differentiator, not to be swept under the rug or ignored. It will be absolutely a key factor in influencing publishers.

I agree. It isn't easy enough to have a high attach rate, but 3rd parties need a share in the stake.

And I will be as bold to say, as a longtime Nintendo consumer, the arguement that, "The Wii 3rd party games have been horrible" is a scapegoat and spin. The same issue applied to the N64 and GCN in general, relative to the market and what 3rd parties were able to do with the same software on those other platforms. We can use examples that make us cry -- like crapware being ported and then 3rd parties upset -- but the truth is far from that.

There is a reason that Nintendo was lending their own IPs, like Mario and Link, to companies like Namco (SC) and EA (NBA Street) to help bolster 3rd party sales. 3rd party software that sells on other platforms hasn't traditionally done well on Nintendo's platforms, in general relative (i.e. there are exceptions to the trend, but there is a trend) to the market, for a decade now.

Argueing anything different as a trend is revisionist history.

So? A game with the 360 as the lead platform (as far as advertising goes), a strong Pplaystation pedigree, and hardly any history to speak of with Nintendo.

Madden first hit the SNES in 1990, and has been on a Nintendo platform every year since 1992. Madden has a longer history on Nintendo's consoles than it does on Sony's or Microsoft's.

Nintendo gamers know Madden will be there.

Further, Madden Wii gets quite a bit of exposure, as it did at launch last year as well as leading into this year. It is one of the better Wii titles, one of the better selling 3rd party titles, has a long history and consumer recongition (even among non-gamers!), and actually makes extensive use of the Wiimote.

If Madden doesn't sell well on the Wii then pretty much any arguement about "quality 3rd party titles that use waggle will sell well" goes down the tube. This years Madden has been hyped a lot, and it doesn't hurt that, "Hey, one of the best 3 titles on the 360 is on the Wii--and uses the Wiimote really well!"

For those who don't play American football games, here is the consensus I have heard from every remotely serious football fan/gamer: The Wii version lacks in gameplay and the gestures are not always accurate and add latency. It is fun, but lacks the depth and competitive edge a competition driven sport, like football, require.

It appeals to some people, and some will like it a lot more. But I think that just as some games will work well with the Wiimote it needs to be equally accepted some won't, even when they are mapped well and innovative. Football, as far as I am concerned, will always be better on a system that does more in terms of gameplay issues (like animation/tackling) and is consistant and immediately responsive to user input.

I play flight sims with a flight stick, and not a gamepad or mouse, for the same reason. They work with the later, but the former is superior and the right way. Anyone who even remotely takes their flight sim seriously or wants the best experience would do just that.

On the flip side of the coin, Wii Sports is gonna suck without the Wiimote. You win some, lose some.

I don't think anyone is arguing that Wii owners are more likely to buy casual games or that some games will do significantly better on other platforms. It's jsut that some people seems to equate this with the 'fact' that 'proper' games can't and won't do well on Wii. This should be an obvious fallacy.

When the MP3: Corruption numbers come in over the next couple of weeks and turn out to suck, then we'll talk.

I think the point is relative to the market. Madden selling substantially better on the 360, when the Wii has the same/more consoles in the market, is significant when looking at quality titles that make use of the best technology on each platform and measuring how the best of a studio, like Tiberon, fairs on their respective platforms.

Its not that they can't and won't be successful. My question would be: How often? And by what average compared to the market?

I don't get your MP3 point though. MP3 is a Nintendo first party game with a huge following dating back to the NES. It could be average, but as long as it was passable and made acceptible use of the Wiimote it would sell really well. The fact it appears to be a great game with great use of the Wiimote means it will sell awesome. But that is like saying, "Halo 3 sold well on the 360, so that proves 3rd party games can sell great too".

Additionally, some of those games came out even before the Wii was released. And Madden 07? VGCharts says it sold 450-500k. Nowhere near a million?

In fairness, Madden 2007 sold ~400k copies worldwide on the Wii in comparison to the 360 where it sold ~450-500k copies.

In my looong Madden post in this thread I quoted the NPD fiscal figures for 2006, which showed "Madden NFL 2007" on the Xbox 360 to have sold 1.1M units in CY2006. The 575K figure I quotes is specifically for August 2006. The larger number Scoob is quoting is total sales for "Madden NFL 2007".

And while I used non-NDP numbers as a last resort, and don't exactly know how well VGCharts pans out, they are claiming nearly 900K release week sales for Madden NFL 2008 on the 360. If true it will surely break 1M in August. As a reference point, the PS2 hit 1M units in August of last year with the '07 version (finished with 2.8M in CY) and as mentioned above the Xbox 360 '07 version was at 575K at release at Augusts end and 1.1M in CY2006.

Those are staggering sales. But I have a hard time believing less than 60K for the Wii version. If that is remotely true, I think it would be a strong general sign about the Wii audiance. The Madden "gaming" consumer tends to buy a new version every year -- it is the nature of the product and consumer. Every year teams have changes in regards to players, and fans find it important to keep rosters updated. Madden traditionally sees strong year-in and year-out sales; even the '07 version on the 360, which isn't significantly better than the '06 version, had improved sales over the year before.
 
I think that partially has to do with nintendo marketing (and the lack thereoff from 3rd party) and partially with the quality of the games. Most of the games in that list arnt very good (how can mortal combat make that list for example) quality but RRR sold over a million, RE4 already sold 400K+ I believe, games like godfather and ssx also did something like 200 / 300k which isnt very bad I think if you see godfather is fast port and ssx has its share of flaws.

Its not very different with x360 if you look at the best selling titels on that platform most if it are quality games or games which had alot of marketing. 2 things that lack with most wii 3rd party games.

Again, that doesn't really totally explain it away. Some of the high games on that list were still almost total flops.

As for 360, what about Viva Pinata? It's easily one of the best games on XBox (I would actually say it's a better game than Gears), yet it's been a flop at retail, even though it's been marketted like crazy.

That's where demographic comes in.

So what's the major demographic for the Wii right now? Mostly huge Nintendo fans and the casual market. The former is typically less interested in non-Nintendo fare on their Nintendo consoles in the first place, and the latter isn't interested in non-party games (hence why stuff like RRR can still do pretty well).

RE4 sales aren't really a big surprise. Pretty much every GC owner I know who also bought a Wii bought RE4 again on Wii. I imagine that's a common theme, as one of Nintendo's huge profit centers is reselling the same stuff to the same fans year after year. Minus RRR (which is pretty much a casual minigame colletion), we haven't seen 3rd party performance on Wii.

I think lack of marketting is a big factor. Given that there has been almost zero marketting for 3rd party titles on Wii except for... you guesed it... RRR. That said, we can still only speculate what a bigger marketting budget for a less casual-targetted 3rd party title would do until it happens.
 
So what's the major demographic for the Wii right now? Mostly huge Nintendo fans and the casual market.

Do we have any reason yet to believe this?

I know I ask this every couple of months. But since I have yet to see the data, I figured I'd ask again.

Could it be that the major demographic for the Wii right now is Democoder and the like? People who already have another console, and are purchasing the Wii just because it is cheap, for Nintendo IP and to have around in case of guests?

If that is the major demographic, as I've always contended and still believe, then all the numbers make sense. MP3 will sell big because that game is an example of why they purchased the console. Madden won't sell big, because they've probably already tried last year's version (and this year's version is barely different on the Wii), and purchased it for their other console.

When you make a console that is so inferior in certain aspects to the competition, you've made the decision for your consumer as to which console to purchase 3rd party games.
 
My knowledge of the US football market was obviously lacking. Thanks for the clarifications. Still, it seems to me, given current marketing and recent console history, that Nintendo is the clear 'third platform' for this game. Madden had strong sales with the Playstation being the platform of choice last gen, with the X360 being the 'lead platform' in advertising and buzz this gen. Such factors obviously influence sales.
I don't get your MP3 point though. MP3 is a Nintendo first party game with a huge following dating back to the NES. It could be average, but as long as it was passable and made acceptible use of the Wiimote it would sell really well. The fact it appears to be a great game with great use of the Wiimote means it will sell awesome. But that is like saying, "Halo 3 sold well on the 360, so that proves 3rd party games can sell great too".
Well, my point was this:
How many Nintendo fanboys do you expect there to be on the Wii given the history of the GC? Me, I'd rather see strong MP3 sales as an indication that Wii owners will buy and play 'proper' as long as they're also good games.
The benchmark for 'suckage' is thus how the game perform compared to the previous MP games on the Cube. MP2, while underwhelming, still did a bit above a million units, so this should do as a 'fanboy' baseline. If MP3 sells well beyond the devotees that should be an indication that there is overlap between the 'expanding market casuals' and 'traditional gamers'.

If so, the expanding market casuals aren't taking anything away from the traditional gamers as both could do well. While neither would have the full installed base as potential customers, making 'proper games' on the Wii should still be a market worth catering to (see also RE4 sales).
 
That would be one of my main contentions. Not every big, or even average, seller on other platforms has had to be "Halo 3" quality as Natoma put it to get great sales. Just look at some of the 360 games that broke 1M: the two NFS, CoD3, Saint's Row, Dead Rising, and Splinter Cell: Double Agent. None are bad games, but none are exceptional either.

No, that's not exactly what I was saying. What I was saying is that if MS was putting out Halo 3 quality games every few months like Nintendo does (between their multiple, high quality, long established franchises), 3rd parties would have a difficult time selling their wares on MS systems as well.

One of the reasons why 3rd parties have dominated the Sony and MS systems is because the first party offerings on those systems have typically been lacking in comparison to Nintendo's. Not necessarily in quality, but certainly in depth and breadth.

Now that said, the last system to have dominant 3rd party sales for a Nintendo platform was the SNES. Primary reason? Most of the development resources were geared toward the SNES, so higher quality games were released for the system, in higher quantity.
 
Or, for the generations on which Nintendo haven't been dominating, Nintendo hardware quite simply hasn't gotten a lot of developer / publisher attention. Then you get the reverse effect, that those who do get Nintendo hardware may often also have other hardware, but get the Nintendo hardware ot be able to play the Nintendo exclusives.

The only reason why the DS, and to some extent the Wii, are / have been lagging in terms of 3rd party support, is because they weren't sure-fire hits, and contrary to Nintendo, developers haven't focussed at the new control schemes and new games for them nearly as long as Nintendo obviously would have, given that they came up with a new control scheme and that this new scheme was at the core of their innovation efforts.
 
Do we have any reason yet to believe this?

I know I ask this every couple of months. But since I have yet to see the data, I figured I'd ask again.

Could it be that the major demographic for the Wii right now is Democoder and the like? People who already have another console, and are purchasing the Wii just because it is cheap, for Nintendo IP and to have around in case of guests?

If that is the major demographic, as I've always contended and still believe, then all the numbers make sense. MP3 will sell big because that game is an example of why they purchased the console. Madden won't sell big, because they've probably already tried last year's version (and this year's version is barely different on the Wii), and purchased it for their other console.

When you make a console that is so inferior in certain aspects to the competition, you've made the decision for your consumer as to which console to purchase 3rd party games.

I imagine we'd have a very hard time getting numbers to actually break down marketshare with regards to previous console/game ownership among current Wii owners.

That said, for the vast majority of core gamers, after spending $400 for a 360 or $500 for a PS3... $250 for a Wii is still not "cheap". In fact, I'm still amazed that Nintendo is seeing the success they are at that relatively high price point.

With the relative shortage of Wii and the price points of everything on the market, I doubt that it qualifies as an impulse buy second system for the vast majority of gamers at this point, which is why I make the guess that most core gamers buying Wii's alone or as second consoles are most likely to also be Nintendo fans.
 
No, that's not exactly what I was saying. What I was saying is that if MS was putting out Halo 3 quality games every few months like Nintendo does (between their multiple, high quality, long established franchises), 3rd parties would have a difficult time selling their wares on MS systems as well.

One of the reasons why 3rd parties have dominated the Sony and MS systems is because the first party offerings on those systems have typically been lacking in comparison to Nintendo's. Not necessarily in quality, but certainly in depth and breadth.

Now that said, the last system to have dominant 3rd party sales for a Nintendo platform was the SNES. Primary reason? Most of the development resources were geared toward the SNES, so higher quality games were released for the system, in higher quantity.

Unfortunately, this argument doesn't really hold water very well when you look at the facts. Go back to the GameCube... what huge first-party releases were there over the life of the GameCube? 1 Mario, 1 Paper Mario, 2 Zeldas (one after the console was functionally dead), 2 Metroids.

Beyond that, the bulk of the first party catalog was largely Mario Sports games or things that overall didn't do hot (such as Pikmin).

So, on average, you have maybe 1 really major first party title a year and a handful of less major ones. Sounds like plenty of room for third parties to sell games to me. But on the whole, not much outside of RE4 really did all that well on the GameCube.

Going back to N64, things were even worse.
 
The benchmark for 'suckage' is thus how the game perform compared to the previous MP games on the Cube. MP2, while underwhelming, still did a bit above a million units, so this should do as a 'fanboy' baseline. If MP3 sells well beyond the devotees that should be an indication that there is overlap between the 'expanding market casuals' and 'traditional gamers'.

If so, the expanding market casuals aren't taking anything away from the traditional gamers as both could do well. While neither would have the full installed base as potential customers, making 'proper games' on the Wii should still be a market worth catering to (see also RE4 sales).

This is greatly oversimplifying the matter.

There is significantly more hype for MP3 than there ever was for MP1 or MP2. Particularly than for MP2 since it reviewed well, but was widely criticized for being highly derivative, less fun than MP1, and too hard.

Beyond that, the brand awareness for Metroid Prime is *much* greater now than it was then (in the intervening time there have also been two MP-franchise games on the DS: Hunters and Pinball).

Beyond *that*, the Wii is much more visible now than the GameCube was at the point that Metroid Prime 2 was released.

Beyond *even that*, MP3 takes a significantly different tack on the Metroid franchise than the previous two games, thus even core Nintendo gamers who were put off by the execution of the previous MP games may be more willing to purchase MP3.

And finally, if you're a gamer looking for a serious game, MP3 is one of a small number of options on the Wii, while the selection on GC around the time of MP2 was significantly larger. The absense of competition for MP3 is likely to be a huge driver for sales.
 
No, that's not exactly what I was saying. What I was saying is that if MS was putting out Halo 3 quality games every few months like Nintendo does (between their multiple, high quality, long established franchises), 3rd parties would have a difficult time selling their wares on MS systems as well.

:oops: The horrific lulls on the N64 and GCN in terms of software releases, let alone quality titles, begs to different. A little early in the Wii generation for an indictment, but the fact a lot of the big titles (like Zelda and RE4) I have on my GCN doesn't say much to me personally.

No way Nintendo has had "Halo 3" quality games every few months for the last decade; we would have to agree to disagree because even by the favorable IGN/Matt reviews you have Zelda, Resident Evil, and MP3 in the "outstanding class" as well as Wii Sports which is, admittadly, a classic hit, at the end of the day the Wii is lacking in Halo 3 titles in terms of quality/sales. We definately aren't seeing Halo 3 every few months on the Wii.

One of the reasons why 3rd parties have dominated the Sony and MS systems is because the first party offerings on those systems have typically been lacking in comparison to Nintendo's. Not necessarily in quality, but certainly in depth and breadth.

Sony's internal studios/exclusives actually produce a fairly wide variety of titles--platformers, racers, shooters, adverture games, and so forth.

I guess it depends what you mean by "depth" (?) but I think Sony has breadth covered. And Sony's titles sell well, too.

Now that said, the last system to have dominant 3rd party sales for a Nintendo platform was the SNES. Primary reason? Most of the development resources were geared toward the SNES, so higher quality games were released for the system.

The N64 had a sizable number of developers catering to the product (did they even have a choice?)--it sold exceptionally at the beginning. Even the GCN had good launch sales. The N64 had a lot of unique, and exclusive, software early on. That was the point of the Dream Team.

But to be fair, the reason Nintendo had the market turn to other platforms had a lot to do with their practices: censorship, late & limited access to development kits, permitting only a very limited number of an "inner circle" access their new fangled technologies, a business model and emphasis on internal studios and products, and technological decisions that were not always the best for the industry (or the path of the industry) but aligned strongly with Nintendo's vision for their own products and goals.

I think a lot of those same observations can be applied to Wii. It is difficult to get software out the door when access to the Wiimote and dev kits is limited and late, and Nintendo has taken a completely different "next gen" path than the competition which pretty much nullifies years of current next gen investments. And their sales pitch hasn't been the same sales pitch these sizable investments by 3rd parties have been developed under.

As usually, what Nintendo is really asking is that publishers adopt the Nintendo way. But the last decade hasn't shown many willing, and fewer who have been fiscally successful.

The elephant in the room, imo, is how we tiptoe around the obvious: The N64 and GCN were very traditional consoles, and many 3rd party titles that sold well on the competetive platforms often didn't fair well on Nintendo's platform. Consumers on Sony's, Sega's, and Microsoft's platforms bought these titles, but Nintendo's consumers didn't. There are many factors and each case is slightly different, but a decade is a long time to ignore a trend.
 
Unfortunately, this argument doesn't really hold water very well when you look at the facts. Go back to the GameCube... what huge first-party releases were there over the life of the GameCube? 1 Mario, 1 Paper Mario, 2 Zeldas (one after the console was functionally dead), 2 Metroids.

Beyond that, the bulk of the first party catalog was largely Mario Sports games or things that overall didn't do hot (such as Pikmin).

So, on average, you have maybe 1 really major first party title a year and a handful of less major ones. Sounds like plenty of room for third parties to sell games to me. But on the whole, not much outside of RE4 really did all that well on the GameCube.

Going back to N64, things were even worse.

Gamecube 1st party titles. The ones I bolded are the ones that were considered only "decent". The rest were given high scores/reviews. And nearly all of these sold at least 1 million, several selling 2+ million.

Animal Crossing
Donkey Kong Jungle Beat
Fire Emblem: Path of Radiance
Kirby Air Ride
Luigi's Mansion
Mario Kart: Double Dash!!
Mario Party 4-7
Metroid Prime
Metroid Prime 2: Echoes
Paper Mario: The Thousand-Year Door
Pikmin
Pikmin 2
Pokémon Colosseum
Pokémon XD: Gale of Darkness
Starfox Adventures
Super Mario Strikers
Super Mario Sunshine
Super Smash Bros. Melee
The Legend of Zelda: The Wind Waker
The Legend of Zelda: Twilight Princess (even at the end it managed to sell over a million unts)
Wario World
Wave Race Blue Storm

Gamecube 2nd and 3rd party titles with Nintendo characters (this is off the top of my head):
F-Zero GX
Soul Calibur 2
 
Gamecube 2nd and 3rd party titles with Nintendo characters (this is off the top of my head):
F-Zero GX
Soul Calibur 2

Add Star Fox: Assault, Battalion Wars (are Advance Wars-ish characters considered Nintendo characters?), DDR with Mario, Mario Strikers (it was done by Next Level, not a Nintendo stuido), the Mario Party games (Hudson Soft is not owned by Nintendo), SSX On Tour, and NBA Street 2.
 
Of the 15 highest rated Gamecube games, 11/15 are 3rd party:

1. Metroid Prime 96.3%
2. Resident Evil 4 95.8%
3. The Legend of Zelda: The Wind Waker 94.7%
4. Soul Calibur II 92.5%
5. SSX 3 GC 92.2%
6. Metroid Prime 2: Echoes 92.2%
7. Viewtiful Joe 91.6%
8. Prince of Persia: The Sands of Time 91.6%
9. Madden NFL 2004 91.5%
10. Super Mario Sunshine 91.5%
11. Tiger Woods PGA Tour 2003 91.1%
12. Tony Hawk's Pro Skater 3 90.8%
13. Madden NFL 2003 90.7%
14. Resident Evil 90.3%
15. Eternal Darkness: Sanity's Requiem 90.2%
http://www.gamerankings.com/itemrankings/simpleratings.asp


Sorry, but Nintendo is not putting out AAA titles every few months, that's frankly ridiculous.

The ratio of top-rated 1st party titles on Gamecube, was roughly the same as both PS2 and Xbox. They all have ~4 first party titles in the top 15.
 
:oops: The horrific lulls on the N64 and GCN in terms of software releases, let alone quality titles, begs to different. A little early in the Wii generation for an indictment, but the fact a lot of the big titles (like Zelda and RE4) I have on my GCN doesn't say much to me personally.

No way Nintendo has had "Halo 3" quality games every few months for the last decade; we would have to agree to disagree because even by the favorable IGN/Matt reviews you have Zelda, Resident Evil, and MP3 in the "outstanding class" as well as Wii Sports which is, admittadly, a classic hit, at the end of the day the Wii is lacking in Halo 3 titles in terms of quality/sales. We definately aren't seeing Halo 3 every few months on the Wii.

See my last post regarding high quality 1st party releases on the Cube. Now obviously I can't really speak to the quality of Halo 3 in terms of how good it will be as an "uber" game. I'm only referencing the fact that the Halo series has been seen as much better than average, and has typically "defined" the Xbox. The titles I mentioned in my prior post by and large meet that level of being system defining, and going multi-platinum in several cases.

Additionally, I was speaking regarding the general lack of 3rd party sales over the past couple of Nintendo generations. One can't really speak about the Wii considering it's only 9 months old at this point. However, we do already have at least 3 "system defining" games from Nintendo on the Wii, with several more on the way.

Wii Sports
Zelda Twilight Princess
Metroid Prime 3

The lulls you speak of on the Cube came because of the fact that Nintendo released their games every 5-7 months, but there wasn't much 3rd party software to support the in-between times.

For example, how poor with the 360 be if Halo 3, one of the defining 1st party games for the system, was by and large the major quality release?

Sony's internal studios/exclusives actually produce a fairly wide variety of titles--platformers, racers, shooters, adverture games, and so forth.

I guess it depends what you mean by "depth" (?) but I think Sony has breadth covered. And Sony's titles sell well, too.

When I wrote that phrase, I figured it might cause a stir. I was talking about the breadth and depth of AAA franchises that Nintendo has and exploits.

The N64 had a sizable number of developers catering to the product (did they even have a choice?)--it sold exceptionally at the beginning. Even the GCN had good launch sales. The N64 had a lot of unique, and exclusive, software early on. That was the point of the Dream Team.

You remember incorrectly. :)

The Dream Team was a tiny and exclusive club of software developers. That's one of the reasons why 3rd parties were turned off to N64 development. The "Dream Team" were handed dev kits and tools very early on and everyone else was left to fend for themselves.

But to be fair, the reason Nintendo had the market turn to other platforms had a lot to do with their practices: censorship, late & limited access to development kits, permitting only a very limited number of an "inner circle" access their new fangled technologies, a business model and emphasis on internal studios and products, and technological decisions that were not always the best for the industry (or the path of the industry) but aligned strongly with Nintendo's vision for their own products and goals.

100% agreed.

I think a lot of those same observations can be applied to Wii. It is difficult to get software out the door when access to the Wiimote and dev kits is limited and late, and Nintendo has taken a completely different "next gen" path than the competition which pretty much nullifies years of current next gen investments. And their sales pitch hasn't been the same sales pitch these sizable investments by 3rd parties have been developed under.

As usually, what Nintendo is really asking is that publishers adopt the Nintendo way. But the last decade hasn't shown many willing, and fewer who have been fiscally successful.

The elephant in the room, imo, is how we tiptoe around the obvious: The N64 and GCN were very traditional consoles, and many 3rd party titles that sold well on the competetive platforms often didn't fair well on Nintendo's platform. Consumers on Sony's, Sega's, and Microsoft's platforms bought these titles, but Nintendo's consumers didn't. There are many factors and each case is slightly different, but a decade is a long time to ignore a trend.

I was just about to point out the "elephant", as you say. I think Nintendo saw that with the introduction of Sony, and then MS, into the videogame market, the "traditional" approach to gaming just wouldn't work for them anymore. They had to differentiate themselves otherwise go the way of Sega.

I think that more than anything else drove the variation of the Wii. That said, Nintendo did at least adopt industry standards.

1) For all its flaws, the Wii does support online gaming. Of course, Nintendo held back the online development kits until earlier this year.

2) The Wii fully supports DVD. The downside of course is that it doesn't do DVD movie playback, yet.

3) The Wii fully supports wifi connectivity out of the box.

4) the Wii fully supports 16x9 and 480p. Granted it's not HD, but it's full SD support. :)

And then there's the "miracle" controller, which is certainly a departure from tradition. But then, Nintendo has typically innovated on the controller at every stage. The NES controller was a revelation over controllers before it. SNES improved on the NES controller. N64 added analog control. Gamecube improved on the N64 controller. Wii added motion control. No doubt Wii 2/HD will improve on that controller in another 4-5 years. hehe.
 
Of the 15 highest rated Gamecube games, 11/15 are 3rd party:

1. Metroid Prime 96.3%
2. Resident Evil 4 95.8%
3. The Legend of Zelda: The Wind Waker 94.7%
4. Soul Calibur II 92.5%
5. SSX 3 GC 92.2%
6. Metroid Prime 2: Echoes 92.2%
7. Viewtiful Joe 91.6%
8. Prince of Persia: The Sands of Time 91.6%
9. Madden NFL 2004 91.5%
10. Super Mario Sunshine 91.5%
11. Tiger Woods PGA Tour 2003 91.1%
12. Tony Hawk's Pro Skater 3 90.8%
13. Madden NFL 2003 90.7%
14. Resident Evil 90.3%
15. Eternal Darkness: Sanity's Requiem 90.2%
http://www.gamerankings.com/itemrankings/simpleratings.asp


Sorry, but Nintendo is not putting out AAA titles every few months, that's frankly ridiculous.

The ratio of top-rated 1st party titles on Gamecube, was roughly the same as both PS2 and Xbox. They all have ~4 first party titles in the top 15.

The titles I mentioned all scored at least 80-85%. The ones I bolded scored between 70-80%. And all of those titles use Nintendo's AAA franchise characters and were heavily advertised, selling millions of copies.

They were system defining. Now you may not think Pokemon is a AAA game, but in sales and mindshare, it is certainly AAA. I'm not particularly a football fan, but Madden has long been a AAA game for any system its landed on.
 
Add Star Fox: Assault, Battalion Wars (are Advance Wars-ish characters considered Nintendo characters?), DDR with Mario, Mario Strikers (it was done by Next Level, not a Nintendo stuido), the Mario Party games (Hudson Soft is not owned by Nintendo), SSX On Tour, and NBA Street 2.

Ahh. Thanks for the correction. Wiki has those games listed as 1st party developed titles. :)
 
The titles I mentioned all scored at least 80-85%.

Sure but at the end of the say 80-85% are not AAA or "Halo quality" titles. So your assertion seems flawed.

The fact they sold well could just as easily be an indication of the fanbase's preference for Nintento games, rather than the quality of the games themselves.

A more objective approach is to use an average review source like gamerankings, and that seems to indicate that the GC demographic preferred lower rated Nintendo games, over the higher quality 3rd party stuff.

Edit - It would be pretty interesting to see how Madden 2004 sold on the Gamecube, since it recieved a 91% average review rating. And contrast that to the Wii audience of today. I think we would see a much lower percentage of Wii owners buying Madden than we saw on the GC because of the large influx of casual gamers.
 
The titles I mentioned all scored at least 80-85%. The ones I bolded scored between 70-80%. And all of those titles use Nintendo's AAA franchise characters and were heavily advertised, selling millions of copies.

They were system defining. Now you may not think Pokemon is a AAA game, but in sales and mindshare, it is certainly AAA. I'm not particularly a football fan, but Madden has long been a AAA game for any system its landed on.

I think you're giving way too much credit to some of those games.

Beyond that, a 70-80% score is basically at the level of irrelevence. There were hundreds of 80%+ scoring games in the last gen. A mid 70% score is almost always considered a flop by the hardcore community (even though many mid 70% scorers are overall considered to be "good" games).
 
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