Games on the Wii seem to live or die based on how well they're using the Wiimote and how innovative and accessible their gameplay is. If its fun, it'll draw in veteran gamers who might be bored with the complexity and difficulty of today's hardcore games; if it's fun and easy to learn, it'll reach new audiences as well.
Third party devs have to keep this in mind because as it seems, ports and PS2 conversions of the 'traditional' games are usually a disaster, as supported by sales data and as indicated in Gamasutra's analysis. It's just not enough to routinely make a cheap, previous-gen game like the ones we've seen on PS2 and Xbox - devs have to invest in real R&D for the Wiimote and for the gameplay.
The problem is that Nintendo is at least 2-3 years ahead of them. I wouldn't expect truly outstanding and successful third party games in large numbers for at least another year, maybe more. By that time Wii may lose its current momentum, the other platforms might catch up in numbers (they'll cut prices at least one time) and shifting resources to the platform may not generate enough revenue. The poor sales of current 3rd party titles may also discourage large studios.
And let's not forget, Nintendo is probably already perfectly happy with the way things are going - they're making a LOT of money and they'll have a large enough userbase to get pretty nice profits from every game they can release, especially if there's no real competition...
Third party devs have to keep this in mind because as it seems, ports and PS2 conversions of the 'traditional' games are usually a disaster, as supported by sales data and as indicated in Gamasutra's analysis. It's just not enough to routinely make a cheap, previous-gen game like the ones we've seen on PS2 and Xbox - devs have to invest in real R&D for the Wiimote and for the gameplay.
The problem is that Nintendo is at least 2-3 years ahead of them. I wouldn't expect truly outstanding and successful third party games in large numbers for at least another year, maybe more. By that time Wii may lose its current momentum, the other platforms might catch up in numbers (they'll cut prices at least one time) and shifting resources to the platform may not generate enough revenue. The poor sales of current 3rd party titles may also discourage large studios.
And let's not forget, Nintendo is probably already perfectly happy with the way things are going - they're making a LOT of money and they'll have a large enough userbase to get pretty nice profits from every game they can release, especially if there's no real competition...