How does the 360 have its best January after a down December? What deal or special was going on?
How does the 360 have its best January after a down December? What deal or special was going on?
It's one of the few games out there with split-screen co-op. Devs this generation have been pissing all over people that happen to have real-life friends (notable exception: Bungie).Good to see Army of Two drop. The quality of games, esp this year is waaaay to high for some filler crap like that. The demo was a slap in the face of quality games.
Wii and PS3 supposedly had some shortages, although sometimes in seems to me like one console or another is always in a state of partial shortage these days...
If so, it would seem to be worse for PS3 in February as the PS3 shortages just seem to be noticed recently. While you can find PS3 at some places, at others not as much.
Anyway, results, about what expected. Not to bring that one site up, but their software top ten looked about like this so no real surprises. Except maybe that ME2 wasn't #1.
The HD twins combined back to handily beating Wii, though again the shortage excuse, but as I say, seems shortages are always in play these days so you just have to go with the results.
PS2 really dropped. I recall reading a couple months ago some retailers are beginning to heavily reduce further or remove their PS2 sections, so it's sales declines will probably snowball.
It doesn't paint a skewed picture about revenue, because it doesn't even try to measure revenue. It's counting sales, which gives you an idea about customer activity. It's overall consistent with Nintendo's philosophy, too. Whenever Nintendo talks about numbers, it's always about customers, not dollars. E.g., they talk about how many people connect online with Wii, how many people own a DS, how many people play Wii every week, etc.Well, I responded because I think the graph is painting a skewed picture (it is PR of course) as to what 3rd party revenue means
It doesn't paint a skewed picture about revenue, because it doesn't even try to measure revenue. It's counting sales, which gives you an idea about customer activity. It's overall consistent with Nintendo's philosophy, too. Whenever Nintendo talks about numbers, it's always about customers, not dollars. E.g., they talk about how many people connect online with Wii, how many people own a DS, how many people play Wii every week, etc.
Here, they're pointing out that yes, Nintendo customers do buy 3rd party games. I suspect that due to the diversity of the Wii's customer base, you're going to find a rather wide variety of games selling modestly, since NPD numbers basically tell us that there are no 3rd party blockbusters.
Not only does the chart tell us the Wii title movement is more spread out (due to the lack of presence in NPD charting top-20 on a regular basis) it also tells us the money is a lot thinner. The Wii has the most titles (over 700) and lower sale price for title. I wonder what sort of impact that has on publishers.
I saw a very interesting graph a couple days ago, which I can't find for the life of me now, that showed that, excluding the Modern Warfare 2 phenomenon (which heavily skews the numbers), the average 3rd party title on Wii sells right around if not slightly more than the average 3rd party game on 360 or PS3. So while we see more million-selling blockbusters on the HD Twins, what we're not seeing apparently is how many titles fail.
We have no idea what that 500k means since it's Jack and his usual PR speech. He could very well be talking about MAG number as of now and/or total number of unique users on MAG so far which doesn't scale 1:1 with sold.
I saw a very interesting graph a couple days ago, which I can't find for the life of me now, that showed that, excluding the Modern Warfare 2 phenomenon (which heavily skews the numbers), the average 3rd party title on Wii sells right around if not slightly more than the average 3rd party game on 360 or PS3. So while we see more million-selling blockbusters on the HD Twins, what we're not seeing apparently is how many titles fail.
Dr Evil's remark is mostly true, but we have to remember that Nintendo is excluding their own, much more dominant titles from the comparison. Just as we assume that people who didn't buy MW2 in December would buy something else, you should assume that people who didn't buy Wii Fit, NSMB:Wii, Mario Kart etc. would have bought something else as well.
Data care of NPD Group
PlayStation 2 41.6K
PlayStation 3 276.9K
PSP 100.1K
Xbox 360 332.8K
Wii 465.8K
Nintendo DS 422.2K
NEW SUPER MARIO BROS. WII WII NINTENDO OF AMERICA Nov-09 656.7K
MASS EFFECT 2* 360 ELECTRONIC ARTS Jan-10 572.1K
WII FIT PLUS W/ BALANCE BOARD* WII NINTENDO OF AMERICA Oct-09 555.7K
CALL OF DUTY: MODERN WARFARE 2* 360 ACTIVISION BLIZZARD Nov-09 326.7K
MARIO KART W/ WHEEL WII NINTENDO OF AMERICA Apr-08 310.9K
SPORTS RESORT W/ WII MOTION PLUS* WII NINTENDO OF AMERICA Jul-09 297.6K
CALL OF DUTY: MODERN WARFARE 2* PS3 ACTIVISION BLIZZARD Nov-09 259.0K
ARMY OF TWO: THE 40TH DAY 360 ELECTRONIC ARTS Jan-10 246.5K
JUST DANCE WII UBISOFT Nov-09 191.9K
DARKSIDERS 360 THQ Jan-10 171.2k