Teasy said:
Put dark themes and violence in a half decent game and it will sell well on those two consoles.
...
BTW, putting Mario in a shitty game won't make it sell well on GC.
Putting Mario, or a friend, on a half decent game will make any game sell well on a Nintendo platform. (Luigi Mansion, Mario Party 3/4/5/6, Mario vs. Donkey Kong, Yoshi no Banyuuin Ryoku, Wario Land...)
Simplifying and misleading generalizations can go both ways.
Teasy said:
Res Evil and Res Evil 0 on GC sold around the same as the PS2 Res Evil game before them (RE:CVX). Which is just over what the DC version sold.
This again? REmake and RE0, combined, sold around the same as the RE:CVX PS2, which one sold more than twice what DC RE:CV sold.
Here's the data:
US NPD:
RE sales LTD
Dreamcast:
Resident Evil Code: Veronica Capcom 351 926
PS2:
Resident Evil Code:Veronica X Capcom 873 627
GC:
Resident Evil Capcom 480 526
Resident Evil 0 Capcom 433 015
Teasy said:
Put dark themes and violence in a half decent game and it will sell well on those two consoles. I don't see XBox's userbase as having a very varied taste in games either. Its mainly FPS's, racers and sports (plus dark gorey games of course).
Teasy said:
Frankly IMO its harder to please the GC user base, you need a game to be of very good quality and often quite original or it won't sell. A 'problem' that PS2 and XBox doesn't seem to have.
Teasy said:
I just think its easier to sell crap games on PS2 and XBox. GC doesn't have a smaller audience then XBox, so that doesn't explain anything in that case.
You're on a roll, Teasy. Is that some sort of GC elitism or something?
BTW, about you're last quote, one nitpicking person would ask you to back thoses allegations of yours with factual sales data and gameranking-like data, but since you obviously shooted from the hip, I'll just point to you what Almassy already pointed, the tie-in ratio. *whatever* Games sales better on Xbox than they do on GC, and that has nothing to do with quality, nothing.