No one's mentioned it, so I'll say it again...the "evergreen" titles on Wii and DS are really breaking the mold. Mario Kart, Wii Fit, and New SMB are all old titles. The last time I saw something like this was Halo 1 on the Xbox (it was in the top 20 for a long, long time). I think the reason that succeeded for so long is that for the longest time, there really weren't many if any games of comparable quality, and the game eventually took on a life of its own. That's what we have on Wii--hardly anything is of comparable quality to the 1st-party offerings.
patsu said:
That's why developers should not attempt to port their "difficult" games to Wii.
Wii vs HD isn't about "easy" vs "hard." Have you actually
played any video games in the last ten years? "Difficult" is not exactly a defining characteristic.
obonicus said:
HotD:Overkill was a high-quality game with a lot of advertising.
Quality is defined by customers, not by pundits. Sega put out HotD:Overkill because the HotD 2&3 compilation, RE:UC, and Ghost Squad all did pretty well, suggesting further exploration into rail shooters (which is why Capcom and EA have announced more entries into the genre). It was not because they "listened to fans"...what, do you think they care about those goofy Internet petitions or forums? If it failed, it's not because "Wii owners don't buy light gun games," because they've already bought a couple million. It might be because "Wii owners are tired of light gun games," or maybe, "Wii owners don't want constant f-bombs in their light gun games." Look at all the data, not just that which supports your biases.
Developers are only blaming Nintendo and the customers for their failures in 'core' games.
Is there any kind of game failure they blame on themselves? So far, the only company I see taking credit for any of its 'misses' on the Wii is EA. Everyone else is whining that customers are too stupid to realize how awesome their games are, or Nintendo's brand image makes it impossible for them to succeed. In any industry, companies that blame others for their failures are doomed. If your product doesn't sell, it is
never the customer's fault. It is
never your competitor's fault (outside of legal shenanigans, of course). It is your fault. Blaming other entities for your company's failing line of products is a recipe for continued failure.
I don't believe MadWorld will do much better.
I don't believe MadWorld will succeed because it appears to be a cynical, hardcore cliche. I see people online excited about MadWorld because they hope lots of
other people will buy it, making it serve as a magical catalyst for a flood of violent games on Wii...not because anyone thinks it looks like something worth buying.