Can you provide a link?
http://www.gamespot.com/news/6167580.html
http://blog.wired.com/games/2007/03/february_sales__1.html
[EDIT]
Had to fix the gamespot link. Was the wrong one.
Can you provide a link?
Does anyone honestly think a owner of one console somehow buys more or less games than another in the long run?
There is nothing regards to attach rates in the GS article.
And those attach rates in the Wired article are absolutely correct but they're LTD attach rates. They mentioned it clearly.
Does anyone honestly think a owner of one console somehow buys more or less games than another in the long run? Are their brains wired differently or do they have different incomes? Unless someone can explain it, it's just people spinning statistics to cheerlead, which is more or less what this whole thread is about.
Hardware - Software
PS3 - 1,160,500 - 2,684,750
Wii - 2,107,500 - 7,866,250
1) I put the correct GS article in the edit.
2) They said nothing about LTD in either article. If so, you'll have to point it out to me.
It make no sense to talk about X360 attach rate at the same time in its lifespan if the numbers are for Feb tie ratio.Continuing on the game sales theme, Microsoft referenced the average of 5.4 games sold per Xbox 360 customer, comparing it to the PlayStation 3's ratio of 2.3, and the Wii's software attach rate of 2.8. At the same point in the Xbox 360's lifespan, Microsoft said it had an attach rate of 3.8.
It make no sense to talk about X360 attach rate at the same time in its lifespan if the numbers are for Feb tie ratio.
Anyway, I don't want to debate about the validity of my numbers. You can see for yourself when I can post the full numbers.
Wow. Uh, yeah, attach rates are sometimes wildly different for different consoles. There is no spin when talking attach rates, whether that attach rate applies to software or to periperals or add-ons. It's a perfectly valid metric.Does anyone honestly think a owner of one console somehow buys more or less games than another in the long run? Are their brains wired differently or do they have different incomes? Unless someone can explain it, it's just people spinning statistics to cheerlead, which is more or less what this whole thread is about.
Here's another confusing bit.
If you look at cumulative software sales from November - February, and cumulative hardware sales for November - February, you get:
That comes out to 2.3 and 3.73 for PS3 and Wii respectively, lifetime, vs the 2.3 and 2.8 for PS3 and Wii reported in those articles.Code:Hardware - Software PS3 - 1,160,500 - 2,684,750 Wii - 2,107,500 - 7,866,250
#s from vgcharts. In the cumulative charts, they use the NPD #s, which I checked for the past few months. They are accurate. So....
VGCharts numbers are not NPD numbers, they are way off in the software numbers.
Blu-ray non-gamers try out gaming: http://www.avsforum.com/avs-vb/showthread.php?t=812972
I bought a 20gig model just for blue ray because I don't play any games much even when I was a kid, but did buy a game for my daughter, after a few days I return it and got the 60gig model cuz I'm taking over, playing game in surround sound on a 61 inch 1080p is nothing like those pinball machine I remembered
Edit: looks like I was beaten by both Tap and Carl (can I still call you xb?).
So you're saying they're accurate for the hardware and inaccurate for software?
Any number? How about pi? How about -14.876?Attach rates are a crucial statistic on any number of levels.
So you're saying they're accurate for the hardware and inaccurate for software?
On the software front, he has no clue how well lower games in the chart sold so VGCharts numbers are way way off in that regards. For example through Feb. total software sold on the Wii was 5,095,582 and there is a huge difference between it and 7,886,250 which was reported by VGCharts.