NPD February 2007

Does anyone honestly think a owner of one console somehow buys more or less games than another in the long run?

yes

i.e. allegedly many people are using PS3 as an inexpensive Blu Ray player right now. (yes that will change and people will buy games)

Also, as noted above, some buy multiple consoles and one will tend to be used for the bulk of multiplatform while others only used for the exclusives.
 
There is nothing regards to attach rates in the GS article.
And those attach rates in the Wired article are absolutely correct but they're LTD attach rates. They mentioned it clearly.

1) I put the correct GS article in the edit.

2) They said nothing about LTD in either article. If so, you'll have to point it out to me.
 
Does anyone honestly think a owner of one console somehow buys more or less games than another in the long run? Are their brains wired differently or do they have different incomes? Unless someone can explain it, it's just people spinning statistics to cheerlead, which is more or less what this whole thread is about. :D

Attach rates are a crucial statistic on any number of levels.
 
Here's another confusing bit.

If you look at cumulative software sales from November - February, and cumulative hardware sales for November - February, you get:

Code:
      Hardware - Software

PS3 - 1,160,500 - 2,684,750
Wii - 2,107,500 - 7,866,250
That comes out to 2.3 and 3.73 for PS3 and Wii respectively, lifetime, vs the 2.3 and 2.8 for PS3 and Wii reported in those articles that kia says are lifetime figures, not monthly figures for February.

#s from vgcharts. In the cumulative charts, they use the NPD #s, which I checked for the past few months. They are accurate. So....
 
1) I put the correct GS article in the edit.

2) They said nothing about LTD in either article. If so, you'll have to point it out to me.

Continuing on the game sales theme, Microsoft referenced the average of 5.4 games sold per Xbox 360 customer, comparing it to the PlayStation 3's ratio of 2.3, and the Wii's software attach rate of 2.8. At the same point in the Xbox 360's lifespan, Microsoft said it had an attach rate of 3.8.
It make no sense to talk about X360 attach rate at the same time in its lifespan if the numbers are for Feb tie ratio.
Anyway, I don't want to debate about the validity of my numbers. You will see for yourself when I can post the full numbers.
 
It make no sense to talk about X360 attach rate at the same time in its lifespan if the numbers are for Feb tie ratio.

Why can't you? It launched exactly 1 year before PS3 and Wii, so the same time in its lifespan would have been February.

Anyway, I don't want to debate about the validity of my numbers. You can see for yourself when I can post the full numbers.

That's fine. See my prior post as well, and why it's more confusing if you're pushing 2.8 attach rate for Wii as lifetime #s. It just doesn't add up.
 
Does anyone honestly think a owner of one console somehow buys more or less games than another in the long run? Are their brains wired differently or do they have different incomes? Unless someone can explain it, it's just people spinning statistics to cheerlead, which is more or less what this whole thread is about. :D
Wow. Uh, yeah, attach rates are sometimes wildly different for different consoles. There is no spin when talking attach rates, whether that attach rate applies to software or to periperals or add-ons. It's a perfectly valid metric.

Edit: looks like I was beaten by both Tap and Carl (can I still call you xb?).
 
Here's another confusing bit.

If you look at cumulative software sales from November - February, and cumulative hardware sales for November - February, you get:

Code:
      Hardware - Software

PS3 - 1,160,500 - 2,684,750
Wii - 2,107,500 - 7,866,250
That comes out to 2.3 and 3.73 for PS3 and Wii respectively, lifetime, vs the 2.3 and 2.8 for PS3 and Wii reported in those articles.

#s from vgcharts. In the cumulative charts, they use the NPD #s, which I checked for the past few months. They are accurate. So....

VGCharts numbers are not NPD numbers, they are way off in the software numbers.
 

haha!

cool


just as Wii's interactivity will IMO, convert an entire legion of new Game fans.

I'm quite old (compared to many of you ;)) and most people I know still think of gaming as a kid's hobby. I think the evolution of gaming and consoles as a whole is changing to one of more main stream acceptence. I especially notice it when I have friends over (women) who think it''s cool when i use my 360 to show photos or stream music from my PC in the other room... or when I download a hiDef movie or a comedy special over the Internet to my 360 for our entertainment purposes.... or better yet when we play an XBL Arcade/party game.

They are also amazed at the quality of the graphics and the gameplay in this new generation and can see the allure instead of think of me as a freak. :devilish:;)

I think the all-in-one living room hub, entertainment system is starting to become what the vision intended. :D
 
Yes... attach ratio may fall for PS3 because of this, but in the long term, hopefully more will join the gaming market. OTOH, Nintendo is just marvelous at attracting people of all ages to Wii just based on the fun factor.

I thought this post is classic. :LOL:

I bought a 20gig model just for blue ray because I don't play any games much even when I was a kid, but did buy a game for my daughter, after a few days I return it and got the 60gig model cuz I'm taking over, playing game in surround sound on a 61 inch 1080p is nothing like those pinball machine I remembered
 
Edit: looks like I was beaten by both Tap and Carl (can I still call you xb?).

But of course! :cool:

So you're saying they're accurate for the hardware and inaccurate for software?

US hardware sales on VG are NPD, Japanese they're Famitsu. Software who knows, but all of their numbers do come from somewhere - even if at times those sources are different. I think so long as you know what you're seeing when you pull up VG, it's a perfectly workable point of reference.
 
Attach rates are a crucial statistic on any number of levels.
Any number? How about pi? How about -14.876?
Huh? Huh? Huh?


Okay, I'm done being a jackass. For now. My personal reflection on the numbers is that the Wii is selling better than I expected though I'd really like to know how non-traditional its userbase is, the X360 is riding a healthy amount of momentum that needs a recharge kinda soon and the PS3 is pretty darn sad when it gets clearly outsold by a competitor with a 1.5 year old price and that competitor is in third place.
 
So you're saying they're accurate for the hardware and inaccurate for software?

They are off on both software and hardware but since software numbers aren't public, they are way off on that regards.
ioi or Broshnot (VGCharts owner) extrapolate hardware numbers provided by NPD to get an estimate of NA sales. Those are an estimate for NA (or Americas) sales not US numbers provided by NPD.
On the software front, he has no clue how well lower games in the chart sold so VGCharts numbers are way way off in that regards. For example through Feb. total software sold on the Wii was 5,095,582 and there is a huge difference between it and 7,886,250 which was reported by VGCharts.
 
On the software front, he has no clue how well lower games in the chart sold so VGCharts numbers are way way off in that regards. For example through Feb. total software sold on the Wii was 5,095,582 and there is a huge difference between it and 7,886,250 which was reported by VGCharts.

Or, maybe I was wrong...! ;)

But the hardware sales *do* line up exactly with NPD and Famitsu I've been noticing.
 
For what ever reason, the software sales on the 360 continue to be high. As a developer, it's almost that if you put out a decent game, you're going to have a platinum hit (1million copies sold) on your hands. Couple that with good dev tools from MS and it's easy to see why a lot might choose to make the 360 their primary dev platform.

I'd be interested to see how many platinum hits the 360 has by the end of this year and compare that to the first 2 years of any other console in history or atleast far back as possible.
 
VGCharts hardware sales 'estimations' aren't even consistent across the various platforms...

NPD sales vs. their sales, difference
PS3 1.057M / 1.28M +21%
Wii 1.85M / 2.3M +24%
X360 5.05M / 5.83M +15%

And the difference changes monthly...
 
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