Dunno why, but you can change the vsync of many games by patching the executable, and maybe do some benchmarks on various vsync settings.
I'm too lazy to hex edit and try it myself tho.
I'm too lazy to hex edit and try it myself tho.
Reports from both Bloomberg and the Taipei outlet United Daily News allege that this system's specifications are currently in flux, according to sources familiar with Nintendo's plans. Bloomberg's late Monday report claims that Nintendo is considering upgrades like "more computing power and 4K high-definition graphics," and those details line up with a machine-translated version of UDN's report from earlier in the day.
Games? Portability?
Intriguingly, the UDN report points to an aggressive release schedule as early as "Q1 2021," with hardware production beginning by the end of 2020, but Bloomberg's report does not mention such a timeframe. Both reports mention a dearth of announced software for Nintendo Switch this holiday season, and Bloomberg reporter Takashi Mochizuki claims this is intentional on Nintendo's part, in order to bolster "launch" software for the upgraded Switch next year.
Why would Nintendo care? Has the utter lack of EA titles hurt the Switch? They don't need big 3rd party to win at the game they are playingI don't see the point of a "switch pro". If they want be able to have 3rd party port from next gen, they will need an impressive amount of power/functions, I don't see an tegra x1 based console do that...
There are some very technically accomplished games on Switch, I think the Outer Worlds was a bad port, whether it was because the original code/assets weren't suited to the Switch's hardware/SDK, or maybe it was lack skill of the dev team or lack of time or a combination of all three.Look at the port of Outer Worlds, there are hard limits to what can be squeezed onto those ARM cores, hell even the school bits of FE:TH were rooouuuggghhhhh. I think Switch has passed the time when cross-platform ports were a realistically doable thing.
There are some very technically accomplished games on Switch, I think the Outer Worlds was a bad port, whether it was because the original code/assets weren't suited to the Switch's hardware/SDK, or maybe it was lack skill of the dev team or lack of time or a combination of all three.
I agree and I think some engines are just easier to port than others but with the popularity of the Switch, having surpassed the Xbox One in terms of sales, I think more game developers are thinking about this during development rather than it being an unfortunate surprised once they're finished with the PlayStation, Xbox and PC builds. I do think it'll get better over time but equally that doesn't help the Switch as it exists today.Absolutely there is but I think that is the precise reason we won't see Switch or Switch Pro become a default 3rd launch platform, the gulf between the grunt on hand between ARM and Jaguar let alone Ryzen is too great for it to be a thing that can happen without dedicating disproportional resources to it.
Why would Nintendo care? Has the utter lack of EA titles hurt the Switch? They don't need big 3rd party to win at the game they are playing
Just take a loot at the best selling games for the platform.