The Last of Us runs at 60fps on PS4. LA Noire runs without any problem on PS4.
And Nintendo Switch is quite a bit less powerful than the PS4 so it would obviously suffer more from those problems. What's new exactly?
The Last of Us runs at 60fps on PS4. LA Noire runs without any problem on PS4.
And Nintendo Switch is quite a bit less powerful than the PS4 so it would obviously suffer more from those problems. What's new exactly?
So, if LA Noire has no problem on PS4, then porting a PS3 game on PS4 is not as difficult as Godwin implied.
It seems to be a difficult task only if you vastly improves the original game.
Anyway, it's not really comparable because LA Noire is not a true exclusive. We don't know what version was used for the remaster.
Skyrim running at 900p with a near locked 30fps compared to PS3's abysmal framerate should be very telling.
No... Skyrim is one of the worst PS3 port.
The Switch port is vastly superior to the 360 build as well. Not just a little, framerate, resolution, textures, and lighting are all improved on Switch.
So, if LA Noire has no problem on PS4, then porting a PS3 game on PS4 is not as difficult as Godwin implied.
No, the framerate is already good on 360. The Switch mainly improves the resolution which is a GPU dependent setting.
http://www.eurogamer.net/articles/d...-chronicles-2-push-switch-mobile-mode-too-far
The Switch is definitely not made for modern rendering techniques...
In my opinion, developers should target last-gen settings at a higher resolution for exclusive titles.
More ambitious games are too heavily impacted by a bad IQ. The minimum resolution allowed should be 900p for most games when docked.
And if i was Nintendo, i would make my games to run at 720p when undocked, because the result is really excellent and many people bought a Switch for its portability.
MK8 is an example of the best possible compromise made on Switch in my opinion.
It uses less advanced rendering techniques than Zelda. Zelda uses modern rendering techniques extensively as do some of the other Nintendo first party games.
Zelda is a port of a WiiU game and doesn't impress me more than the last-gen versions of GTA5.
The Switch version only runs at a higher resolution.
The Switch is definitely not made for modern rendering techniques...
That is most certainly not true. There are plenty of games on the Switch that use modern rendering techniques that run just fine. Some of which even run at 60 FPS.
But at the cost of image quality... this is my point. I prefer less ambitious games with a good image quality : 900p or 1080p.
And ideally, games should have a native resolution on the handheld mode because the result is excellent.
What did you expect of a big open world (and not as empty as Zelda BOtW) ? Seriously, I don't mean to troll. But for me, XC2 is the most advanced game on Switch, huge world, pretty ok density, voice acting, a lot of modern rendering technics.... I'm sure some patchs will clean up some stuff anyway. I mean look again at switch specs. X1 is maybe nice but the clocks are so low ffs, docked or not. To me it's already very good that we see some of these games on Switchs with that kind of performances.