Yet, football games aren't the most demanding ones. It doesn't sound good for the real AAA.
It's a good job Zelda is good then. The Switch has a difference balance of performance to XBO and PS4. If you want an example of how it's a bit odd just take a look at Lego City Undercover where the Switch runs a higher resolution than XBO but clearly not higher quality graphics settings.
Lego City Undercover and GTA 5 are nothing alike - there is absolutely no point in comparing these games. The games that demonstrate differences between the hardware are the games running on the same engine on all three platforms.
I fundamentally disagree because its impossible to quantify the quality of the code between different games. That's why same game (preferably same developer) and same engine are the most telling. You're most likely have to the least amount of code quality and software architectural differences. LCU, Snake Pass - those games are useful.I don't agree. Sometimes, you have to make undirect comparisons to get a better comprehension.
Lego City is certainly one of the most impressive Switch game while it's the complete opposite if we consider the XB1.
The technical gap between Zelda/Lego City is clearly not the same than that between Lego City/GTA5.
LCU, Snake Pass - those games are useful.
Switch hits the middle ground pretty well. It seems to be able to run 360/PS3 level content but in 1080p docked. This is a good deal less than what PS4/X1 are capable of, but really pretty darn good for a console that is also portable.
The Switch version likely doesn't have Voice Commands, so not as engaging as being able to shout Yol Toor Shul and see it all burn.
Full Voice List
Xbox One has limited 32 MB pool of ESRAM. Scaling resolution up might cause non-linear increase of cost if your most important RTs don't fit to ESRAM anymore. Sometimes it is simply better to keep the resolution down and increase the visual fidelity of the pixels instead.No, i'm not bias... i don't see anything that justifies such a low resolution on XB1 and i think exactly the same thing for Snake Pass. Actually, Snake Pass should have run at 1080p on XB1 too. 900p/60fps or 1080p/30fps.
I still believe it comes down to publishers skeptical of a good return on investment, and the investment required to port modern AAA games to Switch likely isn't peanuts.
Who went out of business due to the Wii U?And there's a publisher that went out of business because they bet heavily on the Wii-U.
Who went out of business due to the Wii U?