Not really. The right product at the right price will sell. That's why NES and SNES did well. GC was out-manoeuvered after PS and N64 which is why it didn't sell. GBA was a handheld when there were no alternatives, and it got bucketloads of 3rd party titles.Impossible to tell.
There is no Unified Library. There's only one platform now, a handheld with TV out.Switch does have a chance to be more desirable than the 3DS. The unified Nintendo library is a huge plus.
It's going to sell several million very quickly to the Nintendo fans. The same happened with Wii U. Back then I kept saying to Nintendo enthusiasts that these early record Wii U sales weren't indicative of any long-term future.Speaking of BoTW, that game alone is going to move units early on. Even with the Wii, Zelda TP was a big reason core Nintendo fans were so excited to buy a Wii.
Yes, and it also misses the recent uptick from Pokemon Go fallout. However, it's indicative. 3DS is nowhere near 80 million units, so Switch will have to grow on 3DS's performance.Your sales link isn't complete. Its missing half of fiscal 2016, which ends in March.
Yes. It's selling to the audience that cares about these things.There is a reason Disney used their IP's when creating an amusement park. Yes, Nintendo's IP's are a valuable asset when creating a desirable product. If Nintendo made games exclusively for the PlayStation, would it help drive sales?
There you are being derogatory again. Is that intentional? Their IP's on other platforms will increase awareness. However, it won't change people's habits. Releasing a Mario book for Kindle won't see people buying Kindles. Releasing Mario golfclubs won't see golfers start to take up console gaming. There's a world of difference between the one-touch gaming on mobile and the coordinated two-thumbs gaming of a console, that a lot of mobile gamers can't get along with. The reason mobile gaming has 10x the audience of console gaming is precisely because it's simpler and more accessible. Only a small fraction of mobile gamers who aren't interested in console gaming now are likely to be convinced to buy into it. There's such a world of difference between one-button Mario on your iPhone-that-you-have-anyway and buying a $200+ discrete device for the purpose of a multi-button Mario game.If so, then why cant you understand how those IP's will drive sales for Switch?
It'd be nice to have the numbers. The fiscal damage of underperforming hardware comes from a smaller audience to sell your software to and costs in manufacture. If Nintendo had released on PS4 instead of making Wii U, they'd have maybe lost hardware revenues but gained 3x the software sales. Whether they'd be better off in net is up for debate - I don't think we have access to suitable number to calculate.If accurate then that's less than I would have expected, but at the same time means there is less overhead involved in making the hardware.
One just chooses when one is no longer interested in the debate and agrees to disagree. I take ten minutes out from work to engage in a debate with a little research as an intellectual break. I'm not trying to change any opinion per se - just present an argument from a perspective. Time will show who's argument was correct.I only mention it because its important to keep in mind that as strongly as you believe in your opinion, the only resolution to the disagreements on the issue is the test of time. We could go back and forth endlessly with counter arguments, examples of successes and failures, but we aren't likely going to change our opinions.
(I'm betting it'll be me )
Being able to make good, reasoned judgements by reading the market is Important Business Sense. These guys could probably have done with engaging us at B3D...Naively, many people within the company expected the Wii U to sell close to 100 million units.Its not that I don't understand skepticism with what Nintendo is doing, there are no guarantees for success.
Imagine how much they'd sell to a larger install base! There's a good argument against this, that the people who'll buy these games will buy a Nintendo console, and the number of extra people interested in these games not owning a N. console is insignificant. Only one way to test that...Nintendo can sell a ton of software even to a smaller userbase.