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A portable console which can run xbox1 games at 720p or 540p, with a screen > 5 inch. This may be what fans want.Define "portable". XO Slim is still about 75W at load.
I know many nintendo fans want a portable xbox1. Is it technically possible with 5~10W power dissipation in 16nm finfet process?
Probably not doable.A portable console which can run xbox1 games at 720p or 540p, with a screen > 5 inch. This may be what fans want.
There is no fan in that thing, just passive cooling.I believe them , look how thick that thing is , its like 2-3 switches easily. So they could put a much bigger heatsink and fan in there
There is no fan in that thing, just passive cooling.
really ? that's impressive if truereleased in 2009 sold more copies on other platforms than a platform that released in 2015 ? No shit Sherlock.
I see your reasoning but bulldozer family to zen family is a huge sea change that you wouldn't get from zen to zen.True, but next fall people would be thinking they could have waited for Zen+ APUs made on 7nm. They'd have to start somewhere.
If this ships in May 2017, it'll be a great product as it stands.
Look at XB1 and PS4 - did they clock the Jaguar cores as high as they could have? Based on other products probably not, but they backed them down in favor of freeing up die area and TDP for the GPU, while letting a large core count run at peak clocks consistently and reliably. Look at PSVita and 3DS and you'll see even starker examples where they're using stock CPU cores that are clocked far below what other mobile devices clocked them at. This is all for a good reason and it's not just because they could have and should have chosen Qualcomm instead.
Now ~300MHz (in handhehld mode) for the Maxwell GPU in Tegra X1 might not sound like an awful lot. And it isn't really, but given its form factor, probably a less than substantial battery capacity and a desire to actually be able to play games reliably for at least a few hours it's actually pretty aggressive. And given the CPU/GPU balance we see on other gaming platforms 1GHz CPU is pretty reasonable alongside it.
GCN2 geometry throughput is pretty low compared to Nvidia Maxwell/Pascal. Clocking it low shouldn't be a problem in this sense. Also Xbox One has only 16 ROPs and Maxwell tiled rasterizer is pretty efficient.Mind you, if you downclock the GPU, you're also affecting the front end of the rendering pipe i.e. geometry setup. So games targeting the main console wouldn't just be a simple pixel throughput issue.
NV's software department has been off their game lately though, at least when it comes to drivers, they're been utter crap version after version last months, introducing new major bugs and fixes to them not workingnV handling the software is probably more valuable to Nintendo than...
... gold pressed latinum or something.![]()
Maybe all the best were working on the SwitchNV's software department has been off their game lately though, at least when it comes to drivers, they're been utter crap version after version last months, introducing new major bugs and fixes to them not working
That tends to happen when you aggressively push release schedule beyond ridiculous levels, it's like they are in a bragging contest.NV's software department has been off their game lately though, at least when it comes to drivers,
I think they got a deal from Nvidia + special talk from Nvidia awesome sale persons.http://arstechnica.com/gaming/2016/12/nintendo-switch-nvidia-tegra-x1-specs-speed/
I'm stil puzzled. It's typical Nintendo, putting "older" technology in a new product. Why did they pick the X1, when the X2 is around the corner:
http://www.androidpolice.com/2016/1...hield-android-tv-which-may-come-in-two-sizes/
Even worse, you launch a semi-portable device with a 20nm SoC, while there's a newer one in a 16nm process.
So next year we get a Switch Pro with better battery life ?
No it comes from a poor concept, no hardware the size of a handheld can double as a mobile device and stationary device. Laptops can, laptops are bigger then there is the matter of costs.I suspect a big part of the negative response to the tech specs of the Switch comes down to poor messaging on Nintendo's part. Everything about the console suggests a unit designed as a 3DS replacement that would also work on a TV but the messaging has become that it's a 'hybrid' device that is both a home console and a handheld. As a home console it's fatally weak if you expect it to fight it out with PS4/XB1 but as handheld it's significantly more powerful than it's nearest rival (Vita) and has a much simpler TV experience.
No it comes from a poor concept, no hardware the size of a handheld can double as a mobile device and stationary device. Laptops can, laptops are bigger then there is the matter of costs.