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Considering the lower resolution and 4GB limitation, they will probably use lower detail assets too, so that will save a lot of space.
Is it scaled down from 1080p, or scaled up from 720p.Considering the lower resolution and 4GB limitation, they will probably use lower detail assets too, so that will save a lot of space.
For everyone saying Switch won't have those issues is admitting that the Switch will never get third party games.
Typically the sports games are just rehashes of the old ones on the older consoles, rather than proper ports of the latest, greatest version. What are the non-sports releases for PS360 looking like? I really don't think there's anything to be had there regards ports for Switch. I don't think it's needed either as down ports will definitely be possible. It's just a matter of whether its economical.And like I said in my previous post, all the sports games still released on 360/PS3 this year, no reason why they couldn't bring them to Switch next year.
There was a point until very recently that was even happening to the PC.Typically the sports games are just rehashes of the old ones on the older consoles, rather than proper ports of the latest, greatest version. What are the non-sports releases for PS360 looking like? I really don't think there's anything to be had there regards ports for Switch. I don't think it's needed either as down ports will definitely be possible. It's just a matter of whether its economical.
It probably wont get the full ticket of AAA Western Published games. But the limitations of media size and internal storage are not deal breakers for most gams. Shadow of Mordor is a 40GB game on my PC, but fit on a dual layer DVD for the X360S, so its certainly possible for game file sizes to be significantly reduced. Internal storage is offset by the use of SD cards. I'm not defending 32GB, it should be at least 128GB because of the reduced cost of flash memory, but its a solvable problem. Looking at the compromises made for cross gen games on the 360 is probably a good indication of what we are looking at for Switch. The notion that because a game is 40GB on the Xbone/PS4 means that it cant possible work with only 16GB is simply not true, we have seen multiple examples. And like I said in my previous post, all the sports games still released on 360/PS3 this year, no reason why they couldn't bring them to Switch next year.
Nintendo is aware that they need to better support their platform on their own, its the reason we are seeing a unified platform with Switch. If you combine the Wii U and 3DS libraries, you have a very large library of games, and that the idea with Switch. In the past five years the first party titles have been split between two platforms, but the combined number of titles is significant.
Not correct. How do you handle the Day-0 patches that range from 5 to 20 GB or the 30GB+ DLC addons?
Shadow of mordor is a cross-gen game. Most games released nowadays aren't. Most (AAA but not only) games can't be released on Switch due to a combination of underspecced hardware, lack of bluray and lack of HDD.
Those 3 problems taken together are not economically solvable from a publisher point of view (for the AAA console games).
Typically the sports games are just rehashes of the old ones on the older consoles, rather than proper ports of the latest, greatest version. What are the non-sports releases for PS360 looking like? I really don't think there's anything to be had there regards ports for Switch. I don't think it's needed either as down ports will definitely be possible. It's just a matter of whether its economical.
But those sports games aren't the 'proper' ones, so interest is likely reduced. "Oooo, I can get a Switch and play FIFA 17 on it and use my Ultimate Team from my PS4 play. Oh, it's the last gen, skanky version - not worth my time," sort of thing. But for those who don't care, yes, there'd at least be some sports titles on Switch.Basically sports games will be there for Switch as long as Nintendo is able to get Switch off to a strong start.
Higher compression == lower quality assets.What can Switch do about it? Use better compression!
What better compression? How much better compression do these techniques provide?What can Switch do about it? Use better compression!
What better compression? How much better compression do these techniques provide?
Higher compression == lower quality assets.
There's no free lunch.
PS4 and XB1 already have compression hardware for real time decompression of data read from the HDD. AKA the Amiga Blitter, or Data Move Engines, or Secret Sauce(tm). Both for lossy jpg, and lossless LZ.
Most (AAA but not only) games can't be released on Switch due to a combination of underspecced hardware, lack of bluray and lack of HDD.
Those 3 problems taken together are not economically solvable from a publisher point of view (for the AAA console games).
But those sports games aren't the 'proper' ones, so interest is likely reduced. "Oooo, I can get a Switch and play FIFA 17 on it and use my Ultimate Team from my PS4 play. Oh, it's the last gen, skanky version - not worth my time," sort of thing. But for those who don't care, yes, there'd at least be some sports titles on Switch.