Nintendo Revolution Revelation on May 9, 2006

Teasy said:
Because mini games are the only thing that can benefit from a controller that offers precision mouse-like controls and much more? Think before you type.

Well, you only have access to the A button and a trigger, what kind of depth can you expect from such a ridiculously simple configuration? I can´t imagine a football game working with that, nor any sports game really. Fighting games? SSBM is about the simplest fighting game out there is and I believe it still needs more than two buttons. Racing games could still work, though the moment you add a boost feature or something of the sort you are left without buttons(trigger would be accelerate, and A break or viceversa).

Ok, what else is there? RPG´s menus would be pretty difficult to navigate, but could still work I suppose with the NES configuration. However then you are left with a pretty limiting setup in case RPG games add action elements, like Tales of Symphonia. Action games? MMmmmm....better not go there, let´s just say that is a ridiculous notion.

FPS would actually be great with the controller, but aside from this specific genre, you are looking at either incredibly dumbed down traditional games and games in new genres that focus on very simplified mechanisms. Before you scream to the heavens, this is Nintendo´s purpose, to make everything simple, so dumbed down games are expected.
 
Fox5 said:
In the past, when a new control type has been introduced to gaming it usually ends up only in mini games. See Donkey Konga and Jungle Beat.
However, considering this is the default controller on the Revolution I can't imagine it will only have gimmick games. God, I hope for a Shenmue on Revolution.

Right . Past controllers were introduced after the fact.


Look at the anlog stick on the n64 , 99% of titles used it where only a handfull or two used the dual shock and the knights pads on the ps1 and saturn
 
SSB Revo.

Point the remote to the right to run right on the screen. Left to run left. Tilt it up to jump.

A-button main attack (kicks and punches), B-button special attacks (Mario's fireball).

Point the remote in one direction while holding A to charge a punch, or weapon, and point the other way too attack. Down on the Dpad to block, up to grab; move the controller in a direction and release Dpad up to throw, and turn the controller to roll.

Not perfect, but I came up with it in no time flat. The controller can make existing games a lot more entertaining, and seriously open up many possibilities.

Watching kids play, trying to get that little extra "oomph" from jerking the controller just makes you wonder why no one but Nintendo is doing it now.

Give me time and I could come up with solutions for any game you bring up. The Splinter Cell series would be one of the easiest to convert to the controller. Make it a blast to play methinks too.

Football would be a challenge, but if I can come up with something and EA can't, shouldn't somebody give me a job designing games around that controller?!

Damn people and thinking you have to graduate from college to know this stuff.

Edit: Football and Splinter Cell would have to make use of the nunchuk attachment. If it comes standard with the remote then all would be well.
 
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Well, you only have access to the A button and a trigger, what kind of depth can you expect from such a ridiculously simple configuration?

No you don't, with the basic 'out of the box' controller you have 10 buttons plus a stick and the precision 3D mouse capability (8 of which are easily accessable while holding the controller and stick). Remember that the addon stick (with two triggers) will be in every Revolution box.

I can´t imagine a football game working with that, nor any sports game really.

If you can't imagine any sports game working, even with the single main controller, then you don't have an imagination, sports like Baseball, Golf, Boxing, Darts and Snooker are so easy to imagine. In fact its easy to imagine those sports games being far better on Revolution then any other system. With the stick attatched any sport would work, as would any game in fact.

Fighting games? SSBM is about the simplest fighting game out there is and I believe it still needs more than two buttons. Racing games could still work, though the moment you add a boost feature or something of the sort you are left without buttons(trigger would be accelerate, and A break or viceversa).

Where do you actually get this idea that the main part of Revolutions controller only has 2 buttons? The main controller (without the stick attatched) has 4 buttons and a D-Pad (not counting the start, select, power and another little button on there). Most of the time you won't need the D-Pad as a standard D-Pad (because of the 3D mouse capability of the controller) so that can then be used as 4 buttons. Then you can attatch the stick which adds not just the stick but two more buttons.

I'll leave the rest of your post since its all based on the misconception that Revolutions controller only has 2 buttons.
 
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Almasy said:
Well, you only have access to the A button and a trigger, what kind of depth can you expect from such a ridiculously simple configuration? I can´t imagine a football game working with that, nor any sports game really. Fighting games? SSBM is about the simplest fighting game out there is and I believe it still needs more than two buttons. Racing games could still work, though the moment you add a boost feature or something of the sort you are left without buttons(trigger would be accelerate, and A break or viceversa).

Ok, what else is there? RPG´s menus would be pretty difficult to navigate, but could still work I suppose with the NES configuration. However then you are left with a pretty limiting setup in case RPG games add action elements, like Tales of Symphonia. Action games? MMmmmm....better not go there, let´s just say that is a ridiculous notion.

FPS would actually be great with the controller, but aside from this specific genre, you are looking at either incredibly dumbed down traditional games and games in new genres that focus on very simplified mechanisms. Before you scream to the heavens, this is Nintendo´s purpose, to make everything simple, so dumbed down games are expected.


I believe SSBM can be played in its entirety with a control stick and 3 buttons. (though it's harder since the other buttons act as combos or more precise actions)

BTW, seems strange that the Rev controller has less buttons than the SNES, doesn't it?
Oh wait, so the Rev controller does have more buttons than that.
 
Teasy said:
No you don't, with the basic 'out of the box' controller you have 10 buttons plus a stick and the precision 3D mouse capability (8 of which are easily accessable while holding the controller and stick). Remember that the addon stick (with two triggers) will be in every Revolution box.

10 buttons?? I don´t recall so many. Using the standard way of holdig the remote, you have acess to 2, and 2 extra on the add on (I forgot it was standard). From where do you get the other six?

If you can't imagine any sports game working, even with the single main controller, then you don't have an imagination, sports like Baseball, Golf, Boxing, Darts and Snooker are so easy to imagine. In fact its easy to imagine those sports games being far better on Revolution then any other system. With the stick attatched any sport would work, as would any game in fact.

I was mainly referring to sports games such as football, american football, basketball, hockey and such. Football needs a button for dashing, a modifier for dribbles, pass, shoot, a strategy change button, lobbed pass, one-two pass, and others I´m forgetting at the moment. That cannot be mapped well to the standard Revolution configuration, and would result in either an uncomfortable config or dumbed down gameplay.


Where do you actually get this idea that the main part of Revolutions controller only has 2 buttons? The main controller (without the stick attatched) has 4 buttons and a D-Pad (not counting the start, select, power and another little button on there). Most of the time you won't need the D-Pad as a standard D-Pad (because of the 3D mouse capability of the controller) so that can then be used as 4 buttons. Then you can attatch the stick which adds not just the stick but two more buttons.

The a and b buttons cannot be accessed with the standard way of holding the controller, so those are out. DPad as buttons?? Uncomfortable and unnecesary, buttons need differentiation and I doubt it will be an optimal way of using it. Could work I guess.

I'll leave the rest of your post since its all based on the misconception that Revolutions controller only has 2 buttons.

Fair enough.
 
10 buttons?? I don´t recall so many. Using the standard way of holdig the remote, you have acess to 2, and 2 extra on the add on (I forgot it was standard). From where do you get the other six?

A button, B button, four direction D-Pad, a button, b button and of course the two buttons on the stick attatchment (Z1 and Z2). Games last gen often used the D-Pad as buttons, it even worked ok on the GameCube with its tiny D-Pad. Revolutions D-Pad is bigger and placed centrally right where your thumb will be, so it should be fine for this (it certainly won't be needed for movement with the stick and motion sensing).

I was mainly referring to sports games such as football, american football, basketball, hockey and such. Football needs a button for dashing, a modifier for dribbles, pass, shoot, a strategy change button, lobbed pass, one-two pass, and others I´m forgetting at the moment. That cannot be mapped well to the standard Revolution configuration, and would result in either an uncomfortable config or dumbed down gameplay.

I think we'll both agree that Pro Evolution Soccer is the best Football game series, so I'll use that game to look at this situation. In PES4 you need run (stick), sprint (down arrow), through ball (up arrow), long ball (left arrow), shoot (B trigger), pass (A), change player (Z1) and skill (Z2) (side stepping, pushing the ball around in different directions ect). That's basically the same configuration I use for playing PES4/5 on my N64 pad (I use the 4 little yellow buttons as I've suggested using the D-Pad on Rev's controller). Its perfectly functional and I'm sure it would become easy to use given the usual amount of time to get used to a new controller config. The only problem would come from people initially thinking its wierd to use two controllers. But in that case you can just buy the addon standard controller. Which will be extremely cheap since its just a shell with barely anything in it, the main controller will slot into it and act as the internals of the controller (wireless, battery ect).

The a and b buttons cannot be accessed with the standard way of holding the controller, so those are out. DPad as buttons?? Uncomfortable and unnecesary, buttons need differentiation and I doubt it will be an optimal way of using it. Could work I guess.

As I said 8 buttons can be accessed at any one time. The D-Pad wouldn't be uncomfortable when used a four buttons, no more then using 4 seperate buttons as a D-Pad would be (PSX/PS2 D-Pad). I used to think that about PS2's D-Pad, that it couldn't be comfortable as a D-Pad because, well its not a D-Pad, its just 4 buttons. But having played a lot more on a PS2 at a friends house for the last few months it works fine and so will this. You can't really call it uneccesary either considering you're the one complaining about lack of buttons :D Its very neccesary and in fact it will be needed much more as buttons then it will as a D-Pad (with the stick and motion sensing).
 
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