In your previous posts you were constantly talking about semantincs and playing games in one sitting.
You'll need to quote exactly what you mean about talking semantics. Where exactly have I discussed the meaning of something?
At their battery's life peak, I remember X360 controllers having like a 20+ hours autonomy. That means not only being able to forget you need to recharge, but also means that you can carry the console with you and play at a friend's house without bringing the charger, if that can be helped.
The conversation was
originally about the DS4's battery life and how "Sony should get more criticism" for it.
The DS4 is made to connect to a PS4. If you take the PS4 with you, it still has two USB ports in the front for you to charge the controllers within a little over half an hour IIRC.
Forgetting to recharge isn't such a big deal because charging is convenient in the PS4 <-> DS4 system.
Regarding the "DS4 battery bad because Sony greedy" argument, maybe it's
also because:
1 - there's a multi-touch capacitive touchpad
2 - an embedded speaker,
3 - a 3.5mm audio jack for analog stereo output and mic input
4 - numbers 3 and 4 imply a two-way A2DP IC, a DAC, an ADC and an amplifier for phones and the speaker. I'm not sure but there probably are single ICs that will do all that, but they're not free. EDIT: turns out it has a
Cortex M3 microcontroller and a Wolfson CODEC and it appears to connect to the PS4 as 2 distinct bluetooth devices: a HID and a headset.
5 - a multi-colored LED light in there, which regardless the criticism or perceived usability it allows the controller to be used as a wand for PSVR. It lowers the cost for VR, since the only other investment besides PSVR is the camera and you don't have to buy the wands for most games.
I think the LED is great for couch-coop games when people pick up the gamepads after a break and don't know which pad belongs to whom. The user should have the option to disable it, though. That part is stupid.
6 - a more complex and expensive PCB to allow these extra components.
None of the above is present in the Dualshock 3 or the X360 gamepad. Perhaps the money was better spent on all these features instead of a battery that lasts 50 hours, in a world where maybe 100 people make use of more than 8 hours, and 10 of those whine about it in the internet.
Again, I'm not saying a battery with larger capacity is a bad thing. It's a good thing.
It's the people who demand more than those 8 hours that are probably just statistically irrelevant.
And the people who would "demand" 20 hours with the Joycons are probably just as statistically irrelevant as the ones who would do so for the DualShock 4.
Therefore, money could have been better spent elsewhere, instead of relatively large batteries in the joycons.
And SoCs go down in price as processes mature and yields increase, whereas batteries don't really change price all that much. At least not during a videogame console's lifetime.