Graphics are part of the puzzle. If you're selling the same games to people as your rival, or you're selling a new generation of hardware, having flashier visuals helps. If you are selling your machine based on a gimmick like Waggle, flashy visuals aren't necessary. Or at least, Nintendo doesn't think so, hence them putting the worst ever console hardware in Wii and still making a bundle. Wii could have been a far better machine, not as powerful as PS360 to remain small and cheap but still better than Nintendo released, yet Ninty went with a 'graphics don't matter' attitude. They've done similar with WiiU, putting in limited power from the off.See my last post. Flashy visuals sell.
So PS4's sales dominance has nothing to do with the fact that it's a powerful console and has the best looking games ?..
Graphics are part of the puzzle. If you're selling the same games to people as your rival, or you're selling a new generation of hardware, having flashier visuals helps. If you are selling your machine based on a gimmick like Waggle, flashy visuals aren't necessary. Or at least, Nintendo doesn't think so, hence them putting the worst ever console hardware in Wii and still making a bundle. Wii could have been a far better machine, not as powerful as PS360 to remain small and cheap but still better than Nintendo released, yet Ninty went with a 'graphics don't matter' attitude. They've done similar with WiiU, putting in limited power from the off.
So what's the incentive to put in more powerful current-gen graphics in their next machine? If the games are first party only, Nintendo knows from experience that their games are well received even using outdated tech (see Mario Galaxies rim-lighting shader for example, or Captain Toad: Treasure Tracker which isn't doing anything particularly fancy using baked lighting, but people love the look). Something of the power of PS4 will be plenty for Nintendo's first-party titles. I'd dare say it'd even be more power than Nintendo could get a handle on; they don't like big, expensive AAA games by and large. Mario Kart will look just as good on a machine with half PS4's power as a machine with 2x PS4's power, so where's the incentive to push the hardware envelope? Especially, as others say, if you're after handheld synergy. A massive differential between home and handheld power won't do Nintendo any favours. If they can create something that looks good on handheld, and then scales up to HD with minimal effort, that's more in keeping with their vibe, IMO. A game with two render pipelines, one simple for handheld and the other a complex, voxelised GI lighting model, could just as readily be two games that share a save file meaning no need for a shared hardware architecture.
If sharing architecture, a powerful home console seems very much off the cards.
I just think that AMD will offer them far, far more performance per doller in 2016 than PS4 if they are going for a modern SoC architecture.
If you expected the wii u to be 1TF then there was no hope for you. It was expected that the max performance they could hit would be 400GFLOP from the power consumption of the device. The people on Neogaf just have no reference for hardware specs if they thought the wii-u was anywhere near that powerful. The reason third party dropped out had little to do with the performance of the wii-u. They dropped because it wasn't economical to port their game to a system with so little interest in buying their games and how bad nintendo's dev support is.Most of this view point is based on the success of the Wii though. They went with a similar ideal for WiiU (low powered hardware with a 'unique' controller) and it has failed momentously.
Remember WiiU's final specs were a surprise to a LOT of people (just ask the guys from the WiiU speculation thread on gaf). It was expected to have a decent 3 core CPU, 3GB's of decent RAM and around a 1TFLOP GPU.
Do people really think that Nintendo were serious about third parties by going for an overclocked Gamecube CPU, 1GB of extremely slow RAM for games and a 176GFLOP GPU with WiiU ?. I personally believe the WiiU's specs were significantly downgraded between E3 2011 and E3 2012. It's the reason most third parties dropped out and the reason we got Mario 3D World instead of Mario Galaxy 3 and the reason we are getting a Zelda game that looks to be a cross between Wind Waker and Skyward Sword visually instead of the highly stylized realism of the Zelda WiiU tech demo.
I do take your point that if they go too powerful with their next console it wouldn't be beneficial to making games across handheld and console but they do have to show a large leap on screen from WiiU to entice people to upgrade and that's harder to do with Nintendo's art direction.
If all Nintendo's next console ends up being is PS4 levels of performance then I will personally be over the moon, I really think Nintendo would blow other developers away with a GPU that is 10x as powerful as WiiU's esp if it's combined with even 8GB's of RAM. I just think that AMD will offer them far, far more performance per doller in 2016 than PS4 if they are going for a modern SoC architecture.
Most of this view point is based on the success of the Wii though. They went with a similar ideal for WiiU (low powered hardware with a 'unique' controller) and it has failed momentously.
Remember WiiU's final specs were a surprise to a LOT of people (just ask the guys from the WiiU speculation thread on gaf). It was expected to have a decent 3 core CPU, 3GB's of decent RAM and around a 1TFLOP GPU.
Do people really think that Nintendo were serious about third parties by going for an overclocked Gamecube CPU, 1GB of extremely slow RAM for games and a 176GFLOP GPU with WiiU ?. I personally believe the WiiU's specs were significantly downgraded between E3 2011 and E3 2012. It's the reason most third parties dropped out and the reason we got Mario 3D World instead of Mario Galaxy 3 and the reason we are getting a Zelda game that looks to be a cross between Wind Waker and Skyward Sword visually instead of the highly stylized realism of the Zelda WiiU tech demo.
I do take your point that if they go too powerful with their next console it wouldn't be beneficial to making games across handheld and console but do have to show a large leap on screen from WiiU to entice people to upgrade and that's harder to do with Nintendo's art direction.
If all Nintendo's next console ends up being is PS4 levels of performance then I will personally be over the moon, I really think Nintendo would blow other developers away with a GPU that is 10x as powerful as WiiU's esp if it's combined with even 8GB's of RAM. I just think that AMD will offer them far, far more performance per doller in 2016 than PS4 if they are going for a modern SoC architecture.
Here is a question then, do you guys think Nintendo can show a graphical generational leap over WiiU if the next console is another cheap, tiny, low powered offering ?.
Upgrade from what? From PS4/XB1, ain't gonna happen. Even a substantially faster console isn't going to show enough difference to offset the advantages of the older systems. It'd need to be a generational advance (~10x more powerful) to attract the enthusiast console gamer with graphics. And if you meant upgrade from Wii U, PS4 power, less even, will be enough of an improvement to justify it to Ninty fans. Especially if it has added synergy with the handheld.I do take your point that if they go too powerful with their next console it wouldn't be beneficial to making games across handheld and console but they do have to show a large leap on screen from WiiU to entice people to upgrade and that's harder to do with Nintendo's art direction.
As mentioned previously, the performance advance is debatable at this point. A 10x advance would be ~40 billion transistors (less whatever advances they can achieve in the same number of transistors) at the same clock, or clocked much higher, neither of which looks particularly promising in anything but monster chips in the next few years, and even if possible it'd be in a monster machine with a crazy pricetag. In 2016, definitely not. The CPU can be much improved but the GPU is still going to be in the same ballpark regards what's on screen. A bit more AA, a stabler framerate, but that's about it I reckon. Given more power == higher price point with little to gain below a certain 'next gen' threshold, there seems zero incentive to push the envelope. Unless Nintendo want to try and win back third parties, keeping it at PS4 level would offer enough of a next-gen upgrade for Nintendo fans while remaining cheap. And also allow for handheld hardware synergy.If all Nintendo's next console ends up being is PS4 levels of performance then I will personally be over the moon, I really think Nintendo would blow other developers away with a GPU that is 10x as powerful as WiiU's esp if it's combined with even 8GB's of RAM. I just think that AMD will offer them far, far more performance per doller in 2016 than PS4 if they are going for a modern SoC architecture.
IGN heard the 1 TF figure as well. Rumors happen. Bgassassin was going on the best info he had, but I think that the info was corrupted somehow by the time it got to him. In any case, we had a couple devs come onto GAF and verify that early dev kits were, in fact, weaker. 400 Mhz GPU. There was also an article which backed up this assertion. I can't recall who published it atm, unfortunately.
Upgrade from what? From PS4/XB1, ain't gonna happen. Even a substantially faster console isn't going to show enough difference to offset the advantages of the older systems. It'd need to be a generational advance (~10x more powerful) to attract the enthusiast console gamer with graphics. And if you meant upgrade from Wii U, PS4 power, less even, will be enough of an improvement to justify it to Ninty fans. Especially if it has added synergy with the handheld.
Yeah I really like BG, not trying to bad mouth him, I was just responding to someone who said that I was mad for expecting that kind of performance out of WiiU. At that time 'Durango' was rumoured to have a 3-4TF GPU aswell so 1TF for WiiU wasn't really that far fetched esp as we didn't know it's power consumption limitations at the time.
Good work on the chip diagrams by the way, it was much appreciated by everyone who read who didn't have an account to say thanks.
Ram is cheaper than a SSD, SSD still has a long way to go to get to HDD prices and so long as that is true, consoles will use HDD. The more ram the console has the bigger the cache to the harddrive is and the more efficient the streaming into ram becomes. Ram is always needed with larger and larger games. A lot of developers were saying that the ps4 and xbone could use more ram. Ram is something you can always use in a game as long as your whole game isn't in memory, you can always use more ram.Gobs of RAM won't really make a sense for the next-gen platforms. Those are still primary gaming and media consumption devices, not workstations. I would rather see the same amount of memory, but much more tightly integrated with the host SoC (interposer, stacking, etc.) that will result in lower access latency, higher throughput and power efficiency. A much more urgent need is implementing better storage sub-system, using solid-state medium of course, preferably directly attached to the peripheral interface (SATA Express or M.2). By the 2016-2017 time frame, V-NAND supply should press the prices down enough to make TB-sized storage OEM-friendly.
Can't do interposer on a high-power ASIC, you'll cook your chip without it having direct contact to the heatsink. An alternative would be through-via stacking and sticking the RAM under the ASIC instead, but the need for thousands of vias to support the main ASIC would make the RAM die larger and less cost efficient than otherwise needed.I would rather see the same amount of memory, but much more tightly integrated with the host SoC (interposer, stacking, etc.)
Why is this so urgent? It's basically the least urgent thing of all, pretty much. PS4 even has its HDD connected via USB3 for chrissakes... Consoles aren't I/O intensive, at all.A much more urgent need is implementing better storage sub-system, using solid-state medium of course, preferably directly attached to the peripheral interface (SATA Express or M.2).
Well, a good 4x PCIe SSD today can do upwards of 1TB/s linear reads, meaning level load times would be pretty much instantaneous.An SSD solves next to nothing when you are doing linear reads 90% of the time when gaming.
SSD will likely be too costly still to be viable for next-gen consoles though, but I wouldn't expect (console) harddrives to hang on longer than that. They will probably get phased out sometime during the next gen, I'd think...