east of eastside
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What happens to Wii U Virtual Console? Is there any reason to believe purchases will carry over to Wii 3?
Nintendo is never going to mirror Xbox or PS's business model, never. Nintendo makes money from hardware and first-party software, primarily, with long sales legs. It's not rational to expect that to ever change because it is fundamentally contrary to their operating philosophy and business structure. The market isn't interested in playing third-party multiplatform games on Nintendo consoles.
It's just not going to happen ever... The market stopped wanting to play third-party multiplatform games on the 'kiddy' Nintendo console, Nintendo lost that audience when N64 went cartridge. Nintendo would have to mature Mario, Zelda, Metroid, etc., into $60 million budget games and acquire development studios to support that in order to attempt to change its image and draw back that demographic. Then it would have to sell hardware at break-even or loss and count on selling enough 3rd-party games to be profitable from licensing revenue...a totally unrealistic departure from their lifetime business model and operating philosophy. Not gonna happen.
Nintendo must concentrate on being the must own 2nd console, or the Apple TV that plays Nintendo games. Nintendo needs to further embrace digital and really pursue a modern, relevant ecosystem, hardware focus is the opposite direction.
The way wii vc worked was you did a system transfer to the wii-u back compatibility mode, and you could play them all there. Once you do that, you can use the wii-u eshop to find ones that have a native wii-u vc version, and upgrade for $1, adding gamepad off TV play, more control options, and save States I think. Upgrades to a future wii3 would probably be similar.
There are a few hurdles but never say never.
If Nintendo has the most powerful system out in say 2016 and its a simple port over from the current consoles a lot of gamers may flock to the platform simply for the increase in graphics fidelity .
The major stumbling block is Nintendo's online system but they could have it figured out by then.
why would you not want to buy a wii u ?
If you want to play old classics then the wii u is amazing. A few days ago I was playing Zelda (the original) on my wii u. My gf came in and wanted to watch the second hobbit. We put the xbox one on and put the bluray in (one of the few blurays we own !) and I just switch the feed from the tv to my game pad and kept playing.
Afterward we went to bed and while she was reading on her nook I was finishing my play through in bed on the tablet.
Is your bed located almost right next to your wuu? Because for me, the wuublet has only like a 3 meter range before it cuts out and the console pauses until you move the pad back in range again.Afterward we went to bed and while she was reading on her nook I was finishing my play through in bed on the tablet.
10 feet? We easily get double that at my house, more like 30 feet is when it gets dodgy. In general, my experience is like Eastman's. Its really convenient to just switch to the wuublet and free up the big screen for something else. Remote play and the ps4/vita is the same way, though with the ps5 we want the remote play to be able to have its own active session.Is your bed located almost right next to your wuu? Because for me, the wuublet has only like a 3 meter range before it cuts out and the console pauses until you move the pad back in range again.
What possible use could a free-form display have that's not 100% gimmicky?
Gimmicks failed Nintendo this generation, not only can the wuupad as a whole be seen as a gimmick, it is also packed full of other gimmicks (camera, IR diodes, NFC reader, stylus, etc) and none of it has done them a damn bit of good.
Free-form displays are difficult to utilize uniformly. Especially where ports are concerned. "Yeah, but Nintendo isn't interested in ports!" Tough shit, because they can't sustain themselves on just their own titles. Thus they better re-evaluate their strategy for the next generation, or they're not going to last very long.
This is what I think and hope the future of Nintendo will be. Based on Iwata / Miyamoto's comments, financial Q&A's, leaks, job listings and rumours.
Handheld - Revealed at E3 2015 / Released in Spring 2016 / $199 / WiiU level of performance -
Single 720p screen.
4 Core AMD ARM CPU @ 1GHz.
2GB's of RAM.
200 GFLOP GPU.
Home console - Revealed at E3 2016 / Released in November 2017 / $249 / 2x PS4 level of performance -
8 core x86 AMD APU
CPU @ 2.5GHz.
3.6 TFLOP GPU.
16 GB's of GDDR5 RAM.
Thoughts ?
8 core x86 AMD APU
CPU @ 2.5GHz.
3.6 TFLOP GPU.
16 GB's of GDDR5 RAM.
Thoughts ?
8GB GDDR5 was brave even for Sony; 16 gigs, regardless of type won't be a requirement for years, not until PS5 and...*ahem* xbox 2 come along, so we know Nintendo won't go that far. If they even put eight gigs in their next console we should be so lucky, probably. Chances are they'll settle with four, and couple that with a much lower reservation compared to current-gen consoles to make the disparity less noticeable.Zero chance. 16 GB of GDDR5 alone would be insanely expensive, and no way doable for 249 in 2016.
Zero chance. 16 GB of GDDR5 alone would be insanely expensive, and no way doable for 249 in 2016.
Graphics cards with only 4GB GDDR5 are just hitting the mainstream, and the cheapest of these run about $300.
This is what I think and hope the future of Nintendo will be. Based on Iwata / Miyamoto's comments, financial Q&A's, leaks, job listings and rumours.
A Single unified architecture built around the same OS / UI / Account system. Think iPhone / ipad, The Nintendo Network with be their iTunes / App Store.
The same games created for both home and handheld consoles but with enough differences / bonuses to justify owning both (like Smash Bros). This will free up many more internal development teams to create more software rather than wasting time creating two different versions of Mario and Mario Kart ect. The home console versions will obviously look much better.
Many traditional handheld titles will now be available on the home HDTV including Fire Emblem and Pokemon.
No more reliance at all on third party publishers to fill the gaping software gaps throughout the year. 20 exclusives titles per year now possible.
Handheld - Revealed at E3 2015 / Released in Spring 2016 / $199 / WiiU level of performance -
Single 720p screen.
4 Core AMD ARM CPU @ 1GHz.
2GB's of RAM.
200 GFLOP GPU.
Home console - Revealed at E3 2016 / Released in November 2017 / $249 / 2x PS4 level of performance -
8 core x86 AMD APU
CPU @ 2.5GHz.
3.6 TFLOP GPU.
16 GB's of GDDR5 RAM.
Thoughts ?
Console generations usually have a 16x increase in memory meaning PS5 and XBOX4 will have around 128GB's of RAM in late 2018/2019. 16GB's of RAM for Nintendo's next mid gen console is a pretty conservative guess considering WiiU (which was built "not to annoy mum" with its size and noise output) quadrupled the memory of PS360.
PS4's GPU is really nothing to write home about (not a fanboy comment, my main system is PS4) so again doubling it's computational power for a console released 4 years after it is a conservative guess esp considering that the next PS and XBOX will have 15-20 TFLOP GPU's.