Nintendo GOing Forward.

Nintendo is never going to mirror Xbox or PS's business model, never. Nintendo makes money from hardware and first-party software, primarily, with long sales legs. It's not rational to expect that to ever change because it is fundamentally contrary to their operating philosophy and business structure. The market isn't interested in playing third-party multiplatform games on Nintendo consoles.



It's just not going to happen ever... The market stopped wanting to play third-party multiplatform games on the 'kiddy' Nintendo console, Nintendo lost that audience when N64 went cartridge. Nintendo would have to mature Mario, Zelda, Metroid, etc., into $60 million budget games and acquire development studios to support that in order to attempt to change its image and draw back that demographic. Then it would have to sell hardware at break-even or loss and count on selling enough 3rd-party games to be profitable from licensing revenue...a totally unrealistic departure from their lifetime business model and operating philosophy. Not gonna happen.

Nintendo must concentrate on being the must own 2nd console, or the Apple TV that plays Nintendo games. Nintendo needs to further embrace digital and really pursue a modern, relevant ecosystem, hardware focus is the opposite direction.


There are a few hurdles but never say never.

If Nintendo has the most powerful system out in say 2016 and its a simple port over from the current consoles a lot of gamers may flock to the platform simply for the increase in graphics fidelity .

The major stumbling block is Nintendo's online system but they could have it figured out by then.
 
The way wii vc worked was you did a system transfer to the wii-u back compatibility mode, and you could play them all there. Once you do that, you can use the wii-u eshop to find ones that have a native wii-u vc version, and upgrade for $1, adding gamepad off TV play, more control options, and save States I think. Upgrades to a future wii3 would probably be similar.
 
The way wii vc worked was you did a system transfer to the wii-u back compatibility mode, and you could play them all there. Once you do that, you can use the wii-u eshop to find ones that have a native wii-u vc version, and upgrade for $1, adding gamepad off TV play, more control options, and save States I think. Upgrades to a future wii3 would probably be similar.

Okay, thanks for the explanation. I supported the Wii VC and lost all those games when I sold it. Later I got nostalgic and made an investment in an actual SNES and cartridges. In some cases I paid more than I would have liked to for some of the rare third-party stuff. I would love to have Demon's Crest and Dracula X, but those are over $100 each and I'm passing on until there is a Nintendo console I am wiling to buy. I would buy a small, sleek all digital Nintendo Console for the VC alone, but the Wii U I will just not buy even if it was $199.

There must be millions of people in the same category as me that want those old school classics, but for whom Wii U, Ouya, emulation, and actual old console and cartridges don't provide a satisfying solution. Nintendo could sell Wii 3 on VC alone if it wasn't as unappealing as Wii U. A good controller is also a necessity.
 
why would you not want to buy a wii u ?

If you want to play old classics then the wii u is amazing. A few days ago I was playing Zelda (the original) on my wii u. My gf came in and wanted to watch the second hobbit. We put the xbox one on and put the bluray in (one of the few blurays we own !) and I just switch the feed from the tv to my game pad and kept playing.

Afterward we went to bed and while she was reading on her nook I was finishing my play through in bed on the tablet.
 
There are a few hurdles but never say never.

If Nintendo has the most powerful system out in say 2016 and its a simple port over from the current consoles a lot of gamers may flock to the platform simply for the increase in graphics fidelity .

The major stumbling block is Nintendo's online system but they could have it figured out by then.

Well, I made the argument that it is a inherent business structure and business philosophy issue along with a market perception issue that the 18-35 demographic will never accept Nintendo as a console for third-party multiplatform gaming again.

The issue is how Nintendo can maximize its profitability within its own niche at this point rather than go head-to-head which it can't ever do again.

If Nintendo announced an 8th gen equivalent or 1.5x console it would be dead with core gamers before it hit market when Xbox Two and PS5 specs release blowing it away.

If Nintendo released something 3x or 4x the power of 8th gen its hardware cost would be high and then be caught with an in-between gen spec that would see little third-party support of other than a couple years of superior 8th gen ports.

This is why I believe it can be logically deduced that Nintendo will go with its own niche console.

Besides all this the LinkedIn states "low power":

Summary of Requirements
  • The ideal candidate will have had experience working directly in a GPU architecture and design team with significant responsibilities.
  • Low power and SoC design experience would be a plus.
  • The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.
  • A bachelors degree (graduate degree preferred) in computer science/engineering or electrical engineering.
  • 5+ years of lead or architectural role experience are required.
 
why would you not want to buy a wii u ?

If you want to play old classics then the wii u is amazing. A few days ago I was playing Zelda (the original) on my wii u. My gf came in and wanted to watch the second hobbit. We put the xbox one on and put the bluray in (one of the few blurays we own !) and I just switch the feed from the tv to my game pad and kept playing.

Afterward we went to bed and while she was reading on her nook I was finishing my play through in bed on the tablet.

I find the console and game pad a total turn off.
 
Afterward we went to bed and while she was reading on her nook I was finishing my play through in bed on the tablet.
Is your bed located almost right next to your wuu? Because for me, the wuublet has only like a 3 meter range before it cuts out and the console pauses until you move the pad back in range again.
 
Is your bed located almost right next to your wuu? Because for me, the wuublet has only like a 3 meter range before it cuts out and the console pauses until you move the pad back in range again.
10 feet? We easily get double that at my house, more like 30 feet is when it gets dodgy. In general, my experience is like Eastman's. Its really convenient to just switch to the wuublet and free up the big screen for something else. Remote play and the ps4/vita is the same way, though with the ps5 we want the remote play to be able to have its own active session.
 
yea 30 feet is pretty good maybe 15 feet if your going down through a floor. We life in a mother daughter house with my folks , we have the upstairs so its like a small apartment with 2 bedrooms a living room dining room and small kitchen. We can use it every where except the two bathrooms (the tile I think messes with it ) and the kitchen which i'm sure the micro and stuff affects.
 
What possible use could a free-form display have that's not 100% gimmicky?

Gimmicks failed Nintendo this generation, not only can the wuupad as a whole be seen as a gimmick, it is also packed full of other gimmicks (camera, IR diodes, NFC reader, stylus, etc) and none of it has done them a damn bit of good.

Free-form displays are difficult to utilize uniformly. Especially where ports are concerned. "Yeah, but Nintendo isn't interested in ports!" Tough shit, because they can't sustain themselves on just their own titles. Thus they better re-evaluate their strategy for the next generation, or they're not going to last very long.

Nintendo love their gimmicks. I don't see them abandoning the quest for a unique feature to sell their products, but I do hope that they focus more on getting the basics down in addition.

Actually, the free-form display may make some sense. Nintendo have been put into the (unlikely) position where they are now defenders of traditional controls/buttons. Experiments w/ stylus Zeldas and what have you on DS can largely be seen as failures. If they actually have screen space around those sticks and buttons, they can put indicators and explanations for those controls right there next to them. It might actually be a way to convert this touch screen generation into more core players.

They might even use that idea they patented a while back where one can swap out sticks and buttons in any of four positions. Release the thing as something with an unlimited number of configurations, but simplified by having some type of indicator right there to display what does what.
 
Portable consoles (e.g. 3DS) necessarily compromise ergonomics for portability. It would be a mistake for a Nintendo console to make the handlheld the control pad.

Making it optionally the control pad, with a superior "WiiU-mote" the controller for the main system, would allow for unified software development without forcing owners of the home system into coughing money out of their anal sphincter to pay for a handheld also.

In principle, the WiiU controller is not bad. It's the implementation that smells like blocked sewer.
 
This is what I think and hope the future of Nintendo will be. Based on Iwata / Miyamoto's comments, financial Q&A's, leaks, job listings and rumours.

A Single unified architecture built around the same OS / UI / Account system. Think iPhone / ipad, The Nintendo Network with be their iTunes / App Store.

The same games created for both home and handheld consoles but with enough differences / bonuses to justify owning both (like Smash Bros). This will free up many more internal development teams to create more software rather than wasting time creating two different versions of Mario and Mario Kart ect. The home console versions will obviously look much better.

Many traditional handheld titles will now be available on the home HDTV including Fire Emblem and Pokemon.

No more reliance at all on third party publishers to fill the gaping software gaps throughout the year. 20 exclusives titles per year now possible.

Handheld - Revealed at E3 2015 / Released in Spring 2016 / $199 / WiiU level of performance -

Single 720p screen.
4 Core AMD ARM CPU @ 1GHz.
2GB's of RAM.
200 GFLOP GPU.

Home console - Revealed at E3 2016 / Released in November 2017 / $249 / 2x PS4 level of performance -

8 core x86 AMD APU
CPU @ 2.5GHz.
3.6 TFLOP GPU.
16 GB's of GDDR5 RAM.

Thoughts ?
 
This is what I think and hope the future of Nintendo will be. Based on Iwata / Miyamoto's comments, financial Q&A's, leaks, job listings and rumours.

Handheld - Revealed at E3 2015 / Released in Spring 2016 / $199 / WiiU level of performance -

Single 720p screen.
4 Core AMD ARM CPU @ 1GHz.
2GB's of RAM.
200 GFLOP GPU.

Home console - Revealed at E3 2016 / Released in November 2017 / $249 / 2x PS4 level of performance -

8 core x86 AMD APU
CPU @ 2.5GHz.
3.6 TFLOP GPU.
16 GB's of GDDR5 RAM.

Thoughts ?

o_O Keep on dreaming and drinking the cool-aid. Nintendo won't get close to releasing hardware remotely close to either of those this side of 2020, possibly 2025.
 
Mobile has seen very large jumps since the 3ds launched. They can even take a off the shelf mid range mobile soc and build it around that at this point. By that, it would likely be almost as powerful as the wii-u just because of that, definitely more CPU performance, not as much GPU performance.

If nintendo actually just start to unify and simplify their designs, they would get more powerful systems they would be cheaper to produce. But being nintendo, their 2016 handheld will probably be weaker than the psv and shield. They don't tend to focus too much on power, and I think it works out for them.

There is next to no way they will launch a 3.5 TF console before ps5 and xbtwo, it wouldn't make sense financially. Being that much more powerful than ps4 or xbone is pointless. Their games won't look significantly better and their system will cost more.
 
8 core x86 AMD APU
CPU @ 2.5GHz.
3.6 TFLOP GPU.
16 GB's of GDDR5 RAM.

Thoughts ?

Zero chance. 16 GB of GDDR5 alone would be insanely expensive, and no way doable for 249 in 2016.

Graphics cards with only 4GB GDDR5 are just hitting the mainstream, and the cheapest of these run about $300.
 
Zero chance. 16 GB of GDDR5 alone would be insanely expensive, and no way doable for 249 in 2016.
8GB GDDR5 was brave even for Sony; 16 gigs, regardless of type won't be a requirement for years, not until PS5 and...*ahem* xbox 2 come along, so we know Nintendo won't go that far. If they even put eight gigs in their next console we should be so lucky, probably. Chances are they'll settle with four, and couple that with a much lower reservation compared to current-gen consoles to make the disparity less noticeable.

As for memory type, well, GDDR5 is slowly reaching the end of the road. Its relevance will start to diminish once stacked RAM makes it out to the market, so I don't think they (Nintendo) would want to pick this type for a console that won't even launch for at least another two more years (almost), most likely. Around 2020, GDDR5 might not even be a commodity anymore. Stacked RAM is of course an option, but probably too new and "risky" for them.

No, instead I'm leaning towards DDR4 main RAM, with embedded memory to bolster it, yet again. This seems the most conservative option for them, and Nintendo is a very conservative company.
 
Zero chance. 16 GB of GDDR5 alone would be insanely expensive, and no way doable for 249 in 2016.

Graphics cards with only 4GB GDDR5 are just hitting the mainstream, and the cheapest of these run about $300.

I actually said November 2017 for the home console not 2016.

Console generations usually have a 16x increase in memory meaning PS5 and XBOX4 will have around 128GB's of RAM in late 2018/2019. 16GB's of RAM for Nintendo's next mid gen console is a pretty conservative guess considering WiiU (which was built "not to annoy mum" with its size and noise output) quadrupled the memory of PS360.

PS4's GPU is really nothing to write home about (not a fanboy comment, my main system is PS4) so again doubling it's computational power for a console released 4 years after it is a conservative guess esp considering that the next PS and XBOX will have 15-20 TFLOP GPU's.

$250 was maybe a bit off, it will probably be $300 but no more than that.

This system will be a nice base for Nintendo going forward and could be like the Gamecube where it's refined over the next two or three later generations.
 
This is what I think and hope the future of Nintendo will be. Based on Iwata / Miyamoto's comments, financial Q&A's, leaks, job listings and rumours.

A Single unified architecture built around the same OS / UI / Account system. Think iPhone / ipad, The Nintendo Network with be their iTunes / App Store.

The same games created for both home and handheld consoles but with enough differences / bonuses to justify owning both (like Smash Bros). This will free up many more internal development teams to create more software rather than wasting time creating two different versions of Mario and Mario Kart ect. The home console versions will obviously look much better.

Many traditional handheld titles will now be available on the home HDTV including Fire Emblem and Pokemon.

No more reliance at all on third party publishers to fill the gaping software gaps throughout the year. 20 exclusives titles per year now possible.

Handheld - Revealed at E3 2015 / Released in Spring 2016 / $199 / WiiU level of performance -

Single 720p screen.
4 Core AMD ARM CPU @ 1GHz.
2GB's of RAM.
200 GFLOP GPU.

Home console - Revealed at E3 2016 / Released in November 2017 / $249 / 2x PS4 level of performance -

8 core x86 AMD APU
CPU @ 2.5GHz.
3.6 TFLOP GPU.
16 GB's of GDDR5 RAM.

Thoughts ?

I said it before but will say it again , its silly to have two different cpus when you can just get two all in one packages from amd.

AMD ultra mobile cpu for 2016/17 (depending on when its launched. 4 gigs -8 gigs of ddr4 low voltage ram.

Home console 8 core apu cpu of the year its launched with 8 gigs of ram and the newest apu gpu.

They should be able to do better than ps4 level hardware at a much cheaper cost.
 
Console generations usually have a 16x increase in memory meaning PS5 and XBOX4 will have around 128GB's of RAM in late 2018/2019. 16GB's of RAM for Nintendo's next mid gen console is a pretty conservative guess considering WiiU (which was built "not to annoy mum" with its size and noise output) quadrupled the memory of PS360.

PS4's GPU is really nothing to write home about (not a fanboy comment, my main system is PS4) so again doubling it's computational power for a console released 4 years after it is a conservative guess esp considering that the next PS and XBOX will have 15-20 TFLOP GPU's.

No way the PS5/X4 will have 128GB, you'd be talking 4x 32GB 8hi-HBM stacks. 15Tflops could be what. 20nm, 16FF and ff+ are ~15%, 20 and 15 increase in frequency, say actual 14nm is ~1.15 again. Assuming it is on 14nm, that's ~1.8x frequency which is 1440MHz. That'd require about 5250k shaders, almost 5x the PS4's. Don't see that happening either. Even is we assume 10nm and another ~10% increase (doubling total) you'd require about 4.6k @1600MHz. 4096 shaders would require about 1850MHz. Unless I'm missing something of course, it doesn't seem likely. Even if we assume ~1.5x shaders on 20nm/14nm/10nm you're still short.
 
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