Nintendo GOing Forward.

Gameplay can't be that limited. Core games go back to the 8 and 16 bit eras, with far less computational power than a smartphone. And plenty of core games don't require oodles of processing power either, such as RPGs. Heck, we're talking about Nintendo games here which run on hardware vastly underpowered hardware compared to smartphones! Any game Nintendo can make on 3DS will port to smartphone - the trick will be adapting design around alternative control schemes.
 
As in port the idea, not the 3DS game. eg. Legend of Zelda on mobile wouldn't use D-pad to move around but it'd still be LoZ. Any AI or physics processing or anything else that makes up part of the core gameplay being done in a 3DS game can be handled on the majority of mobile devices.

I'll also argue that if your using the same principle game design and all the same assets, it counts as a port if not a very direct one. But I'm not advocating Nintendo porting their 3DS library to mobile. They should be designing new games suited to mobile.
 
You can keep the assets but you have to design new game mechanics. However, as in any good game, the assets are designed around the mechanics.

It would be better just doing new games for phones.
 
Although I agree with your final line, I'm not looking at LoZ:A Link Between Worlds and seeing anything that wouldn't fit mobile with a waypoint movement system and a couple of on-screen action buttons.
 
I'm going to respond to myself here, because there are two sides to this coin and nobody else pointed it out.
You do realize that in 2013, iOS App Store games pulled in twice the revenue of all handheld gaming devices combined?
Oh, and in 2013 revenue doubled vs. 2012. Numbers for 2014 are not in yet, obviously, but the revenue growth in comparison to consoles is phenomenal.

The important fact to keep in mind here is that out of the combined revenue of handheld gaming consoles, the majority was on Nintendo platforms. It is by no means certain that Nintendo could claim a slice of mobile revenue that would be of equivalent size. (I would say that short term, it is pretty damn near impossible.)

So the dilemma remains - how do they tap into mobile gaming revenue without causing an equal or worse weakening of their traditional revenue streams? It really isn't a trivial problem. I've outlined above how I feel they could move forward (keep their proprietary platform, let new teams develop new titles for mobile), but I honestly can't say if that would generate more revenue than having those same teams develop for their own platform, making it more attractive overall, and generating profit directly from sales. Long term, I believe such a proprietrary+mobile path would be both safer and more profitable, but would I take poison on it? No way. I have no problem understanding if Nintendo elects to throw their strength behind improving the competitiveness of their platform instead.
 
You do realize that in 2013, iOS App Store games pulled in twice the revenue of all handheld gaming devices combined?
Oh, and in 2013 revenue doubled vs. 2012. Numbers for 2014 are not in yet, obviously, but the revenue growth in comparison to consoles is phenomenal.


A quick app store search for "Electronic Arts" show on the order of a hundred titles. "Ubisoft", some 30 odd, "Activision" roughly 20. Quite a bit of junk there.

Who is pulling in that money though? Obviously its not the indies and under-caped studios and its certainly not anyone wanting to charge 10-50 dollars for a game. F2P IAP (backed by a ton of UA money which eats a large portion of that revenue BTW) apps are eating everything alive, as well as it should because once again, the market is flooded.

The mobile gaming industry success is TBD IMO. How long are the token touchscreen genres that dominate the sales charts going to continue to be successful 4-6 years from now? You can only have so many match 2-4 puzzle games and simple strategy games before enough people play and get sick of them.

Certainly there will be a fallout at some time.

I believe mobile gaming in its current form is a fad much like facebook gaming because majority of users are casuals. I also believe if gaming on mobile throwaway devices is to continue to evolve there has to be quality control and devices with proper input hardware for gaming. I dont know if and when that will happen because phone manufactures want to sell phones and I dont see where the incentive is for them do anything.

So tl;dr, I think Nintendo should wait and see and stay devoted to their own platforms for the time being.
 
The mobile gaming industry success is TBD IMO. How long are the token touchscreen genres that dominate the sales charts going to continue to be successful 4-6 years from now? You can only have so many match 2-4 puzzle games and simple strategy games before enough people play and get sick of them.

Certainly there will be a fallout at some time.
While I agree that these are early days in the mobile games industry and that it bound to evolve and transform going forward, I'd say that it is already a success in terms of sheer volume. And, as is so common on this console forum, you totally miss out on the enormous variety on offer. Other people, most notably kids growing up today, don't.

I believe mobile gaming in its current form is a fad much like facebook gaming because majority of users are casuals.
These casuals however won't go anywhere for the foreseeable future. Mobile gaming is no more a fad than mobile music listening. The device is there, the need/desire for entertainment is there, and the infrastructure to satisfy it is there.
I also believe if gaming on mobile throwaway devices is to continue to evolve there has to be quality control and devices with proper input hardware for gaming. I dont know if and when that will happen because phone manufactures want to sell phones and I dont see where the incentive is for them do anything.
"Proper input for gaming" is loaded with prejudice. Mobile doesn't have suitable input mechanisms for certain console games. That only means other games whose interface is more suitable for mobile platforms will be better positioned in the market. (By the way, I'd say the same thing about playing shooters with a console controller rather than keyboard and mouse. Absolute crap. My opinion doesn't stop people from playing and enjoying shooters on consoles for a second however.)

So tl;dr, I think Nintendo should wait and see and stay devoted to their own platforms for the time being.
It seems Nintendo agrees.
However, if they were on mobile, they could be a part of shaping its future. They could carve out a position there and make themselves a name in a market with an audience of literally billions of people. It is clear that Nintendo is wrestling with the issue. A strong development house committed to quality products - what could they achieve in this huge fledgeling market?
 
Obviously Nintendo is and has been looking at opportunities on Mobile, but the fact is they are cautious because it could potentially devalue their core business. This may or not may not happen if they were to pursue it, but its the reason they havent jumped in yet. Nintendo can make phenomenal games with a limited number of buttons, so even under the confines of a smart phone, they could still make good games on those devices. Thats not to say that Zelda A Link Between Worlds would be as good on a phone as it is on the 3DS. Mobile gamers care little about advanced control interfaces, they prefer that games be simple, but the dedicated gamer is not put off by such complexities, look how many buttons are on a PS controller, Xbox controller, and even the Wii U gamepad. Not to mention the games that make great use of the touch screen, without letting any buttons go to waste.

I dont know why I have to define things like "core" gamer and "better", I think most people understand that the casual gamer is the Wii Sports gamer, the Angry Birds gamer, the Candy Crush gamer; if you play those games but not more advanced experiences like RPGs, 3D Platformers, First Person Shooter games and so on. The blue ocean market on mobile has a very limited interest in those games. We arent seeing a flood of people going from Candy Crush to Call of Duty. There doesnt seem to be a direct link there at all. Better is relative, its relative to the one writing the post or making the statement, in that case, it was me, and I feel that the control interface on dedicated gaming systems allows for a much "better" experience than on tablets and phones.

I think going forward is going to be tough for all hardware manufacture in the gaming industry. Its become nearly impossible to make much money on the hardware, and seeing as how the biggest game IP's are owned by third parties, they are able to negotiate far better royalty fees these days, and even get the hardware manufactures to throw them money for limited time exclusivity. Honestly, I think on the console side of things Nintendo would be wise to abandon the hardware side of things after the Wii U. Its become so tough to make any money with hardware, and Nintendo could pretty much get all royalty fees waived by one of the remaining hardware manufactures to get their games exclusively. On the portable side, the 3DS still seems to show that there is a pretty large market for dedicated portables, and perhaps one more generation for that still makes sense.

Nintendo is one of the greatest software developers in the world, and thats where their long term future ultimately resides. I think the dedicated gaming device market, even though much smaller, has ultimately proven itself as the more viable option for games with big budgets. For every 1 success on mobile, there are hundreds that never produced more than a few thousand dollars in revenue.
 
Concerning the Xenoblade port for New 3DS, it seems like at the very least it should be multiplat with the Wii-U due to Xenoblade: Ecks being Wii-U exclusive.
I cannot seem to grasp the logic used at Nintendo.

:???:
 
If you were a platinum club Nintendo holder for the year you may have acess to the 3ds smash brothers today along with 4 extra codes.
 
How much longer before we see a Wii-U revision? I want to get one but I want it cheaper and lower power than the current model.

The current model uses 45nm for CPU/GPU, even jumping to 28nm would see large power consumption and die size reductions.

Also I've noticed, the gamepad usually sells for more than the console when sold individually.
 
I dobut we see one. I don't think the wii had a die shrink at all.

And yea it could help them a lot although I think the size of the console will be limited to the size of the dvd drive
 
If you were a platinum club Nintendo holder for the year you may have acess to the 3ds smash brothers today along with 4 extra codes.
3ds schmedeess. Wuu version or bust!

In other news, we can pretty much write off any ideas that wuu is in any way substantially more powerful graphics-wise than 360, since reviews of Bayonetta say some graphics features are added, some missing, and a generally identical-ish framerate. Considering how long this game has been in development now, we can expect it to be fairly optimized. It's unlikely there's huge power reserves left to tap in that itty bitty old GPU.
 
3ds schmedeess. Wuu version or bust!

In other news, we can pretty much write off any ideas that wuu is in any way substantially more powerful graphics-wise than 360, since reviews of Bayonetta say some graphics features are added, some missing, and a generally identical-ish framerate. Considering how long this game has been in development now, we can expect it to be fairly optimized. It's unlikely there's huge power reserves left to tap in that itty bitty old GPU.

I agree. It took a ton of reading for me to finally come to that conclusion, but I think that's where we were at. Like Shifty has said in the past, the Wii U offering 360 levels of performance, or even slightly surpassing it at less than half the power draw is pretty impressive from that perspective. Not that to many people care that much about power draw, but for some reason it was very important to Nintendo for the Wii U to be small, and that requires low power consumption. I do think the parity of the 360 and Wii U suggest that the edram is in fact sufficient in bandwidth for the 8 rops. At 550Mhz, I think the math says 8 robs becomes bandwidth bound at 70.4 GB/s of bandwidth, I think I remember people suggesting that is a likely bandwidth for the edram.
 
How much longer before we see a Wii-U revision? I want to get one but I want it cheaper and lower power than the current model.

The current model uses 45nm for CPU/GPU, even jumping to 28nm would see large power consumption and die size reductions.

Also I've noticed, the gamepad usually sells for more than the console when sold individually.
Nintendo have been pretty reserved about updates in the past. Where PS2 had a couple of revisions including a slim, GC didn't and remained a cube. Wii did get a shrink very late in the game but also a feature reduction IIRC. Given a low number of dies needed to be manufactured, it's a case of weighing up the cost of producing a shrink and possibly getting better deals on the fabrication via a more cost effective mainstream lithography versus sticking at 45 nm at a possibly higher cost per die but with lower overheads. Considering it's not like Wii U is big and power hungry in the first place (same as Wii wasn't), there's far less to be gained from a shrink.

My guess is it won't happen.
 
I believe I read that Wiiu only uses around 34 watts at maximum, so it's not like it's using much power in the first place. The system is essentially silent already.
 
The system is essentially silent already.
Unless the optical drive is spinning, then it's barely any more silent than one of the earlier xbox 360 versions.

Wuu doesn't support flash install of games (which is just crazy stupid), so unless you exclusively download all your games, it's an annoying - and loud! - WHRRRRRRRRRRRRRR constantly all all all ALL the time as long as the console is powered on; if you've paused the game, are browsing the web (although why the shit you'd do that on wuu I'll never understand), browsing the wuu store, or just idling on the main menu screen.

The cooling fan isn't exactly what I'd call silent either by the way. It's tiny diameter and high RPM, making a high-frequency hissing noise. A larger diameter blower would have been a better choice, cooling-wise.
 
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