tongue_of_colicab
Veteran
I assume you are being sarcastic?
Going through old gamasutra articles at present came across this, only first half, can't see it for the whole year
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its all just action shooters
How my family would describe that collection: shooters, sports and dancing. There is no need for further refinement to the casual gamer.
So which of those 3 categories does animal crossing new leaf fit inHow my family would describe that collection: shooters, sports and dancing.
Exactly.The mildly amusing part is that core gamers can't see that when it comes to the typical games they play, but they generalize the games casuals play lumping them all into "puzzle and resource gathering" games.
The New 3DS design looks cool, but I am just as confused as to why the hell they do a half ass tech upgrade with more Ram and higher Cpu clock. The name will definitely make your local Gamestop clerks job much harder. : ) I am not sure why they would do this.
That needs qualifying. It's hard to find nice data showing exactly how well 3DS is or isn't doing, but these few points suggest things aren't strong...The 3DS is still going strong...
That needs qualifying. It's hard to find nice data showing exactly how well 3DS is or isn't doing, but these few points suggest things aren't strong...
http://www.gamasutra.com/blogs/Matt...hardware_declines_leave_Nintendo_weakened.php
http://g.foolcdn.com/editorial/images/141725/3dsvds_large.JPG
http://image-cdn.gamnesia.com/13871/4__large.png
All data from The Internet, so it must be true,![]()
Correction, in the dedicated handheld console market. In the portable gaming market, it's a statistical blip.Its the leader in the portable market by a large margin.
Dunno if you're talking about me, but I wasn't trying to discredit Nintendo. 'Strong' is a relative metric. Compared to what Nintendo used to do, they aren't strong in handheld sales, whereas compared to absolutely nothing, they are. Using the term 'strong' is far less useful to the discussion than providing actual numbers.I don't know why so many people feel they need to somehow discredit Nintendo
Really, you want to go with a 'perhaps' there?Will they continue to see a decline year over year? Perhaps they will
How's about looking at it in terms of whether Nintendo makes enough money to fund their operations? 3 consecutive annual losses and reducing handheld sales counts as a success?...but that could still mean 30 million units sold over the next 3 years, a success no matter how you look at it.
Correction, in the dedicated handheld console market. In the portable gaming market, it's a statistical blip.
Dunno if you're talking about me, but I wasn't trying to discredit Nintendo. 'Strong' is a relative metric. Compared to what Nintendo used to do, they aren't strong in handheld sales, whereas compared to absolutely nothing, they are. Using the term 'strong' is far less useful to the discussion than providing actual numbers.
Really, you want to go with a 'perhaps' there?Yes, they will. As the years roll by, mobile becomes more and more capable of satisfying people's interests in portable gaming. The reason for the New 3DS is to try and alter the downward slope of the interest graph - if 3DS was still going strong, Nintendo wouldn't be taking this (pretty limited) action. Also, your phrase 'still going strong' is suggestive of a fairly static level of demand, analogous to someone or something working at the same rate now as they used to. A long distance runner who's still making a lap in a minute on their 10th lap is still going strong. A runner who's lap times are increasing each lap is not going strong but starting to fade.
How's about looking at it in terms of whether Nintendo makes enough money to fund their operations? 3 consecutive annual losses and reducing handheld sales counts as a success?
You can still be successful even if its not to the same degree that you once were. Microsoft has had far more annual losses in the Xbox division than Nintendo has had in the past decade, but most people would consider the 360 a success, so the hypocrisy there is nothing short of astounding to me. If the dedicated portable market becomes obsolete, then Nintendo can move into the smart device market if that would be more profitable for them. We aren't there yet, and its of no consequence for Nintendo to hold off until they see that market as being more profitable. I said perhaps because for all we know Nintendo could release a $99 New 3DS in 2015 that goes on to sell 15 million units that year. You don't "know" the future, you making an assumption, and while I agree with that assumption, it still an assumption just the same. As for your lap time reference, yes you can be losing time and still going strong. Nobody expect the same pace on lap 10 as they do lap one. Your pace is expected to fade. Just because your slowing down doesn't mean your not still in first place. Nintendo is in first place in the dedicated portable gaming market by a significant margin. I understand the grief Nintendo gets from its critics with the Wii U, but trying to place a product that will likely sell upwards of 80 million units in its lifetime just seems like hate to me. If I were to ask you two years ago if you though Nintendo would be able to sell 80 million 3DS units with the new competition from smart devices, I am sure you would have said no way.
Success is a relative term, measured against a target. In selling as many units as their rival, XB360 was a success. In securing the number one position with a huge advantage, 360 was unsuccessful. It all depends what you success criteria is. Measured against Vita install base, 3DS is very successful. Measured against DS, it's not.Microsoft has had far more annual losses in the Xbox division than Nintendo has had in the past decade, but most people would consider the 360 a success.
How are they going to know if it's more profitable or not without testing it? They're losing money every year, and your recommendation is they carry on exactly as is for a while longer? What's the business, money making sense in that? How is not getting into the mobile space going to make Nintendo more money (keeping everything as it is now) then selling to a billion devices? There's a business argument either way, but 'there are no consequences in waiting' isn't one of them.We aren't there yet, and its of no consequence for Nintendo to hold off until they see that market as being more profitable.
Sure, but this thread is about coming up with a future for Nintendo. That's going to require a degree of prediction...You don't "know" the future, you making an assumption, and while I agree with that assumption, it still an assumption just the same.
Relative, not that it was a precise analogy. If you do the first lap in 1 minute and the fifth in two minutes, you're fading. If you do the first in one minute and the fifth in 1:05, you're still going strong.As for your lap time reference, yes you can be losing time and still going strong.
OT, but an experienced runner should pace themselves and keep a pretty constant lap time.Nobody expect the same pace on lap 10 as they do lap one.
Hate doesn't enter into it. I'm not emotionally attached to CE devices nor the companies that make them. I'm here to discuss the logical future of Nintendo and their choices. You said 3DS sales were strong. I Googled that assertion and found a question as to what constitutes 'strong' and is Nintendo achieving that. I'm still unconvinced by the 'strong' idea. Here's some more info just Googled. First quarter sales in 2012 grew the install base by 2 million units. First quarter sales in 2013 grew the install base by 1.25 million units. First quarter sales in 2014 grew the install base by only 0.59 million units. Sales are slowing down year after year.I understand the grief Nintendo gets from its critics with the Wii U, but trying to place a product that will likely sell upwards of 80 million units in its lifetime just seems like hate to me.
They've sold <45 million. If they go on to sell 80 million, that'll be quite the feat. I certainly don't think Nintendo should be relying on that or expecting that, and even if so, it means another 3 years of losing money if they don't add something else to the mix.I were to ask you two years ago if you though Nintendo would be able to sell 80 million 3DS units with the new competition from smart devices, I am sure you would have said no way.
That's true of people in general. eg. A wine connoisseur will find a great deal of difference between different red wines, but to me they all taste the same. If we're not interested in something, we don't develop the sensitivity to differentiate between qualities of that something.
Like it or not, it's factually correct that 'success' is technically a relative measure, even though the vernacular uses it frequently for an unspecified average measure. Like 'power' when people try to compare two very different machines with different strengths and weaknesses. You are taking your standard definition (not explicitly described anywhere) and measuring against that. By your criteria, 3DS is a success. That's fine, but if challenged you need to explain your criteria, and should be able to evaluate 3DS against other criteria. In a business thread, very often the criteria for success is whether something makes lots of money or not. Xbox was a success in establishing MS in the console sapce. It was a failure in terms of turning a profit. That goes for strong too, which is what I was questioning. 3DS isn't making Nintendo enough money to break even year on year, and it's sales are decreasing year on year. Measured against profitability and sustainable, I don't see 3DS as going strong. Measured against average unit sales for portable game devices including things like Vita and Atari Lynx and Game Gear, 3DS is going strong.Im not going to respond to every single bullet point, seeing as how I don't see success being on some sort of variable scale like you do. Its like saying the SNES was not a success because it didn't sell as well as the NES. I just don't see it that way.
Yes and no, depending on which target you measure it against. If the challenge is to sell as many as PS2, it'd be a failure. In general discussion, PS4 will be called a success because it (will probably) hit(s) a lot of averge landmarks used in a generalise measure of success - it's popular, makes money, and is growing.If the PS4 only sells two thirds as many units as the PS2 did, does that make it a failure?
I don't think anyone's proposing Nintendo try games like Monster Hunter on mobile as it's not a great fit for touch controls. MH also isn't made by Nintendo, but Capcom. MH is also available on iOS.I just think Nintendo sticking with their own dedicated gaming hardware for new games makes sense. I don't think anyone who plays Monster Hunter wants to try and play that game with touch screen controls.
But how do they make money between now and then? Their handheld and console markets aren't big enough to make money. Are you suggesting they carry on losing money for a couple more years before changing anything?So yes, they are leaving the mobile market untapped, but its not like they will miss the boat by not getting on board this year.
Hence, I don't believe 3DS sales are still going strong. I don't believe Nintendo can think to themselves they've a good 3 years left in 3DS selling ~10 million a year, which is why they've made this change. Where you say, "keep 3DS going strong," I say, "make 3DS strong again where it presently isn't."
But how do they make money between now and then? Their handheld and console markets aren't big enough to make money. Are you suggesting they carry on losing money for a couple more years before changing anything?![]()
Like it or not, it's factually correct that 'success' is technically a relative measure, even though the vernacular uses it frequently for an unspecified average measure. Like 'power' when people try to compare two very different machines with different strengths and weaknesses. You are taking your standard definition (not explicitly described anywhere) and measuring against that. By your criteria, 3DS is a success. That's fine, but if challenged you need to explain your criteria, and should be able to evaluate 3DS against other criteria. In a business thread, very often the criteria for success is whether something makes lots of money or not. Xbox was a success in establishing MS in the console sapce. It was a failure in terms of turning a profit. That goes for strong too, which is what I was questioning. 3DS isn't making Nintendo enough money to break even year on year, and it's sales are decreasing year on year. Measured against profitability and sustainable, I don't see 3DS as going strong. Measured against average unit sales for portable game devices including things like Vita and Atari Lynx and Game Gear, 3DS is going strong.
Yes and no, depending on which target you measure it against. If the challenge is to sell as many as PS2, it'd be a failure. In general discussion, PS4 will be called a success because it (will probably) hit(s) a lot of averge landmarks used in a generalise measure of success - it's popular, makes money, and is growing.
I don't think anyone's proposing Nintendo try games like Monster Hunter on mobile as it's not a great fit for touch controls. MH also isn't made by Nintendo, but Capcom. MH is also available on iOS.
But how do they make money between now and then? Their handheld and console markets aren't big enough to make money. Are you suggesting they carry on losing money for a couple more years before changing anything?![]()