Did Nintendo just commit business suicide?
As said above, Miyamoto doesn't speak english, so I believe this is just a bad translation.
The sentence itself doesn't fit with Miyamoto himself. At least not with the very humble and down-to-earth stance he usually shows in interviews.
I'm betting something is amiss here.
They've announced a GB style handheld upgrade.
http://www.eurogamer.net/articles/2...new-3ds-and-3ds-xl-designs-with-extra-buttons
3DS with a
tiny right thumb nub above the face buttons, better 3D screen, and uprated (unspecified) processor required for some games. The name? "New 3DS". Ummmm, so Joe Consumer having bought an original 3DS a month ago walks into the store to buy the new Xenoblade Chronicles and is warned by the shop assistant it only plays on "New 3DS". "That's okay, mine's only a month old," says Joe Consumer.
What's wrong with a more obvious '3DS plus', or '3DS pro' or somesuch?
Well this is the 3DS I would've bought until 2 years ago when they launched the original XL. Too little too late.
Unless this
New 3DS really has a completely new architecture that will enable a generational leap on newer games, I'm out again.
This mobile console generation is about to end (give or take 2 years) so it's really not worth the investment.
If they're not, why add a faster CPU? If they are, the install base is split, in which case why not launch a fully new device? I'd say that Nintendo hardware is always developed first and foremost for Nintendo game, so I'm guessing Nintendo themselves want more CPU power. I can't imagine this change coming without it being supported by the software engineers and their creative visions.
It seems they will be splitting the install base because there's already one title - the Xenoblade Chronicles port from the Wii - which will only work on the new handheld. The game
doesn't look stellar at all so it seems they didn't touch the GPU hardware.
Even here Nintendo shows they greediness' prowess in everything related to hardware. They launch a new platform splitting their install base with exclusive games, cover the second analog control issue and apparently keep using the same GPU with fixed-function pixel shaders that was already outdated.. 3 and a half years ago.
I do have an idea as to why they only upgraded the CPU, second analog and extra pair of shoulder buttons. Iwata has been claiming for a while that Nintendo will better explore the interoperability between the 3DS and the Wii U.
The new buttons provide full "operational" compatibility with the Wii U controller (same amount of buttons and analog sticks), and the new CPU should allow them to keep a steadier wireless stream of data between the handheld console and the Wii U.
Nintendo never got to allow more than one Wii U tablet controller to be attached to a single Wii U, but they might allow having these "New 3DS" to be used as such. I could imagine i.e. a Mario Kart game where there's only one Wii U but everyone brings their own (
New) 3DS to play with an analog stick and a dedicated screen to choose items and such. Same could be done with Smash Bros Melee, or even a new 2D/3D platformer like Mario Bros.