It's a pretty low volume part (on the mobile side) anyway so I'm not sure missing some season matters much. It's also possible the parts got better simply because of TSMCs trouble with 40nm, which isn't going to happen with IBM 45nm...
There could be different reasons why it was launched later on mobile, the mobile release dates usually don't have anything to do with when notebooks appear neither and often are different to desktop launch dates (sometimes earlier, sometimes later). Simply deducing it was launched later due to die harvesting is a bit of a stretch.
Maybe they were simply too lazy to just test the chips at a lower voltage / clocks earlier...
Don't think it's likely to be laziness. As you say, there was some trouble with 40nm early on. This manifested itself for nVidia in low yields and very power hungry chips. I can easily believe that there weren't enough parts that fit into suitable perf/watt/$ envelopes for a little while. Best thing to do is sell everything as desktop parts until you have large enough number to launch with.
Sure don't disagree. But the differences between good and bad dies likely aren't all that much, you just set the bar low enough that all match it in the end. So if you think only half the chips would qualify for some given TDP and clock, probably all of them would if you lower clock by 5% and hence can lower voltage slightly too.
I expect there's a curve and a sweet spot that changes with time. Launching on a mature process will help Nintendo no doubt. I think they intend to land with mass availability, globally, before next Christmas.
Assuming they are using the POWER A2 then Nintendo would almost certainly want a custom part as Nintendo has no use for the chip-to-chip IO for SMP systems, the accelerators for server and network tasks, nor the numerous network interfaces that are supported. Uncore parts take up more than half the die on the Wire-Speed Processor.
Yeah, there was never any possibility that Nintendo would use an off the self Power 7 or Wire-Speed processor. Page 20 of the presentation linked to on the A2 Wikipedia page gives a break down of some of the stuff disabled in the different power rated processors, and 21 shows which parts use how much power. It's only 40% for the cores and caches and 2% for a memory controller!
Cant they do something like change strategy if it does make sense
Or are they so stupid that must do only the same they did in the past?
Besides how much would a die shrink save on the Wii?
Of course Nintendo can change strategy if it makes sense. But it doesn't make sense. Nintendo are not stupid. The can shrink if they get a benefit from it, but they won't launch a machine that needs one urgently to fix their business. It is no accident that the Wii - a console designed with a 6 year cycle in mind - did not need a die shrink.
Nintendo are preparing to walk away from the Wii having made huge profits, while MS and (particularly) "599 USD" Sony are still trying to cover their losses. I'd say they are doing something right.
How did the die shrinks on the N64 and GC work out btw?
Anything in the point to Wii U being less or even just equal in terms of performance? Or does it sugest that it might be somewhat (how much is unknow), a better performer.
There was nothing in there that pointed to it being 2 or 3 times more powerful than PS360. In fact, there was pretty much nothing in there. [Edit] I guess it kind of confirmed what we all expected - more memory than the six year old machines. My guess has always been 1GB + any edram [/Edit]
Is there anything in there that ruled out a Redwood level GPU?
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