Nintendo 3DS business/general talk *spin-off feat. 3DS as a P.I. in New Orleans

This is kind of ridiculous. $249 was a great price a month and a half ago for the Vita and it still is a great price. The fact that the 3DS was a ripoff at that price has nothing to do with a completely different system that offers exponentially more capable hardware, both in terms of graphical power and input options, and which looks to offer a thoroughly modern experience complete with capacitive touch based apps, streaming media, web browsing, etc, in addition to hardcore gaming. Everything about the 3DS felt dated. Graphics barely better than the PSP, all the best games are remakes, old school stylus touch interface, major games can't be bought as downloads, only as carts, busted single analog control scheme that was the bane of the PSP, even the 3D gimmick feels very "two years ago". Even before the Vita price announcement the $249 3DS price point felt greedy. After Sony matched it at E3 it only served to embarrass Nintendo further. Hitting $249 was never about a need for price parity with the 3DS. It was about hitting a value sweet-spot. That the 3DS was being sold at the same price was mostly coincidental, and to Nintendo's shame.

It may be true that iOS and Android are simply eating Nintendo's lunch at this point. But Nintendo has been far more dependent on casuals, women, young children and the elderly than the PSP. Nintendo built an entire DS sku just to cater to the elderly. There was never a PSP XL to help people with deteriorating vision... I've always expected this generation of handheld gaming devices will essentially be fighting over hardcore gamers who want buttons, who want longer, deeper, and yes, more expensive experiences. Without the deep bench of price conscious, casual owners to rely on, those long since having migrated to smartphones and Facebook, the 3DS is starting to look ill equipped to compete for the self-styled "gamers" (of which there are still tens of millions) who want Call of Duty, GTA, God of War, Geometry Wars, JRPGs, etc.

Sure, they'll always have the Nintendo faithful, and they'll still sell millions of copies of Mario, but that alone didn't rescue the N64 or the Gamecube.
 
Sure, they'll always have the Nintendo faithful, and they'll still sell millions of copies of Mario, but that alone didn't rescue the N64 or the Gamecube.
You seem to be implying that the N64 and the Gamecube were failures. They weren't. The N64 sure wasn't a failure by any stretch, and the Gamecube didn't even lose the "128-bit" console war... the Dreamcast did.

The problem with the 3DS is that it's seen by most users as an upgrade to the DS and not as a whole new machine. And with the lack of games, and the fact that people wanting to get into portable gaming can buy a normal DS for cheaper, it was simply a bad business decision at the time, nothing more.

If they had marketed it as the next version of the DS, and treated it as such in terms of pricing and production, I think it would have sold much better initially.

There's nothing wrong with the hardware.. the 3DS is actually a pretty piece of kit, and the 3D is the best my eyes have seen, including theatrical and all those way-too-expensive 3D televisions they're trying to pawn off on us. It's the way the company is handling the games that's causing the issue, not the way they handled the hardware.
 
There's nothing wrong with the hardware.. the 3DS is actually a pretty piece of kit, and the 3D is the best my eyes have seen, including theatrical and all those way-too-expensive 3D televisions they're trying to pawn off on us. It's the way the company is handling the games that's causing the issue, not the way they handled the hardware.

I think the 3DS 3D effect is pretty crap since the viewing angle is so small. You can not move your head or the console since then you can not see anything. I like my PSP Go better.
 
There's nothing wrong with the hardware.. the 3DS is actually a pretty piece of kit, and the 3D is the best my eyes have seen, including theatrical and all those way-too-expensive 3D televisions they're trying to pawn off on us.
I have a hard time believing this from any sighted person. I'm not big on 3D at all, but the 3DS certainly isn't a cut above.
 
That's why I said "my eyes".

The 3DS is the only type of 3D I can view where both eyes are actually seeing the same scene. All of the "glasses required" versions show each eye a slightly different exposure/brightness/etc, which only amplifies the artificiality of it (and results in those headaches people talk about). Glasses-free is the only way to go, since there's nothing between you and the screen to muck up the picture.

Besides, it's a handheld. If you want HD, PS3-level graphics, go buy a PS3.
 
That's why I said "my eyes".

The 3DS is the only type of 3D I can view where both eyes are actually seeing the same scene. All of the "glasses required" versions show each eye a slightly different exposure/brightness/etc, which only amplifies the artificiality of it (and results in those headaches people talk about). Glasses-free is the only way to go, since there's nothing between you and the screen to muck up the picture.

Besides, it's a handheld. If you want HD, PS3-level graphics, go buy a PS3.

I think you have experienced pretty crappy glasses.
 
They're all crap, as far as I'm concerned. They used glasses for 3D back in the 50's, for cryin' out loud.. it's time to move on.
 
It actually makes perfect sense. Nintendo is trying hard to avoid competing directly with Apple, as opposed to taking them on head on which would have been an impossible task for them. Everything from formfactor, strong DS connection, 3D of course, no tele data capability and so on, differentiates them from Apple. They are trying to carve their own niche, which to me seems wise. Remains to be seen how successful they'll be.
For perspective, last quarter Apple sold roughly 50 times more iOS devices than Nintendo sold 3DSs.(!) In order to judge if Nintendos strategy is sound, there are effectively two yardsticks as far as I can see from a business perspective - overall profitability of the product (1), and comparison of market penetration relative to its predecessor (2), with (1) being by far the most relevant metric. In a direct comparison vs smartphones, it is already abundantly clear that handheld game consoles are relegated to niche status.


Is that really fair , shouldn't you compared all DS products against all IOS devices ?

Also Nintendo hasn't yet switched to yearly hardware refreshes. I don't know if nintendo's market can even handle that , but can you imagine 3ds , 3ds 2 , 3ds 3 , 3ds 4 each year adding just a little more to it.
 
They're all crap, as far as I'm concerned. They used glasses for 3D back in the 50's, for cryin' out loud.. it's time to move on.
And we've had rubber wheels on cars since the 1800's. Sheesh, it's time to move on, car industry!

Or...it's the only plausible tech at the moment so there's nothing else that can be done yet. The glasses of nowadays are much improved from the glasses of yesteryear, so they can't be considered equivalent unless you reckon a desktop PC of now is the same thing as an 80's IBM AT.

I can agree with the sentiment that, if glasses-based 3D isn't very good, the industry should have waited for a better solutions. I cannot agree with the philosophy that using the best tech available today is a bad idea when it shares its roots in older tech - most of our technology does.

Edit: Oh, incidentlaly, I saw a 3DS for the first time yesterday. Only had Nintendogs to preview, and I only looked at it for a moment. 3D depth was good, and the adjuster came in useful. Viewing angle wasn't bad for the user, but viewing from any other angle was rubbish, so you can't share the experience at all. Resolution didn't seem so bad, although it would have benefited from decent AA. Felt a little strain on my eyes, but they may have relaxed into use, so I don't know if long term I'd would or wouldn't be comfortable with using 3DS. Wasn't the best demo, and of course Nitendgos in 3D is a bit daft as you can't interact with the 3D screen, separating the player from the puppies, which is counter to the underlying game concept.

All in all, it felt like DS in 3D, so I can see why it wouldn't generate the buzz of previous Nintendo handhelds. They've all lead with some innovative aspect that has appealed, but I don't think 3D has that appeal and is enough on its own to sell the device. Then again, maybe it was just the price holding 3DS back? We'll find out soon enough!
 
Personally I am really excited about 3D, but I have to admit that among people I know who bought new televisions with 3D capabilities, they are clearly currently not interested. I think people are probably right that it will take glassesless 3D for the technology to reach widespread adoption. Obviously though I do think that the industry would have served themselves better by giving away at least Avatar for free with every TV supporting 3D rather than the petty exclusivity deals we're seeing now. Back then Full HD and BluRay were well-served by a release like Planet Earth, and it may take something similar to at least validate 3D in the mindset of people. Also important is probably to make some kind of 3D benchmark, or perhaps an expansion of an existing THX or Dolby certificate to cover 3D having to be recorded in 3D, and disallowing any 3D reengineering to dilute the brand. I expect that part of the reason I have a high opinion of 3D is that I've limited myself to watching stuff that was high-quality 3D and mostly CGI.
 
OT - I think you better take a look at some old car pictures :p
Rubber tires made an appearance on steam carriages from the 1870s. :p And even if we want to argue dates about the use of pneumatic tires, it doesn't the that "old != outdated".
 
That's why I said "my eyes".

The 3DS is the only type of 3D I can view where both eyes are actually seeing the same scene. All of the "glasses required" versions show each eye a slightly different exposure/brightness/etc, which only amplifies the artificiality of it (and results in those headaches people talk about). Glasses-free is the only way to go, since there's nothing between you and the screen to muck up the picture.

Besides, it's a handheld. If you want HD, PS3-level graphics, go buy a PS3.

Well get ready for the 3D HD smartphone market in 2012.
 
Well get ready for the 3D HD smartphone market in 2012.

We are already there, ohh the horror. I would prefer they put the sources on making better and better screens, rather than some gimmicky 3D alt cheaper screens. 3D is not interesting until you have the scifi kind of 3D projection ala star wars, then count me in :smile:...
 
The 3D smartphones exist, but I'm not sure they're doing that great. Most reviews seem to pan their 3D ability as a eye straining gimmick as well.
 
3D is pretty useless period.

Back in the day, there used to be ViewMaster sold with stereoscopic pictures. Was a nice curiosity but nothing for everyday use.

There are plenty of things to keep you entertained outside of 3D content.
 
I'm not happy to see any good company fail,especially when we are talking about something as frivolous as gaming,but I'm kind of glad that this happened now to Nintendo. Maybe this
will finally be a moment that knocks them down a peg and get's them to do better with WiiU and the future. I little bit of humble pie now could do them well in the long run.
 
The 3D smartphones exist, but I'm not sure they're doing that great. Most reviews seem to pan their 3D ability as a eye straining gimmick as well.

That is my problem with 3D the way it is done. The same thing is true for the Nin3DS as well. It definitely takes some effort of "focusing" your eyes the right way and stuff to "see" the 3D effect and one can feel strain after just a few short minutes, forget about gamming...
 
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