No you can't !
...but Demon's Souls has no 'high' jump. You can leap back or roll, but no jump. You'll most likely die if you attempt a jump attack.
also the most frustrating parts of the game.
Good catch ! I think proper blocking is more important than jumping. I remember I didn't quite understand the combat system in HS.
HS had proper blocking. It had three types of enemy attacks, regular, heavy and unblockable.
Having to change stance and visual clues for the last two types made it much more interesting than most other games.
Counter system too, while nothing special, was more usable than DS in practice.
It had pretty decent combat system overall, though way underused as button mashing was sufficient more often than not.
I have to say though, HS had other design issues, game always felt short of sum of its parts.
That is what I think of Jumping in 75% of hack and slash games I play. It serves no purpose other than to frustrate the player by needlessly incorporating poor jumping mechanics with poor jumping puzzles in order to needlessly prolong the game.
Very very few games have properly incorporated jumping as an in game mechanic such that it felt natural in the flow of combat. Ninja Gaiden is one of the few that I can think of. The vast majority of other hack and slash feels like the jump was just tacked on because they needed to fill a "hack and slash checkbox."
On a sidenote, I do miss old school 2d sidescroller's with jump mechanics. But overall the jump mechanic hasn't translated nearly as well to 3d (1st or 3rd person) when used for "skill jumps," combat, or jumping puzzles. But there is always the VERY rare game that manages to pull it off.
Regards,
SB
Absolutely!!
Give us a hack & slash game that animates and looks as good as Uncharted 2 and i'll love whichever dev puts it out there forever ;-)
To be honest, even though it's not strictly a hack & slash game, i actually loved the fluidity of movement and combat in Assassin's Creed 2. I'd like more action games that try to do their gameplay a bit more realistically, while still being able to be flashy and carry that kind of martial flare that makes a player feel invincible when he/she has invested time to learn the game.
Although simple, Assassin's Creed 2's combat mechanics were for me very very satisfying, and together with the awesome parkour and platforming i'd say it was one of my favourite games this gen in the way it handles melee combat and platforming.
I wouldn't say that it should be the natural evolution of all hack & slash games, but i'd certainly love a few more like it ;-)
Patsu, i've yet to play Demon Souls as it's just come out here in Europe not too recently (i was deprived of it's majesty for far too long)... that's defintely one of my next purchases.
I'm keen to see some gameplay footage of Enslaved though
You automatically block. As long as you don't attack or move, Nariko will defend against all blue attacks. If you're in speed stance, all green attacks are automatically blocked. Heavy stance blocks all orange attacks.Yes, I remember the colored blocking but as I recall, I usually failed to block or didn't bother to block.
DMC doesn't has Blocking & counter attack, not unless you use Dante's Royal Guard...and you'll lose health even if you block while using Royal Guard. Being effective in DMC means evading a lot & trying to be as aggressive as possible with attacks & juggles so that you don't give your enemies any chance to hit you.I much prefer how God Of War/Devil May Cry handle blocking, where it gives you the cue that you may counter if you timed it right.
I could swear I blocked in DMC3 and DMC4. There's these grim reaper dudes that violently break your block, even. They appear in the second "mission", just outside the first room, in DMC3.DMC doesn't has Blocking, not unless you use Dante's Royal Guard. .And you'll lose health even if you block while using Royal Guard. It doesn't has any counter mechanics either.
You're right, I just went on Gamefaqs to look up the control schemeNope you can't block unless you use Royal Guard, should be something else that you are referring to.
I also didn't really see the necessity in the huge amount of different moves and combos you can do, between the three stances. Seems to me like a bunch of red herrings in there, and I don't like that in my games.
You automatically block. As long as you don't attack or move, Nariko will defend against all blue attacks. If you're in speed stance, all green attacks are automatically blocked. Heavy stance blocks all orange attacks.
DMC doesn't has Blocking & counter attack, not unless you use Dante's Royal Guard...and you'll lose health even if you block while using Royal Guard. Being effective in DMC means evading a lot & trying to be as aggressive as possible with attacks & juggles so that you don't give your enemies any chance to hit you.