Looking at how Uibsoft have made so many iteration of LEAD engine which is nothing but a heavily modified UE2.5 ...I'd say maybe. Also is the Anvil engine something that Ubisoft built totally from scratch or is it another iteration of LEAD ?
You can just switch off the motion controls & use analogue stick instead.I hope it plays better than Heavenly Sword.
I'm playing it now and I am very annoyed with the motion control gameplay areas.
I hope it plays better than Heavenly Sword.
I'm playing it now and I am very annoyed with the motion control gameplay areas.
You can just switch off the motion controls & use analogue stick instead.
Link is not werking: "The URL contained a malformed video ID."
I think it's this one ?
So Monkey does travel on a cloud. ^_^
As the writer behind movies like Sunshine and 28 Days Later, Garland had a feel for how to get the most drama out of Enslaved's story scenes, Antonaides said. Garland would write scenes with very simple, reductive dialogue that looked thin on the page, Antonaides said, but gained more "meat" with an actor's performance behind them.
...
Antonaides said they ended up cutting the game's cutscenes down from two hours of dialogue to a lean 80 minutes, with less focus on exposition and more on drama. "If you have too much dialogue, it doesn't work," ...
Develop: How a movie screenwriter helped save Enslaved's story:
http://www.joystiq.com/2010/07/16/develop-how-a-movie-screenwriter-helped-save-enslaveds-story/
Bah... I can't watch YouTube from China. Does it show regular grunt fight or a mini boss fight ? Grunt fight is where Heavenly Sword needed a boost.