Nine (new?) PS3 exclusives to be announced at TGS

Speculation time! I'll have a go.
OPM UK made comments about a "super sexy secret game" being announced at TGS.
http://www.qj.net/OPM-Sony-s-super-sexy-secret-game-will-be-revealed-at-TGS-next-month/pg/49/aid/124410

And now herein lies the problem/mystery: all of the (admittedly vague) signs point towards this game being Western developed game, so why the hell is it being announced at an eastern game show?

Wait, do western programming gurus deliver a top of the art JRPG games now, while waiting for japanese developers do a homework of the thisgen 3d power machines :)

I don't see any reason this to be a western-taste game (read: FPS game), TGS is not the place to announce any. Must be a some sort of RPG game with asian style storytelling.
 
Wait, do western programming gurus deliver a top of the art JRPG games now, while waiting for japanese developers do a homework of the thisgen 3d power machines :)

I don't see any reason this to be a western-taste game (read: FPS game), TGS is not the place to announce any. Must be a some sort of RPG game with asian style storytelling.

I dont see how any role playing game could push the envelope in terms of storytelling and immersion. They are inherently open ended and non-linear and and lack the concentrated storytelling of linear action/adventure games. How can a genre that focuses on broken up sidequests and intermittent, random NPC-player interaction deliver groundbreaking levels of immersion?
More importantly, why is an RPG being shown behind closed doors at the Game Developer's Conference and E3?
 
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They are inherently open ended and non-linear and and lack the concentrated storytelling of linear action/adventure games. How can a genre that focuses on broken up sidequests and intermittent, random NPC-player interaction deliver groundbreaking levels of immersion?

Wow. I thought you were joking at first. I see what type of RPGs you play. :p I'm guessing none of them start with Final or Dragon if RPGs to you are non-linear and open ended.
 
I was thinking about Western RPGs when I wrote that, but in any RPG, you're still experiencing the storytelling through a poorly animated NPC or some cut scene. What role playing games have ever come close to the kind of storytelling and immersion present in first person shooters or third person adventure games?
 
I was thinking about Western RPGs when I wrote that, but in any RPG, you're still experiencing the storytelling through a poorly animated NPC or some cut scene. What role playing games have ever come close to the kind of storytelling and immersion present in first person shooters or third person adventure games?

Any good JRPG will far surpass every FPS and/or third person adventure game. They are, in effect, stories in which you assume the role of the main character.
 
I was thinking about Western RPGs when I wrote that, but in any RPG, you're still experiencing the storytelling through a poorly animated NPC or some cut scene. What role playing games have ever come close to the kind of storytelling and immersion present in first person shooters or third person adventure games?

Any good JRPG will far surpass every FPS and/or third person adventure game. They are, in effect, stories in which you assume the role of the main character.

Indeed. I felt Lost Odyssey's "Memories" section had some very immersive storytelling, and they weren't even part of the main game.
 
Indeed. I felt Lost Odyssey's "Memories" section had some very immersive storytelling, and they weren't even part of the main game.

But how is that groundbreaking? It's a moderately well written short story on a pamphlet in a game. That's not using the conventions of the medium in any groundbreaking manner. Compare that to Half Life 2 a game that actually pushed the envelope on interactivity and storytelling with the physics system, smart scripting, complete dedication to the first person perspective, and lack of cutscenes. It's one of the most immersive games ever made, and it has no cutscenes and a protagonist that never speaks! What RPG has the self aware storytelling of Half Life or Bioshock? What RPG has ever come close to the kind of storytelling in The Darkness? Each of those games actually use the interactivity of the medium to tell their stories. What RPGs offer anything other than some talkative, poorly animated NPCs and a moderately well written journal or poem?
 
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But how is that groundbreaking? It's a moderately well written short story on a pamphlet in a game. That's not using the conventions of the medium in any groundbreaking manner.

You said "What role playing games have ever come close to the kind of storytelling and immersion present in first person shooters or third person adventure games?" Storytelling and immersion is what I was addressing, which I feel LO did quite with the Lost Memories. Groundbreaking is a different story. One I might be able to address with more sleep. :p Then again I might not. It would take some thinking (for me) to find examples like you did with Half Life.
 
But how is that groundbreaking? It's a moderately well written short story on a pamphlet in a game. That's not using the conventions of the medium in any groundbreaking manner. Compare that to Half Life 2 a game that actually pushed the envelope on interactivity and storytelling with the physics system, smart scripting, complete dedication to the first person perspective, and lack of cutscenes. It's one of the most immersive games ever made, and it has no cutscenes and a protagonist that never speaks! What RPG has the self aware storytelling of Half Life or Bioshock? What RPG has ever come close to the kind of storytelling in The Darkness? Each of those games actually use the interactivity of the medium to tell their stories. What RPGs offer anything other than some talkative, poorly animated NPCs and a moderately well written journal or poem?

You do realize that all these are your opinion, right? I, for one, always thought Half Life's story was the weakest part of it. Making your protagonist into this character completely void of personality makes the other character's interaction with you empty, to say the least. And to say there's no cutscenes is a lie: there's plenty of cutscenes, you just can wander around in them, and throw things at Alyx's head while she talks at you. It never changes the camera, which is a whole different matter. Also, don't confuse immersion with story.

Otherwise, most RPGs have far more character development and plot development than your even your good FPS'. I mean, don't get me wrong: most RPG plots are about as intricate as bad anime, but at least they have the typical anime twist, which FPS for the most part don't (Bioshock is an exception, they have the typical anime twist).
 
I, for one, always thought Half Life's story was the weakest part of it. Making your protagonist into this character completely void of personality makes the other character's interaction with you empty, to say the least. And to say there's no cutscenes is a lie: there's plenty of cutscenes, you just can wander around in them, and throw things at Alyx's head while she talks at you. It never changes the camera, which is a whole different matter. Also, don't confuse immersion with story.

I agree completely with this. The whole "always in control, never a cutscene" myth around the Half-Life series grates with me. What I actually experienced were cutscenes in which I was locked in a room while they played out, yet able to move. Invariably this led to me jumping on things and people, and completely ignoring whatever it was that was so important to lock me in a room to tell me in the first place :smile:

This also broke the immersion rather than adding to it, because the cutscenes were all one-way traffic, and I was thinking about the game and how to break it, or looking at technical issues like the canned reflections on the floors. The biggest issue though, was when the game resumed, I didn't feel like I'd missed anything important, so to me the story was poor enough that I wasn't bothered to sit around obediently and listen to what people were saying during these "non-cutscenes".
 
Okay, people. This isn't a Half-Life or a Story thread. If you wanna talk about such things, please start a thread on it.
 
Famisty just released info on new TECMO game for PS3. Its a third person shooter "Quantum Therory". Trailer will be released on TGS.

[scans looks very impressive]
 
[tinfoilhat]
Now I know the very secret PS3 game being done by Sony London/Cambridge(?) Boys. It is a new fighting game, where online capabilities are stretched forward. Each fight may have bypassers and spectators, but a twist is they all are an online gamers. They can jump in the fight if they feel, any moveable object in a scene is a potential weapon, ...

To be honest, I do not know but I have a grey memory glimpse of someone talking about a similar new PS3 game. TGS would be a perfect place to announce a fighting game.
[/tinfoilhat]
 
Are you referring to the BBC guy's "Speechless" game ? I got to see it to believe. Right now it does not exist. :)


...where did you see the "title" ?
 
So 'Happy Slapping the Computer Game'? That'll go down well, I'm sure. Can't see such a game being well received in the media unless it's presented as slapstick.
 
I finally get to see the Dress trailer. Looks interesting.

I like the dancing segment. It's more energetic and edgy compared to the extremely subdued dance moves in Home (You have all seen it in past Home trailers). The clothing selection, including custom clothes, is also (far) superior. Perhaps they have moved all the nice things to Dress. What's left in the default Home customization so far looks dry and limited in comparison.

I hope we can import the Dress elements into Home seamlessly. If everyone in Home looks and behaves more lively, Playstation Home will feel MUCH more interesting.

EDIT: BTW, the animation in Home is layered. e.g., You can yawn and dance at the same time. The system will blend both together.
 
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