I'd like to hear the opinions of our esteemed game developers of the board what they feel will be the difference between the previous gen, this gen, and nextgen game development.
Target Hardware
If we assume that nextgen hardware will be based on 32nm/28nm process node and that the hardware will be a derivative of known hardware which will fit inside a 4billion transistor budget, we have a pretty good idea of what the capabilities of the machines will be.
Increasing Development Costs
One thing we saw at the outset of this generation was a huge increase in development costs to meet the increased demands for higher game detail and fidelity. This lead MS and Sony to try and recoup some of the costs by raising the price of retail games for the first time since ps1 hit the market in 1995. This still did not prevent many of what most would consider to be "good" development houses going under in this gen after releasing top rated games that sold in the multi-six-figure range.
One thing that has happened with this huge upswing in development cost over prior generations is that many development houses have shifted over the years to a development model which outsources many components of game development.
Another is that the end result is significantly higher fidelity in game assets over prior generations.
So onto the questions for the developers:
1) Are there costs to be saved by further changing the methodology of game development?
Perhaps have certain development houses which compete in certain niches for enriching specific elements of game design. Similar to what has taken place over the years with UE3 for a game engine, or Euphoria for animation, or Physx for ... yeah, Speedtree for vegetation, outsourcing for 3d modeling, etc.
2) Do you expect a similar increase for development costs to what we saw between ps2 and ps3?
3) Do you expect an increase in development time?
4) What would you like to see change this gen in software?
5) What do you expect to see change this gen in software?
I have a few theories of my own, but I'd like to see what the experts think!
Target Hardware
If we assume that nextgen hardware will be based on 32nm/28nm process node and that the hardware will be a derivative of known hardware which will fit inside a 4billion transistor budget, we have a pretty good idea of what the capabilities of the machines will be.
- GPU - Radeon 6970 would be the upper limits given the transistor budget and TDP
- CPU - 6-9 core PPE or a 16-32 spu enabled Cell
- RAM - A bit of a question mark but if we assume 8x our current market that puts it at 4GB
- Media - BRD disks will likely be standard nextgen given the need for a physical medium and larger storage space
Increasing Development Costs
One thing we saw at the outset of this generation was a huge increase in development costs to meet the increased demands for higher game detail and fidelity. This lead MS and Sony to try and recoup some of the costs by raising the price of retail games for the first time since ps1 hit the market in 1995. This still did not prevent many of what most would consider to be "good" development houses going under in this gen after releasing top rated games that sold in the multi-six-figure range.
One thing that has happened with this huge upswing in development cost over prior generations is that many development houses have shifted over the years to a development model which outsources many components of game development.
Another is that the end result is significantly higher fidelity in game assets over prior generations.
So onto the questions for the developers:
1) Are there costs to be saved by further changing the methodology of game development?
Perhaps have certain development houses which compete in certain niches for enriching specific elements of game design. Similar to what has taken place over the years with UE3 for a game engine, or Euphoria for animation, or Physx for ... yeah, Speedtree for vegetation, outsourcing for 3d modeling, etc.
2) Do you expect a similar increase for development costs to what we saw between ps2 and ps3?
3) Do you expect an increase in development time?
4) What would you like to see change this gen in software?
5) What do you expect to see change this gen in software?
I have a few theories of my own, but I'd like to see what the experts think!
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