Here we're talking about an entire CPU subsystem that costs ~$1 to make.
That doesn't mean Nintendo will go for it. Wii showed that they will go for something surprisingly weak for reasons that have nothing to do with fabrication cost.
Here we're talking about an entire CPU subsystem that costs ~$1 to make.
Uhh how do you mean? Because the gba is more powerfull than the snes and the DS is more powerfull than the n64 I think.
Uhhh... what? What's the evidence for that? :|Benchmarks seem to indicate a clock speed nearer to 100 MHz for the MBX Lite + VGP Lite in the iPhone.
OMAP2420 development boards clocked their graphics parts at about 50 MHz, and the iPhone scores similarly to OMAP2420 devices in GLBenchmark.
Right.
OMAP2420 uses the full MBX, not the Lite pipeline rated at 2 clocks per pixel.
Actually, after relooking at the specific measurements taken by GLBenchmark, I don't think they necessarily indicate anything about a clock speed difference between the iPhone and OMAP2420 devices.
Yea that's what I meant - lots of paralel processors clustered together, PSP hw layout is pretty simplistic in comparison.I.S.T. said:Isn't the DS a fairly... odd design?
So wait, the iPhone vaunted to be more powerful then NDS and PSP combined has a lower fillrate then NDS alone?
Yea that's what I meant - lots of paralel processors clustered together, PSP hw layout is pretty simplistic in comparison.
won't this make the nds2 too hard to program for?
NDS is a scanline renderer - which puts them roughly on 'even' terms regarding overdraw.knux said:I think 25M pixels is the raw fillrate. Effective fillrate should be much higher.