Do you think maybe as we grow older and more cynical and look at the past with rose tinted spectacles it taints our memories?
Am just saying like...
No. I have examined that over and over. Not the case. Recently I have actually found myself cheering for studios and games to fail for what they have done. EXCOM remake, FPS, and it even lookes bad. I'm cheering for that one to flop in spectacular ways. Same for Syndicate. Was ecstatic when MS blew that Shadowrun game. Thought to myself, awesome, a Shadowrun game. Then found out what they had done. I am still dancing with joy inside after that failure. On the first page there was a post about the 60$ for all games, AAA model, killing developers. If what I received this gen continues, then I truly hope more fail. I hope that there is a bloodletting the likes of which hasn't been seen since Atari went down.
After more than a little thought and discussion with others-> My problems are specific with games this gen and there are far more of them and they are rather more serious than previously. There has not been a game in the last 7 years that I will want to pull out 5,10, 15 years from now the way I have plenty of my older games. Examples for consideration: (I'll stick with fairly popular ones.)
1. Call of Duty: Modren Warfare (and its successors) - First saw the ad and thought "FINALLY!, optics, drones, guns that may behave properly, real variation in the guns, MODERN! YAY!" What I received. A 4 hour interactive movie with monster closets, literally. I still remember fighting in a radio station in the ME, taking out the bad guys before I advance, only to see that they endlessly spawned the exact same squad, who all ran to the same positions. This was really the game that drove me to start using Gamestop. It was so bad that I actually traded in the game after maybe the first week in an attempt to get something out of it. A friend came over one afternoon, asked if he could play it. Told him sure, I would wait. Told him it wouldn't take long, he didn't believe me. Didn't take long before "Wow. that was really disappointing" emanated from the theater room.
2. Mass Effect 1: Loved the game, with a few faults. For whatever reason Bioware cannot do inventory management worth a damn. They couldn't on KOTOR and they couldn't here. That and some repetitive layouts/graphics. But hey, first attempt. Second should be better. Um.. Yeah, they basically removed the Role Playing elements and made it an action shooter. Guess they fixed that inventory system problem. ME 2, um, yeah. A giant Terminator boss fight. Need I say more?
3. Assassins Creed: I don't think there has been a game, ever, that I have anticipated more. No more jumping to walk up a curb. Natural motion as your character walks. Fighting moves are fluid. Just blew me away. Then I actually played the game. It was like they created an awesome system for a world, nice graphics and great animation, and then forgot to actually build a game into it. AC2 - yeah, that caused me to abandon the series and both games were traded in shortly thereafter. Aliens and fight with the Pope? Really? REALLY? I still remember being in awe of the stupidity tossed about in that game.
4. HALO 3, Reach - These convinced me Bungie lost it. 3 was terrible in ways I still have problems describing and Reach felt like Bungie built multiplayer, added AI and built the campaign around it while going all George Lucas Episode 1-3 on the series. I am actually happy that 343 took it over, maybe it will have a chance in the future.
The game I received the most enjoyment, most playthroughs, fun with friends, etc, etc? Borderlands. No question, not even close. In previous times I feel like that game would have been an "Honorable Mention" type of title, now it sits at the top.
I'm still critical of the older titles I love. Conquest of the New World -> had that hitch around turn 100 where turns could take minutes to hours, but it was a bug that was fixed. Xcom -> tad short, but the play was brilliant if the interface is terribly dated at this point. Syndicate/Wars -> Couple of bugs, and some view difficulties, but that is about it. Goldeneye - tad easy for the campaign, but probably one of the titles I spent more time with. Halo 1/2 -> Awesome campaigns, Library and Elevator aside, more hours spent on that than I care to admit. Guns very unrealistic (in that the pistol was a power weapon and the assault rifle was more like a subgun.) Fallout tactics: don't care for the Fallout world, but loved the game itself. Quit buying Madden around 15 years ago because EA pissed me off and the game stagnated. Bought 2 years of it this time around, Season mode was broken, and went unfixed, with the EXACT same problem for 2 straight years. John Madden will likely be dead before I try that again. Creative Assembly still owes me 85$ for that broken pos that was the travesty Total War: Empire.
If these trends continue, I may be done. Give me a long campaign and co-op. Inventory systems should not be difficult to create at this point. If you try to appeal to the 12 year olds who actually like SW E1-3/ Harry Potter we are not going to get along. Adjustable difficulty (presets or a dynamic, either are fine). A complete game. Strategy, tactics, management.