The Saturn's exclusive titles consisted mostly of bad arcade ports. Very short games, sluggish controls, bad menus and in many cases incomplete visuals (see Virtual On, Sega Touring Cars, Steep Slope Sliders, Sonic R, Last Bronx). Nights and the Panzer Dragoon series (especially Saga) were some of the very few exceptions where proper care and attention to detail demonstrated what the Saturn was really capable of in 3D games. Owners of the Jaguar, Saturn or 3DO were left with a bitter taste from 3D.
I had a great time with the Saturn's 3D games!
1996 was a great year - Virtua Cop 1 (very end of 1995) moved in to the amazing Virtua Fighter 2 and Sega Rally, then Panzer Zwei (which is still my favourite rail shooter), then the incomparable [2.5D] Guardian Heroes, then Nights, then Tomb Raider, then Sega Worldwide Soccer (poor PAL conversion though dammit) and then Virtua Cop 2. I ended up with 2 guns for the Virtua Cops - co-op was awesome and playing with double guns was amazing even though I wasn't amazing at it.
Additionally, I'm a Euro living in PAL land and you have to remember that many Saturn games were full speed, and very, very nearly full screen PAL conversions. Sega Rally and Virtua Fighter 2 (which was full speed and hi-res despite also being 50fps) were really good ports of games running on hardware way out of the home console league and having these fantastic games in your home, for me, beat anything that any other console could offer. You can't get a feeling for that by going back and playing it now - all you'll see are the graphical and presentational flaws without the context.
The Saturn had character. I like the fact you could see the way the two graphics chips worked together (or sometimes not), and I loved the access light to bits. You knew when it was chip generated music, when the game was streaming data in, when it was using VDP2 to do backgrounds, when the two processors were using different resolutions etc.
Happy days.