Did Sweeney just spill the beans on what AMD is offering in their CES-keynote? "12-core consumer CPUs"
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Did Sweeney just spill the beans on what AMD is offering in their CES-keynote? "12-core consumer CPUs"
Who needs Vega 64 now that Navi 10 (RX 3080) which is only $250 in comparison with 15% performance advantage (equals to 14.5 TF) at 150 W TDP is a far more attractive candidateVega 64 is down to $400 at retail and has 8GB of HBM2. Is it approaching economic viability for consoles, supply issues aside?
Who needs Vega 64 now that Navi 10 (RX 3080) which is only $250 in comparison with 15% performance advantage (equals to 14.5 TF) at 150 W TDP is a far more attractive candidate?
Which store can I find this Navi 10 RX 3080 from? Seriously though, I see what kinda logic some rumormills have applied to their "speculation" (guessing game) about Navi, but it's highly faulty logic.Who needs Vega 64 now that Navi 10 (RX 3080) which is only $250 in comparison with 15% performance advantage (equals to 14.5 TF) at 150 W TDP is a far more attractive candidate? Downclock it a bit to 14 TF which will further reduce the TDP and cost just enough for a console, (I imagine Sony would get it way cheaper anyway) then tada we're in business! Damn this all adds up now, with the recent leaks of PS5 being 14 TF, I think cat is almost out of the bag.
yupPhil Spencer is on stage at AMD's CES keynote.
I guess all those doubts about Microsoft going with AMD for next-gent just disappeared.
EDIT: "We've been thinking about who our partners are, and we're keeping said AMD as a partner for future products we'll announce later."
Yup, he just double confirmed Xbox 4 with AMD.
If I didn't hear it wrong, she did mention that Navi would be coming later this year.No Navi at CES. You can see that most of there engineering and budget had gone into Ryzen and Epyc. They have made massive gains in the CPU department, graphics not so much.
The IP blocks are probably customizable enough that it's only just a possible avenue (like anything else), nothing really confirmed either way.Does the fact that Ryzen 3 will also be a chiplet-based design have any implications on the potential for chiplet-based designs to make it into next-gen consoles?
The IP blocks are probably customizable enough that it's only just a possible avenue, nothing really confirmed either way.
It’s certainly something to consider. If consoles could use off the shelf Zen 2 die and only need a custom GPU chiplet, that could be compelling for them.Yes, but people had been arguing that AMD would stick with monolithic designs outside of HEDT and Server designs and this definitively shows that chiplets are a viable solution down-market (it remains to be seen how far down). So, I was wondering if anyone had recalibrated their thinking any based on this reveal.
Does the fact that Ryzen 3 will also be a chiplet-based design have any implications on the potential for chiplet-based designs to make it into next-gen consoles?
Now what I found even more interesting is the Vega VII board. 2080 performance for $699 with 16GB of HBM. Let's see how well that sells and how the price scales over the next year because that product gives me some hope of an HBM based console in 1.9 years. I didn't expect a gaming product like that anytime soon. Improve the power efficiency with Navi and throw in a chiplet on the interposer and you have a very compelling console with 1TB bandwidth.
AMD is working on it. She didn't mention it on stage though. She says they'll have more to announce on RT later in the year. Citation below. Take of it as you will, but this pretty much reinforces for me that we'll be seeing hybrid ray tracing on next gen consoles. I'm leaning on MS here as we saw them on stage and large parts of DX12 is made with GCN architecture in mind, but i hope PS5 has it too. Machine Learning reinforces the entire azure business model. The whole industry moving towards machine learning for animation, AI up-res, etc, are all profitable for MS. Storage, processing, and data collection is their main business. The idea that next generation consoles can run AI models very quickly means there's opportunity for them to look at their current 360BC program, and for X2, run AI-up-resolution on textures and resolution. Third party companies will focus on content creation and leveraging AI to do all the modelling work so that studios only need to buy the service, much cheaper than constantly hiring tons and tons of animators and artists. All of it being processed of course on Azure, and a whole industry of content creation on Azure is where the big money for them will be.Skimming through the AMD conference, it's clear that ray tracing is not something they're thinking about. Or surely they would have been all over this? Does this kill any chance of RTRT in next gen consoles?