Next Generation Hardware Speculation with a Technical Spin [pre E3 2019]

Discussion in 'Console Technology' started by TheAlSpark, Dec 31, 2018.

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  1. snc

    snc Veteran

    If it is 1800mhz navi 10 lite (48-56cu) then 11-12.9 tflops
     
  2. tunafish

    tunafish Regular

    Couldn't Gonzalo be the PS4 refresh? Qualification sample being out now would seem awfully early to me.
     
  3. snc

    snc Veteran

    With navi 10 ? Don't think so
     
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  4. mpg1

    mpg1 Veteran

    A the only one skeptical of this 1.8GHz number?..

    Seems ridiculously high for a console....
     
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  5. RDGoodla

    RDGoodla Regular

    "What took 15 seconds now takes less than one: 0.8 seconds, to be exact.

    That’s just one consequence of an SSD"

    I think the statement is very clear. The reporter does'really need to write a sentence such as "PS5 has an SSD". Since 0.8 sec loading time is consequence of an SSD, if PS5 doesn't have a SSD why 0.8 sec is the consequence of an SSD?

    But I agree that the SSD solution is not mentioned, and we don't know if there is a HDD.


    https://www.eurogamer.net/articles/digitalfoundry-2019-sony-next-gen-playstation-5-spec-analysis

    Eurogamer reported a rumor of 1TB SSD. It seems more reasonable than a cache because users can install several games completely into the 1TB SSD. If just using a small cache then the console needs to read huge data frequently from slow HDD, which causes slow loading when fast switching between different games.
     
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  6. anexanhume

    anexanhume Veteran

    I'm fairly confident that's not what they meant.
     
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  7. No, I'm skeptical of it as well considering Vega 7 boosts to 1750 MHz and is already using 7nm.

    The PS4 @ 28nm HPM has 800 MHz GPU clock. Compared to that the PS4 PRO @ 16nm FF has 911 MHz GPU clock which is only an increase of 13%. The Xbox one clocks with 853 MHz @ 28nm HPM while the Xbox One X clocks with 1172 MHz @ 16nm FF, which is a increase of 37%.

    The same desktop parts clocked higher then their closest console GPU counterparts and I doubt that changes with the next consoles. I expect 1500 MHz at most. In fact leaning more towards 1400 MHz. Unless Navi is AMDs Maxwell (efficiency) and Pascal (clocks). The 1060 boosts to 1709 MHz while keeping the power draw relatively low.
     
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  8. Xbat

    Xbat Veteran

    Well we know that power usage was a priority for them with Navi. Couldn't that chip be the rumoured top spec next gen Xbox?

    Will say that the possibility of a 1.8 GHz clock has got me optimistic about the potential GPU ability of next gen consoles and possibly a good sign for the Navi desktop part if that clock is possible in a console APU.
     
  9. MrFox

    MrFox Deludedly Fantastic Legend

    Cerny refused to elaborate what the implementation is. He only implied it's faster than a pc ssd, and that it's a different implementation in terms of the full I/O path. The journalist interpreted this as an ssd.

    So all we know is that there is a certain amount of solid state storage, and we know it is implemented in a different way than a pc, his laptop, or the ps4. He gave example of all three not providing the extreme performance that the ps5 implementation does. So he differentiated the result without giving any specifics about the implementation.
     
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  10. MrFox

    MrFox Deludedly Fantastic Legend

    Interesting part is that he asked Cerny why now, why the interview. He said they just sent out a lot of devkits, and they wanted to stay ahead of the leaks.

    Meaning we should get credible leaks now. :twisted:
     
    Last edited: Apr 20, 2019
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  11. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■) Moderator Legend Alpha

    And the extreme cynics could say the maximum 2.5 GB of data read could have already been loaded in the extra ram PS5 has since even the One X could.

    Fortunately we dont have extreme cynics here, just realists.
     
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  12. anexanhume

    anexanhume Veteran

    Someone helpfully pointed out I wasn’t considering DDR4 bandwidth on top of HBM. That puts you in the 10.7 to 13.4TF realm.
     
  13. Xbat

    Xbat Veteran

    Didn't he mention how developers use splash screens and things like that to mask loading? Can't remember now. If he did it speaks about a game booting faster also which means it's in the fast storage to start with?
     
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  14. MrFox

    MrFox Deludedly Fantastic Legend

    A hint from Cerny is when he said he could put an ssd in the ps4 that cost as much as the whole ps4 and it would be one third faster. Another hint is that everybody asking him for an ssd knew it was impossible. It implies he found a solution which didn't break the bank, it implies an ssd would cost too much. He mention the software stack and I/O techniques being the key. All of it is really pointing much more to a caching flash and not a full 2TB ssd.
     
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  15. DieH@rd

    DieH@rd Legend

    There are no need to speculate about "reasonable ranges" when we know the actual ranges.
    https://www.psdevwiki.com/ps4/Harddrive
    PS4 HDD has random read speed of ~40MB/s [sequential is not that useful for games, since they load lots of small files], and devs even have to take in account that users can put crappier drive into the console.

    Insomniac talked about Spidey storage streaming limitations at this years GDC [that 40MB/s limit really pushed them to re-configure a lot of their tech]. https://www.gdcvault.com/play/1026496/-Marvel-s-Spider-Man


    I presume that many devs arround the world cheered when Cerny confirmed SSD. Even if it was not "top of the line" SSD, it would still introduce big change.
     
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  16. metacore

    metacore Newcomer

    72CUs @ 1,5-1,6GHZ would achieve that rumored 14 TFlops. Given how TSMC/AMD are reporting 2x density @7nm and Sony past aproches (18cu for 28nm, 36cu for 16nm) i would say it's nothing that outlandish. Nvidias and tsmsc work with huge dies might pushed up a little whats considered safe for a die and going widest possible is even requied for such tdp limited device.

    Re; Gonzalo discusion. Aside whats true or not in decyphering. Timeframes in which samples appeared and given historical precedents (subor soc, also socropio and pro samples/leaks about one year before launches ) would support nicely march launch from other rumors.
     
  17. mpg1

    mpg1 Veteran

    Are you referring to my comment on the Wired article?:
    https://forum.beyond3d.com/threads/...hnical-merits-spawn.61092/page-6#post-2065678

    Because I didn't hear anything like that in this video..
     
  18. DieH@rd

    DieH@rd Legend

    Interview with the journalist that visited Sony, got the presentation from Cerny and written that PS5 article.


    Sony called Wired, they were not provoked into the collaboration [for example, if Wired got early leaks from devs with devkits]. Sony just wanted to start the talk about the PS5.
     
  19. If we assume the same 37% increase in MHz that Microsoft got when moving from a 28nm Cape Verde/Pitcairn GPU to a 16 nm Polaris GPU then we would get 1605 MHz. If we include the improvements to clockability that Vega 20 received, and assume that Navi is even better and got more efficient, then maybe 1800 MHz is possible.

    I'll stay in the ~1400 MHz camp for now, though.

    btw: in the pc space we already have boost clocks whereas consoles run at fixed clocks (I assume for predictablity so developers know what to expect). Could the next gen consoles maybe use boost clocks as well? For example Sony or MS guarantee a sustained clock of let's say 3 GHz for the CPU and 1400 MHz for the GPU if everything is under full load. But if the CPU is not fully loaded the GPU gains headroom and can clock higher and vice versa?
     
  20. MrFox

    MrFox Deludedly Fantastic Legend

    Last edited: Apr 20, 2019
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