Put my thoughts together last week, didn't see a dedicated thread so following others. Predictions:
Lockhart
- 5.4TF Navi (15% Raw improvement over polaris)
- 12GB GDDR6
- Zen 2 8c16t 2.8Ghz
- 750GB SS (Could they really go 500-640GB?) Games sizes not increased as much due to non duplication and higher compression due to gpu decompression. Was in favour of tiered storage on the scorpio, but may just use some form of fast start while copying from external to SS when using external.
- $300 & 350 ($300 is a discless version)
- Runs 1X in compatibility mode, for XO, OG & X360
Getting to 5. 4TF shouldn't be a problem CU & Ghz wise so cooling and power delivery should be cheaper also.
Anaconda
- 12TF Navi
- 16GB GDDR6
- Zen 2 8c16t 3.0Ghz
- 1TB SS
- $500
- Runs 1X in compatability mode, maybe forced 16x AA, OG & 360 games 16* resolution boost instead of 9
Be nice if released an updated Xbox sdk to support Anaconda for 1X games, to allow simple doubling of resoultion for games releasing this year etc. So no post patching required for games without Scarlett dev box's etc.
PS5
- 10TF Navi
- 16GB GDDR6
- Zen 2 8c16t 2.8Ghz
- 1TB Big push on SS, as xbox 1P limited by pc so they have greater scope of how they can use it above and beyond simply loading and streaming assets faster.
- $450
- PS5 boost mode.
Not sure I think that Anaconda is worth $50 more in terms of mindshare so will be tough to compete, but lockhart is good value IMO.
For multi-plats 2TF difference will probably equate to nothing depending on how things like RTRT is implemented. So MS would need to fund some graphically impressive games.
They would also benefit from being lead platform, then down rezing to PS5 would be slight benefit (DF). When PS5 lead platform then games would just end up the same.
All monolithic, possibly Scarlett is MCM to allow cloud blades to change IO & memory controller to use HBM which would benefit running costs etc
All custom GPUs, and labeled as custom zen CPU but won't be much customization there at all.