I've seen a couple of breakdowns on memory use for games, and you're looking at 2~3 GB of the 5 available for games just for textures. And of those 2~3 the majority is going to be texture data you don't need that frame, or probably even for the next few seconds.
With a robust streaming system and a fast SSD, 16GB would probably let you quadruple asset quality with with memory left over for improved render buffers, AI patterns, world simulation etc.
Edit: It's bandwidth rather than huge increases in quantity that are the big concern next gen, I reckon. PS4 Pro is hamstrung by it's bandwidth. X1X gets round it by having a huge bus with a crazy amount of channels, but that's not cheap. If you're more than doubling the Pro's performance (both GPU and CPU) you're probably going to need something beyond 14 Gbpp GDDR6 on a 256 bit bus, and that'll get pricey.
With a robust streaming system and a fast SSD, 16GB would probably let you quadruple asset quality with with memory left over for improved render buffers, AI patterns, world simulation etc.
Edit: It's bandwidth rather than huge increases in quantity that are the big concern next gen, I reckon. PS4 Pro is hamstrung by it's bandwidth. X1X gets round it by having a huge bus with a crazy amount of channels, but that's not cheap. If you're more than doubling the Pro's performance (both GPU and CPU) you're probably going to need something beyond 14 Gbpp GDDR6 on a 256 bit bus, and that'll get pricey.
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