Your 60 CU GPU burns 300W alone, now add CPU, storage and internal PSU.
I don't expect a 60 CU GPU I expect anything from 42-48 CUs. I just don't see next gen having the same CU count as the Xbox X.
Your 60 CU GPU burns 300W alone, now add CPU, storage and internal PSU.
Power draw. High end PCs today draw five times that of what is suitable for a box tucked away somewhere discreet in a living room.I don't know if this is really true. Personally I think the only console hardware that's launched that was already outclassed by PC hardware has been Xbox One and PS4. Sure, PC hardware has outpaced consoles, but I think if you look back and think of the PC hardware available in, say, 1994, the PS1 would have been considered high end. 3Dfx Voodoo was at least a year away, PC hardware lacked the advanced video decompression of PS1, and it's lighting and geometry engine is very impressive for it's time. PS2 was mighty impressive. It's pixel fillrate is insane, as was it's geometry engine. Xbox launched with what amounts to a Geforce 3, along side the launch of the Geforce 3. Even then, Xbox had twice the vertex shaders. 360 had a tesellator, unified shaders, 4 sample per pixel per cycle MSAA, and competitive fillrate. And the PS3... Well Cell was paper impressive. If you go back further, console's ability to scroll backgrounds and draw sprites destroyed what was available on PC's when they launched.
Anyway, consoles have launched with high end hardware. They just don't anymore. I think it's partly because the PS3 / 360 generation was so long that even midrange parts were a huge upgrade, plus PC hardware's pace, especially in the ultra high end, has really gotten out of hand. I think traditionally (since the launch of 3D hardware) the highest end PC graphics cards have been close to price range of a console, at launch. An X800XT was roughly $450 when the 360 launched, IIRC. A 20GB 360 was $399.99. Now, we've got the ultra-high end PC graphics cards at $1300+. There's no way a console can launch at that price unless they want to get 3DO'd. Which also launched with impressive hardware at the time.
The only way Sony can keep on its promise of no loading times (including the initial loading of games) is if they ship PS5 with 1TB of non-upgradable ultra fast SSD. They can either have an empty slot for user upgradable HDD/SSD sata3 or allow external HDD/SSD.
Initially, about 8-10 AAA games can be installed on the non-upgradable ultra fast SSD drive, but once an HDD is installed all games will be transferred to that storage and the whole ultra fast SSD will be turned into a scratch pad.
250 GB = scratch pad for the actual game being played
750 GB = 20GB of each games are installed
Up to 35 games (20 GB each) can be installed on the SSD and there will be zero loading times, not even the initial start up.
If 256 TB SSD + 2 TB HDD is a lot cheaper, maybe Sony will still go that route.
I don't expect a 60 CU GPU I expect anything from 42-48 CUs. I just don't see next gen having the same CU count as the Xbox X.
The issue is how much of the increase in power is needed to migrate from 1080P to 4K? If we were still using 1080P displays, people would be very happy with 8TF next generation consoles. But Cerny's comments about amount of TF needed for 4K has people nervous.God forbid being conservative and realistic! You won't be popular.... Seriously, i think you're right there, imo. People are expecting a huge jump from the mid-gen refreshes, foremost the One X which is a very powerfull machine for a console. We should be looking at the 1.8TF PS4, from there the jump to even just 8TF isn't that bad i think.
People are dreaming away and being very power-hungry, that is not why we buy consoles. Consoles never really had high-end hardware on release for the most. Some buzzwords from Mark Cerny seems to have upped some expectations and hype, which probably was their intention anyway.
Historically, most consoles didn't make much money and the companies that operated them went bust...
Have Sony actually promised no loading times?The only way Sony can keep on its promise of no loading times...
The history of consoles goes back to the 1970s. Console makers include Atari, Intellivision, Sega, etc. PS3's loss-leading wiped out all the profits from PS1 and PS2 combined and another disaster like that would definitely have seen Sony crash out of the console business. PS4 being nigh profitable hardware meant far, far better economics, although networked services are now a big boon too. XBox lost MS $5 billion by being lossy hardware (and having crap contracts) and if they didn't have cash to burn and a mission to compete, could have easily bailed on the console space as a bad idea.Edit - This answer is more to your rebate to my assessment that most consoles were sold at a loss. I noticed after that that was not what you actually wrote, but I'm leaving the post anyway as it is a continuation of my statement about consoles being sold at a loss.
The PS3 and X360 were sold at a loss initially and both players are still here? Even the PS4 was initially sold at a small loss. Selling at a loss is not a requirement for a business failing. The consoles not selling at all and therefore no software being sold is.
The only way Sony can keep on its promise of no loading times (including the initial loading of games) is if they ship PS5 with 1TB of non-upgradable ultra fast SSD.
If 256 TB SSD + 2 TB HDD is a lot cheaper, maybe Sony will still go that route.
Explain to me why they have to go non-upgradeable rather than 4x PCIe 4.0 NVMe? The interface is faster than 1TB of commodity flash.
It will be more expensive. Not only will the price of flash fall, and flash that is fast enough to provide fast access when you pack only 256GB of it be more expensive, the smallest hard drives they can find will be more expensive in 2020 than they are today.
The company that makes most of HDD spindle rotors just released that they expect that consumer HDD sales will fall by half next year. This will make low-end drives more expensive.
Have Sony actually promised no loading times?
The history of consoles goes back to the 1970s. Console makers include Atari, Intellivision, Sega, etc. PS3's loss-leading wiped out all the profits from PS1 and PS2 combined and another disaster like that would definitely have seen Sony crash out of the console business. PS4 being nigh profitable hardware meant far, far better economics, although networked services are now a big boon too. XBox lost MS $5 billion by being lossy hardware (and having crap contracts) and if they didn't have cash to burn and a mission to compete, could have easily bailed on the console space as a bad idea.
Not only that, but AMD parts are known to have been terrible with power/performance scalling. We are not talking about a 60 CU pushed through hell to achieve 13.44 TFlops. We are talking about a 48 CU, which by itself, all things equal, would already go over 10 TFlops, but with a lower clock and voltage (undervolting GCN almost always led to a decrease in power consumption with minor drops in performance) could still be in the 10TFlops ball park with a power consumption of 200W.
I copypast my post from resetera here. Like you said economy of scale will favor SSD not HDD, they will be more expensive later. The current situation shows than 1Tb SSD is competitive with 256 Gb SSD + 2To HDD.
I don't believe any rumors with a SSD + HDD. It is a bad idea from a cost perspective. NAND flah cost is falling from a cliff. QLC SSD are currently available at 107 euros without IVA(company don't pay IVA in Europe), if you took the price for some of the logistic, retailer profit and the packaging for a mass order the cost is probably 50 euros or dollars and SSD are cheaper in US.
https://www.pccomponentes.com/cruci...MI96qqvJGe4gIVSUHTCh0JhwEmEAQYASABEgLE7_D_BwE
For a 512Gb SSD the cost is half the price 25 dollars but you need to add the price of the HDD, HDD have incompressible cost because of mechanical element, an internal 2To HDD cost 70 dollars in retail probably 35 dollars of cost in a console with mass order. The cost of the two elements combined is more expensive than the SSD alone. If you take a 256 Gb SSD the cost is only 12,5 but it is only a few dollars(2,5) under the cost of a SSD 1tb Nvme alone.
The other problem is this incompressible 35 dollars cost for the HDD at the end of the gen because of mechanical element. Price of 128 Gb SSD are very low much more than a HDD. And we can imagine it will be the case with 1Tb SSD at the end of the gen.
At the end of the gen console can cost less than 199 dollars/euros using only a 1Tb SSD and maybe less than 149 euros/dollars at the end of the generation(sure at 100% for a console without bluray other element without big economy of scale biggest part is now consoles and some mechanical element).
https://www.pccomponentes.com/kings...MIyfC98MWf4gIVaijTCh05HQahEAQYAyABEgIskvD_BwE
The price is 17 euros without taxes, and without all the element I talke about before I doubt the cost is more than 75% of the final price or maybe 50% of
The problem is that the oversupply is going to be temporary. Next couple years might either drop more or get a manufactured price gouging again.the NAND flash industry this year is clearly exhibiting signs of oversupply, and SSD suppliers have gotten themselves into a price war, causing SSD prices for PC OEMs to take a dive. Average contract prices for 512GB and 1TB SSDs have a chance to plunge below US$0.1 per GB by the end of this year, hitting an all-time low.
Explain to me why they have to go non-upgradeable rather than 4x PCIe 4.0 NVMe? The interface is faster than 1TB of commodity flash.
I was thinking Sony want the SSD bandwidth to be uniform in all consoles as games will be developed around that fixed ultra fast SSD for streaming of assets.
To add to the idea of 20 GB of assets of each game being cached to the ultra fast non-replaceable SSD. They could enable the latest save of the game with its game assets to be saved on the alloted 20 GB. You could pick your game and in 5 seconds you could be playing your game where you left it off. (I'm thinking 4-5 GB/s to a 20 GB of RAM, so 5 seconds)
I think the only problem with a set amount of space per game is that you'll either have games outgrow the space, which will lead to compression, or things being omitted from the cache. That means loading things from slower storage, or perhaps the decompression would cause loading times to increase. I think a fast storage disk cache is the best solution if you are including a mechanical drive for installs. Storage speed is important, obviously, but I game on a PC with a SATA SSD as a boot drive, a mechanical drive with games installed to it, and an M.2 drive that I move games to when I'm going to play them. It's faster, for sure, but there are plenty of games that still take time to load, startup, and even fast travel. Unreal engine games are some of the worst offenders. Even if the drive was 2 or 3 times as fast, and it was the limiting factor, there are a couple of games that take 2+ minutes to start up so you are still talking about the better part of a minute. I doubt any hardware solution is going to eliminate loading times for the length of the generation. Maybe Sony will take a nintendo style quality control approach and force developers to limit loading to a certain amount of time to pass certification, though.I was thinking Sony want the SSD bandwidth to be uniform in all consoles as games will be developed around that fixed ultra fast SSD for streaming of assets.
To add to the idea of 20 GB of assets of each game being cached to the ultra fast non-replaceable SSD. They could enable the latest save of the game with its game assets to be saved on the alloted 20 GB. You could pick your game and in 5 seconds you could be playing your game where you left it off. (I'm thinking 4-5 GB/s to a 20 GB of RAM, so 5 seconds)