was understanding the idea being XB1X getting ports when no other current-gen consoles would as a suggested possibility. Otherwise why did Xbat single out XB1X as he did?
Yes, there are some that want the Xbox X to kind of be a next gen base system
was understanding the idea being XB1X getting ports when no other current-gen consoles would as a suggested possibility. Otherwise why did Xbat single out XB1X as he did?
It should be a standard to shoot for, IMO. They could update the APU, change the RAM to GDDR6, maybe make SSD standard or as cache, and not change another thing and it’d be a great next gen console.Yes, there are some that want the Xbox X to kind of be a next gen base system
I don’t think there are many that want it to be. Most people are just unsure, no one would know or understand what this is, it’s a rather big unknown. So any hope for it being a next gen device is mainly going by dreams of interpretation. However, I believe that there is definitely a greater than 0 chance that it could be, so I wouldn’t rule it out. At the same time it’s going to be slim chance.Yes, there are some that want the Xbox X to kind of be a next gen base system
I'm a big believer that the next gen core gameplay won't be possible on current gen CPUs especially first party software.
The way that could work is "it's about the ecosystems" not the console. So it would be about overall sales of ps4 and ps5.If that's true, next-gen will probably be the slowest selling generation ever.
If that's true, next-gen will probably be the slowest selling generation ever.
Or this gen will be the longest gen everIf that's true, next-gen will probably be the slowest selling generation ever.
Or this gen will be the longest gen ever
I've been sceptical of the Ryzen cores coming to console just because the current Pro die is 15% CPU + Cache at 348mm2 but the Ryzen APU is 210mm2 with a too-weak-for-console GPU and the Ryzen CPU is 190mm2 (all numbers courtesy of Wikipedia). Neither of these seems economical when paired with a decent sized GPU at 12nm and it would seem unlikely Sony or MS would pay for premium fabs at the 7mm node over the next 2 years. I missed the discussion in here when these rumours were hot and my search-fu is failing me so if anyone could point me to where the economics of such a honking great die was discussed in the thread I'd appreciate it.
The rumours appear to point to a 4 core design which would presumably mean 3-3.5 cores available to devs, how likely is this to disrupt backwards compatibility? Is Ryzen simply so much more powerful than Jaguar that 6.5 threads could be crunched into 3.5 cores with little impact?
Naaah the audience would be fine with many TFLOPs and many RAM..
AFAIK there are no hops within a CCX. All cores share the same L3 cache for coherency. The hops you mention are between 2 CCX modules within each Zeppelin die, and then between Zeppelin dies on Threadripper and EPYC.
What should be impractical is adding another CCX module in each die as it would triple the Infinity Fabric lanes for inter-CCX communication, or increasing the number of dies in high-end MCM solutions as routing would become an impossible mess to deal with.
Just imagine trying to add just one more die here:
So if AMD wants to scale up the number of cores in Zen2 solutions throughout their line-up, the simpler approach would be to increase the number of cores in each CCX.
And given AMD's announced performance scaling projections for Zen2 and Zen3, they're definitely going to increase general core count.
It appears to be more than that. They claim AMD will be making two kinds of Zen2: dies with with 6-core CCX for Ryzen+Threadripper, and dies with 8-core CCX exclusively for EPYC. The latter would result in a 64-core/128-thread CPU.
Thanks for the numbers on the CCX core as it helps make Ryzen seem more practical to me. Based on the wiki approximations the cores on the Pro take up ~55mm2 all up (based on 15% of 348mm2) at 16nm so 44mm2 at 12nm is practically a flat use of area for 4 Ryzen cores.A Ryzen CCX is 44mm^2. A console APU doesn’t need all the I/O circuitry of a full Zeppelin die, and unless Zen 2 is a lot bigger, we can expect a CCX to shrink.
Consoles use trailing fab tech because they're significantly cheaper ditto for GPUs, 12nm and 10nm is for the mobile phone and PC CPU crowd. Intel's 7nm process is in deep trouble and TSMC has launched a confusingly named 7+ tech this year with HVM on 7nm EUV next year. Note Intel has been claiming volume next year for the past 2 years and TSMC has been playing cute with nm definitions for a while. Now if the launch window is next year then I can see a 12nm APU for the next gen but I would be very surprised to see a 10nm or better node used for volume console production in 2019.AMD doesn’t have any GPU designs on 12nm. Why would Sony or MS pay to have a design on a node they wouldn’t otherwise use when they can just leverage their existing 7nm work? 28nm and 16FF were adopted within a year of HVM, and 7nm will go live later this year/ early next year, so it matches previous timelines in that respect.
Which rumors? All the rumors about architecture thus far are suppositions and best guesses. The rumors based on factual knowledge tell us Sony is working with Zen, but nothing more than that.
7nm tsmc will be shipping silicon this year, assuming a 2020 console launch year, 7nm zen and 7nm GPU is basically locked in.
I expect PS5 launch price to be $449 to help compensate for the increased costs.
It would still be a pretty aggressive adoption time line, PS4 launched on the 28nm node in 2014 despite TSMC entering production in late 2011. Not impossible for a 2020 launch though it all depends on what the yields are and whether Sony/MS is willing to forgo the maturity (and presumably higher yield) of a Ryzen design on the 12nm node given the pain 7nm seems to be inflicting on yields thus far.
The Semi Accurate rumours, Charlie and crew are pretty well got in Taiwan and have broken a lot of news before. I say 4 core as the idea of 8 SMT cores for a 16 thread design seems utter madness to me. The CCX numbers you have seem like a nice fit for a proportionally consistent next gen APU design as the GPU portion will need a hell of a lot more ALU and raster engines to deliver a true 4K30 experience. 4K60 will be restricted to a few downloadable arcade games the way 1080p60 was at the start of the HD era.