TSMC announced HVM in December 2011. No products actually hit the market until 2012.
Well, just a couple months into 2012.
TSMC announced HVM in December 2011. No products actually hit the market until 2012.
Well, just a couple months into 2012.
Fair point I missed the Bloomberg reports regarding A12 at 7nm when I searched the process and wound up on the vague TSMC press release, I'm still sceptical given the poor yields Intel has suffered but there's no denying that the gap between 28nm introduction and adoption for PS4 would be similar for a 2020 PS5 at 7nm
Going by this article HVM for 28nm started in October according to TSMC but further Xilinx state they were shipping their FPGA chips on HKMG (I think the console chips use HKMG?) since April 2011.
The article as a whole mirrors closely in words and timeline wise with what we've heard about 7nm recently so 2019 can't yet be ruled out.
https://www.eetimes.com/document.asp?doc_id=1260456
Fair point I missed the Bloomberg reports regarding A12 at 7nm when I searched the process and wound up on the vague TSMC press release, I'm still sceptical given the poor yields Intel has suffered but there's no denying that the gap between 28nm introduction and adoption for PS4 would be similar for a 2020 PS5 at 7nm
Edit: I'm not going to get in to Intel 7nm vs TSMC 7nm (as I'm not qualified to discuss) but if as Intel claims that TSMC 7nm is more like their 10nm then that actually boost the chances of 2020 PS5 being TSMC 7nm given that yields on Intel 10nm have been keeping the lights on for years at this point
”Yields” is a slippery concept. Yields for what product, what is the die size and overall complexity? Is the silicon functional but doesn’t scale well in frequency? Theoretically Intel could have 100% functional dies, but if they can’t scale to their frequency targets and perform worse than their immediate predecessors, they are going to be difficult to sell.Intel delayed volume production at 10 nm until 2019. Yields still aren’t good enough.
How about a tiny die, with only 2 active cores, its GPU disabled and worse clocks/power then its 14nm counterparts.....”Yields” is a slippery concept. Yields for what product, what is the die size and overall complexity? Is the silicon functional but doesn’t scale well in frequency? Theoretically Intel could have 100% functional dies, but if they can’t scale to their frequency targets and perform worse than their immediate predecessors, they are going to be difficult to sell.
OK, picture this hypothetical scenario:How about a tiny die, with only 2 active cores, its GPU disabled and worse clocks/power then its 14nm counterparts.....
so by bad yields, it looks like its on all fronts.......
How about a tiny die, with only 2 active cores, its GPU disabled and worse clocks/power then its 14nm counterparts.....
so by bad yields, it looks like its on all fronts.......
I have often felt, that we've not been stepping back enough to look at the forest from the trees. Just building off what Shifty wrote in terms of technical discussion.If we are guessing future hardware shouldn’t we be looking closer at what is required to make a noticeable difference to what we already have? What’s the point of baby steps in hardware? What are we aiming for? ...please don’t mention ray tracing in game...it’s not going to happen in any meaningful way for a long time.
What is the next big thing?
I believe we are going to need something about 2 - 3 more powerful than what we already have at a minimum.
That would be a good place to start.
I have often felt, that we've not been stepping back enough to look at the forest from the trees. Just building off what Shifty wrote in terms of technical discussion.
GPU side dispatch, more bandwidth, more compute.
If I told you that the next generation console will have the following features:
People would say, yup. That's next gen console right there.
- 4K60 with HDR
- 4K30 with HDR
- 1080p120 with HDR (same number of pixels per second as 4K30)
- Freesync
- Dolby Atmos
- UHD Player
- App Support
- Backwards Compatibility, dating back 2 generations
- Enhanced visuals for backwards compatible titles
- Enhanced visuals for older titles
- Newer and better services
All of these are supported on Xbox One X today.
4K TVs haven't overtaken 1080p sets yet, and VR hasn't flown, so I'm not sure a company would base it's entire strategy either one.
Ray tracing is going to be that leap but it's not happening at $399 anytime soon.
So next gen will either do the above list better, or this generation is going to be extended for a long time.
They can release a refresh of the consoles to support HDMI 2.1 if it's a hardware issue.HDMI 2.1 is a necessity IMO. It enables full chroma, 10/12 bit color depths, and greater than 60 hertz refresh rates in all combos at 4K. You have to sacrifice on multiple fronts to fit in the fastest 18Gb current HDMI connections. eARC is important for audio. Plus, VRR is baked in.
If a next gen console doesn’t have HDMI 2.1, it’s severely hobbled IMO.
Samsung is already pushing updates for their Q series that enable VRR despite lacking 2.1, so I think the industry understands the importance to gamers.HDMI chipsets should have sampled late last year or early this year.
I would imagine TVs and AVRs with HDMI 2.1 will be announced at CES next year and then ship during 2019.
Even if a next-gen console launched in 2019, there should be no excuse for it not to have 2.1.