Yes... to offer Higher resolutions to those who wanted them!
They launched um 2016, 3 years after the first console. Mid gen in 2016 theoreticaly means new gen in 2019/2020!
According to a report from efficientgaming.eu, all new tech available in 2020 will be available also in the end of 2019, its up to sony to measure the best release date. I would not be surprised it sony took some loss on each console and launched in 2019, entering profit by end 2020. It would gain time over the competition and it would launch on the Playstation 25th aniversary!
My thoughts:
Perhaps it's that straight forward. But it's hard to believe any business decision would be. I know this is a technical forum, so most of the discussion is around the technology, and we're biased to look at those data points as being _very important_, but I could never imagine going to present to a CEO with a slide deck that had:
Launch PS5 in 2019
* Launch at a loss in 2019
* Gain over competition, they can't launch because they just did in 2017!
* Playstation 25 anniversary
* 7nm could be ready at the price point we want!
* We'll have more power!
And feel confident that it would be approved, just after they approved a 4Pro and PSVR launch. These products have a lot of stuff going on with them, it's more than just the hardware of the console, it's always been more than just the games. We can look back to PS3/360 days, and see that
* Cell was something they wanted to be successful, open up some plays as selling cell in other industries
* Blu Ray adoption
Xbox 360
* Windows
* Cloud/Online subscription services
* Double down to block the living room space from entering the PC space (see above)
* Reducing piracy for Windows developers, advancing their own narrative for DirectX, having a positive MS brand with younger audiences
When we look at Xbox 360 launch, they had a lot of different SKUs, some without hard drives, some with hard drives, etc. It was a mess and in the end because they were so desperate to drop the barrier to entry price, they ended up losing the standard base level console with a hard drive (which would have dramatically altered the long term outlook for their console -- all because they wanted to beat PS3 out the door by a year).
We can do the same with Wii. Xbox One (TV, more piracy control, more cloud, more digital content to be sold).
It's never been just about the hardware, there's always been this other factors included.
When we talk about nodes, 2012 was when 28nm was ready, and that was with Moore's Law. You could have launched day 1 cheaper and more powerful over the previous node. But they didn't, they still waited over a year. Bandwidth was likely the hold up here on the hardware front, it cost too much to get enough memory in there to support the chip they wanted. MS moved to implement their DDR3+eSRAM and PS4 went a flexible 4GB + camera, which was tossed in favour for 8GB. So price is clearly a factor. But you'd be wrong to think that was all there is to the story there. What about the OS, what about the content, the TV and all these other items they wanted. Sony and MS aren't a pure game company like Nintendo is, they have goals. We see them play out in their consoles.
The traditional battleground of hardware and games has changed, strategies have changed. Profits is about subscribers, not the hardware. Licensing while great still isn't as profitable as desirable as consistent locked in income. One should ask the question of why executives gave the green light for both 4Pro and X1X. What value do they bring to the overall strategy. And what is the long term strategy for both companies now?
So 4Pro -> VR. I can see this, it's their play to get and own the VR market. But VR industry is taking a lot of time to mature and grow, it's definitely not meeting expectation. If VR is a big part of PS5, you need to delay and let the PS4 family continue to drive adoption here, learn more about the market, learn what's wrong with VR, PS5 certainly isn't going to change anything just because you offer better graphics in VR, developers need time to build great game ideas. Sony needs to use this time with PS4 family to figure out what changes need to be done to VR to make it the next platform for gaming.
What other long term strategies does Sony have for PS5? Perhaps it's just as simple as VR. But we know they are now focusing on subscribers; what do they need in PS5 to drive subscriptions? Which really, we're now talking about service development. And that's an entirely different monster from hardware strategy. And I have no doubt they have great plans to innovate here (much like they did with PS+), but what will it be, how long will it take, and how does it effect the development of PS5.
But the nice thing is, they have these mid-gen refreshes that can help extend the life of the existing product so that they don't feel pressured to deliver. The products as they are today are still satisfying a lot of people (and those that aren't, the mid-gen refreshes are available).
So overall, if no one is discontent with the product, the graphics and gameplay bars are still moving forward, is it that necessary to move to next gen after 6 years of service?