Next Generation Hardware Speculation with a Technical Spin [2018]

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PS+ attachment rate falling? Is this maybe due to an overly large and growing install base?
could be a variety of factors, but one should consider any type of free 1 month of Access type thing to ebb and flow with console sales.
 
Here’s a rolling history of playstation financials for context

Great visual of how the reset of a traditional console cycle disrupts operating profits so much. Especially in the old days of unique bespoke hardware configurations and the relatively large R&D costs associated with bespoke hardware.

Even if Sony doesn't go with rolling generations the R&D costs of the next PS should be mitigated greatly if they stick with familiar hardware (x86 CPU, AMD GPU) both on the hardware design front as well as on the software development front. IE - they wouldn't have to completely revamp the OS from the ground up or the SDK from the ground up. It'd feature more evolutionary changes due to new features being added rather than the entire system being dramatically different.

Regards,
SB
 
Wow. Look at how short lived the other console's OP lifecycle is and compare that to this gen. Staggering.

The increasing shift away from physical media means that even if inflation adjusted revenues were similar the operating profit of this generation would be significantly higher than past generations. That also means that a generation can live longer before reaching the point where profitability starts to fall far enough that you want a new generation out.

It'll also provide a nice buffer leading into a new generation as profitability remains relatively high even if revenue falls farther than past non-PS3 generations on the tail end (if it does, it may not).

PS4-P is also likely doing a fair bit to extend the generation for Sony as the more free spending consumers (core gamers) are likely to remain more invested with the updated machine and upgraded visuals.

Regards,
SB
 
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Wall Street Journal:
Next PlayStation Is Three Years Off, Sony Says

The title refers to the following quote:

“We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future,” said Tsuyoshi “John” Kodera, who took over last October.


Looks like there's no PS5 until 2021.
At best, Kodera meant 3 years starting in the date he assumed his position back in October, leading to a Holiday 2020 release.

So.. um.. this thread just lost share value. I just sold 80% of my stock on this thread.
 
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Wall Street Journal:
Next PlayStation Is Three Years Off, Sony Says

The title refers to the following quote:




Looks like there's no PS5 until 2021.
At best, Kodera meant 3 years starting in the date he assumed his position back in October, leading to a Holiday 2020 release.

So.. um.. this thread just lost share value. I just sold 80% of my stock on this thread.



OTOH, some following comments may point to a PS4 Portable coming up in the near future:




What I take from that quote is:

1 - "No dedicated device for mobility" = "Mobility device compatible with living-room device games".
2 - "so many things are now connected via the internet" = "mobile device without physical distribution medium" like the PSP Go. This would only work 10 years later because Sony now has >35 million Plus subscribers so they're not as dependent on retailers.

I think a 2021 release will be really bad as PCs will probably see low-end/low-power solutions comparable to the PS4 Pro and much faster than the base PS4. However, I must admit I'd be more excited for a portable PS4 than for a PS5.

IMO what will happen in the following 2.5-3 years is the base PS4 disappearing, being replaced with the PS4 Go for mobility and the PS4 Pro going down in price towards the $200-250 range for the living room.
Eventually, even the Pro may get a mobile version at 5nm.
That article is a misinterpretation of comments already posted here. Sony is expecting a massive hit to operating profit in FY 2020, which would be the aftermath of a 2019 or 2020 launch. They purposefully didn’t show FY 2019 because they know it would tip their launch hand.
 
That article is a misinterpretation of comments already posted here.

I don't think it is.
The article refers to Kodera's statements from late yesterday (or early today depending on your time zone), which explicitly say Sony "will use the next three years to prepare the next step".

This is very different from yesterday's profits charts.


___________________________________________________________





EDIT: it seems Bloomberg took an entirely different interpretation:

The other key question for Sony’s PlayStation business is the timing of a successor to the PlayStation 4, which is now five years old. Kodera declined to provide a timeline or specifics for a new console, saying only that a new device is being designed around making it easy for developers to create games and also with an eye on easier hardware manufacturing.

Share value for this thread just went up. I sold mine too early :(
 
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I don't think it is.
Having read the whole article, it seems fairly clear he is talking about financial performance, not performance in the technology sense.

Is Sony being deliberately trolly or do they think it in their best interest to suggest a further off release date so potential customers don't decide to wait. Or is it just a bad article?

TUNE IN FOR MORE NEWS AT 11!!! :nope:
 
Why are some people so desperate for PS5? Didnt PS4/Pro give nice enough visuals, i mean GoW and HZD and theres more games coming.
 
For all we know, march 2021 lower profit could just be because R&D and initial cost of building ps5 and the launch will be later in the year.
 
Having read the whole article, it seems fairly clear he is talking about financial performance, not performance in the technology sense.

Is Sony being deliberately trolly or do they think it in their best interest to suggest a further off release date so potential customers don't decide to wait. Or is it just a bad article?

TUNE IN FOR MORE NEWS AT 11!!! :nope:
Agreed. The two may not be related. Even if it is related there’s could be overlap in which both are still being supported.

It’s doesnt change anything for me, I still think 2021 is optimal, but I don’t see how this information can be leveraged to reduce variability.
 
For all we know, march 2021 lower profit could just be because R&D and initial cost of building ps5 and the launch will be later in the year.
R&D comes out of the company bucket, so it wouldn’t be reflected in those numbers. The numbers in question are the financial year of April 2020 - March 2021, so the actual production ramp up would not have been started yet, or would just be getting started for a Fall 2021 launch.
 
Here is an excellent summary, of related things by resetera member anexanhume

https://www.resetera.com/threads/ps...ulation-timing-and-specification.3436/page-95

Quote:

"I will try to construct a summary of the past few months. Others have hit on a few points already, but I’ll try to make it all self-contained.

Backwards compatibility
1. Sony has made comments that indicate that BC could be present in next gen.
2. There are roughly 5/6 patents with Cerny’s name attached that go into methods of altering how a processor works to enable backward compatibility with previous architectures.

CPU
1. AMD CEO Lisa Su has made comments as recent as last week that confirm Zen 2 is design complete and will sample this year, with high volume next year. This is both server and desktop versions.
2. We do not know if it will be manufactured in TSMC or Global Foundries’ 7nm.
3. We also don’t have much architecture insight into Zen 2. It is believed that CCX will go up to 6 cores in Zen 2, which means multiple CCX would be required for an 8 core console APU.
4. Someone posted Ryzen power consumptions vs. frequency graphs a few pages back that show that the power scales down quite nicely around the 3 GHz mark, supporting a 25-35W CPU TDP in a likely console APU budget.
5. LLVM (compiler) improvements have been spotted for Zen version 1 from a verified Sony SN Systems engineer. Zen 2 hasn’t been spotted yet, so it’s possible the design similarities or NDAs could explain this if Zen 2 is still the target.
6. I’ve spotted AVX512 commits from the same engineer. AVX512 is not currently supported on any AMD processor, but Zen supports AVX2 (256) by 2-cycling it’s 128 bit units. Jaguar had AVX support (128 bit wide). AVX really accelerates vector workloads and can be optimized to (and is more general purpose with more register space despite how general purpose GPUs have become), but it can be a big hit on die space and power consumption.
7. Zen 3 design is underway and is targeted 2020 in 7nm+ per current roadmaps. Adoption of this design would be very aggressive, even with a 2020 launch date. Of course, customizations are always possible, as seen with GPUs.

GPU
1. Vega is not expected to make it to consumers in 7nm at all. Strictly for the AI/compute/research crowd.
2. Navi is shown on AMD’s roadmap for 2019, though we have few details other than the focus is on scalability and it will be the last GCN iteration.
3. A patent for a “Super SIMD” design was recently discovered, and the concept sounds very similar to Nvidia’s latest designs. It’s unclear if this would be Navi or post-Navi.
4. Navi’s successor is 2020 per AMD roadmap, but would be very aggressive to include. Customizations are always possible, of course.
5. AMD has stated that they’ve brought some Zen designers over to the GPU team in the interest of improving efficiency, since Zen was a big step forward compared to excavator and piledriver. It’s unclear when we can expect to see the fruits of that effort.

APU
1. Known die scaling factors for 16nm to 7nm suggest that an 8 core Zen, 64 CU (Vega chips) could fit in an area around 350mm^2. This is where original Xbox One and PS4 APUs were at. Depending on clocks, this is a 10-14 TF GPU.
2. The idea of MCMs with GPU chiplets has been tossed around due to smaller die costing less, but the cost structures and Infinity Fabric penalties likely don’t make sense in a console budget.

Memory
1. GDDR6 will hit mass production this year and is being supplied by all major memory suppliers.
2. GDDR6 spec goes up to 18Gb/s per pin, and has been demonstrated up to 20Gb/s by Micron. This is on the order of 550GB/s for a 256-bit bus ( a la PS4 and Pro), or 770GB/s on a 384-bit bus (Xbox One X).
3. 384-bit bus is problematic from a cost standpoint because it necessitates at least 12 chips, and is a larger PCB. It also can keep the die size larger, which means it can’t be shrunk as much.
4. All three major manufacturers have been accused of price fixing, and pricing has relaxed a little lately. The crypto craze is also lessening demand as it tapers off. Lisa Su commented she believes the consumer aspect of this will dwindle.
5. HBM remains a possibility, but there are issues with cost, yield, testability, and access granularity according to industry trends and Microsoft’s insight from designing the Xbox One X. Cost could be near $100 higher than GDDR6 for a similar capacity solution according to an article I posted before. TSV and interposer are the cost drivers.
6. Micron recently became a HBM supplier, so that would help cost and availability some.
7. Current HBM timelines show HBM3 could be a possibility, but HBM2 would be more likely.
8. Capacity likely between 16-32 GB. GDDR6 or HBM could support these capacities. The solution could be anywhere from 8-16 chips in GDDR6 or 2-4 stacks in HBM.

Non-volatile storage
1. AMD’s HBCC has been getting some attention for its potential to act like a cache manager between main and non-volatile memory. This could allow for a modestly-sized NAND drive in the realm of 64-128GB where the OS and relevant game data can sit to reduce load times and enhance system responsiveness.
2. AMD claimed up to a 50% reduction in VRAM footprint using HBCC, but that’s yet to be realized in real-game benchmarks.
3. SSDs are finally reaching a $/GB level where they could be in the discussion for console usage. Perhaps multiple SKUs or replaceable drives, as seen in PS4.

Foundry Technology

1. TSMC and Global Foundries’ 7nm both would be ready for a 2019 launch.
2. 28nm had a 1+ year gap from HVM to console APUs, which is necessary from a cost, yield and throughout perspective given the larger die (mobile devices around ~100mm^2 tend to be first).
3. Current 7nm+ (EUV) timelines put TSMC ready for HVM within 2019. This could support a 2020 console, but would be very aggressive. The gains over 7nm are 10-15% performance/heat/shrink, but the processing is also easier due to fewer mask steps.

Timing
1. Sony has explicitly stated no hardware announcements at E3 this year.
2. Sony recently shared FY guidance that showed a huge profit hit in March 2021 (2020’s results). They purposefully did not disclose March 2020, so they obscured the exact launch date, but guaranteed 2019 or 2020.
3. Microsoft has been fairly quiet, but have made statements that show their investment in console gaming is still strong.
4. Sony has stated that PS4 has entered into the end of its life cycle, which matches with the above implications of the FY guidance indicating a launch within the next two years.

VR
1. There have been a ton of patents in VR with and without Mark Cerny’s name attached. Many relate to foveated rendering and other optimizations.
2. Sony has said that VR growth has fallen below industry expectations across the board, including them. They identified it as a growth area to improve upon, so they still seem fully invested and I expect PSVR2, as do most I think.

Operating system

1. The aforementioned Sony engineer’s name has turned up with regards to FreeBSD commits as well (recent versions). This could mean that their OS of choice for PS3 and PS4 could stick around as the basis for PS5.

Financial considerations

1. Sony showed an up to 400 million profit hit in their March 2021 results, which would be a 30% drop. They only dropped 1% with the launch of PS4. Given that the hardware and packaged software sales only make up 45% of their current revenue model, and that PS+ and digital comprise the rest and have been growing, some are taking this to mean Sony could be heavily subsidizing PS5 costs.
2. Launch price is assumed $400-$500. There are compelling cases for the entire range."
 
Fall 2021 is 3.5 years, not just 3 years.

Wasn't one of the lessons of the PS3 that it came out a year too late?
Late is relative. PS3 was late relative to 360 but that said I don't think it could have launched sooner given the Blu Ray drive, graphics card and memory issues.
 
Wasn't one of the lessons of the PS3 that it came out a year too late?
If the rest had been good, being a year late wouldn't have mattered. As it was, launching a year later, overpriced, under-performing, it still outsold the competition. So if everything is good and you're a year late, especially if you're Sony and PlayStation, it won't matter. It's not like 80 million PS4 owners will buy Xbox in 2020 because they don't want to wait one more year for PS5!
 
R&D comes out of the company bucket, so it wouldn’t be reflected in those numbers. The numbers in question are the financial year of April 2020 - March 2021, so the actual production ramp up would not have been started yet, or would just be getting started for a Fall 2021 launch.

Here is an excellent summary, of related things by resetera member anexanhume

https://www.resetera.com/threads/ps...ulation-timing-and-specification.3436/page-95

Quote:

"I will try to construct a summary of the past few months. Others have hit on a few points already, but I’ll try to make it all self-contained.

Backwards compatibility
1. Sony has made comments that indicate that BC could be present in next gen.
2. There are roughly 5/6 patents with Cerny’s name attached that go into methods of altering how a processor works to enable backward compatibility with previous architectures.

CPU
1. AMD CEO Lisa Su has made comments as recent as last week that confirm Zen 2 is design complete and will sample this year, with high volume next year. This is both server and desktop versions.
2. We do not know if it will be manufactured in TSMC or Global Foundries’ 7nm.
3. We also don’t have much architecture insight into Zen 2. It is believed that CCX will go up to 6 cores in Zen 2, which means multiple CCX would be required for an 8 core console APU.
4. Someone posted Ryzen power consumptions vs. frequency graphs a few pages back that show that the power scales down quite nicely around the 3 GHz mark, supporting a 25-35W CPU TDP in a likely console APU budget.
5. LLVM (compiler) improvements have been spotted for Zen version 1 from a verified Sony SN Systems engineer. Zen 2 hasn’t been spotted yet, so it’s possible the design similarities or NDAs could explain this if Zen 2 is still the target.
6. I’ve spotted AVX512 commits from the same engineer. AVX512 is not currently supported on any AMD processor, but Zen supports AVX2 (256) by 2-cycling it’s 128 bit units. Jaguar had AVX support (128 bit wide). AVX really accelerates vector workloads and can be optimized to (and is more general purpose with more register space despite how general purpose GPUs have become), but it can be a big hit on die space and power consumption.
7. Zen 3 design is underway and is targeted 2020 in 7nm+ per current roadmaps. Adoption of this design would be very aggressive, even with a 2020 launch date. Of course, customizations are always possible, as seen with GPUs.

GPU
1. Vega is not expected to make it to consumers in 7nm at all. Strictly for the AI/compute/research crowd.
2. Navi is shown on AMD’s roadmap for 2019, though we have few details other than the focus is on scalability and it will be the last GCN iteration.
3. A patent for a “Super SIMD” design was recently discovered, and the concept sounds very similar to Nvidia’s latest designs. It’s unclear if this would be Navi or post-Navi.
4. Navi’s successor is 2020 per AMD roadmap, but would be very aggressive to include. Customizations are always possible, of course.
5. AMD has stated that they’ve brought some Zen designers over to the GPU team in the interest of improving efficiency, since Zen was a big step forward compared to excavator and piledriver. It’s unclear when we can expect to see the fruits of that effort.

APU
1. Known die scaling factors for 16nm to 7nm suggest that an 8 core Zen, 64 CU (Vega chips) could fit in an area around 350mm^2. This is where original Xbox One and PS4 APUs were at. Depending on clocks, this is a 10-14 TF GPU.
2. The idea of MCMs with GPU chiplets has been tossed around due to smaller die costing less, but the cost structures and Infinity Fabric penalties likely don’t make sense in a console budget.

Memory
1. GDDR6 will hit mass production this year and is being supplied by all major memory suppliers.
2. GDDR6 spec goes up to 18Gb/s per pin, and has been demonstrated up to 20Gb/s by Micron. This is on the order of 550GB/s for a 256-bit bus ( a la PS4 and Pro), or 770GB/s on a 384-bit bus (Xbox One X).
3. 384-bit bus is problematic from a cost standpoint because it necessitates at least 12 chips, and is a larger PCB. It also can keep the die size larger, which means it can’t be shrunk as much.
4. All three major manufacturers have been accused of price fixing, and pricing has relaxed a little lately. The crypto craze is also lessening demand as it tapers off. Lisa Su commented she believes the consumer aspect of this will dwindle.
5. HBM remains a possibility, but there are issues with cost, yield, testability, and access granularity according to industry trends and Microsoft’s insight from designing the Xbox One X. Cost could be near $100 higher than GDDR6 for a similar capacity solution according to an article I posted before. TSV and interposer are the cost drivers.
6. Micron recently became a HBM supplier, so that would help cost and availability some.
7. Current HBM timelines show HBM3 could be a possibility, but HBM2 would be more likely.
8. Capacity likely between 16-32 GB. GDDR6 or HBM could support these capacities. The solution could be anywhere from 8-16 chips in GDDR6 or 2-4 stacks in HBM.

Non-volatile storage
1. AMD’s HBCC has been getting some attention for its potential to act like a cache manager between main and non-volatile memory. This could allow for a modestly-sized NAND drive in the realm of 64-128GB where the OS and relevant game data can sit to reduce load times and enhance system responsiveness.
2. AMD claimed up to a 50% reduction in VRAM footprint using HBCC, but that’s yet to be realized in real-game benchmarks.
3. SSDs are finally reaching a $/GB level where they could be in the discussion for console usage. Perhaps multiple SKUs or replaceable drives, as seen in PS4.

Foundry Technology

1. TSMC and Global Foundries’ 7nm both would be ready for a 2019 launch.
2. 28nm had a 1+ year gap from HVM to console APUs, which is necessary from a cost, yield and throughout perspective given the larger die (mobile devices around ~100mm^2 tend to be first).
3. Current 7nm+ (EUV) timelines put TSMC ready for HVM within 2019. This could support a 2020 console, but would be very aggressive. The gains over 7nm are 10-15% performance/heat/shrink, but the processing is also easier due to fewer mask steps.

Timing
1. Sony has explicitly stated no hardware announcements at E3 this year.
2. Sony recently shared FY guidance that showed a huge profit hit in March 2021 (2020’s results). They purposefully did not disclose March 2020, so they obscured the exact launch date, but guaranteed 2019 or 2020.
3. Microsoft has been fairly quiet, but have made statements that show their investment in console gaming is still strong.
4. Sony has stated that PS4 has entered into the end of its life cycle, which matches with the above implications of the FY guidance indicating a launch within the next two years.

VR
1. There have been a ton of patents in VR with and without Mark Cerny’s name attached. Many relate to foveated rendering and other optimizations.
2. Sony has said that VR growth has fallen below industry expectations across the board, including them. They identified it as a growth area to improve upon, so they still seem fully invested and I expect PSVR2, as do most I think.

Operating system

1. The aforementioned Sony engineer’s name has turned up with regards to FreeBSD commits as well (recent versions). This could mean that their OS of choice for PS3 and PS4 could stick around as the basis for PS5.

Financial considerations

1. Sony showed an up to 400 million profit hit in their March 2021 results, which would be a 30% drop. They only dropped 1% with the launch of PS4. Given that the hardware and packaged software sales only make up 45% of their current revenue model, and that PS+ and digital comprise the rest and have been growing, some are taking this to mean Sony could be heavily subsidizing PS5 costs.
2. Launch price is assumed $400-$500. There are compelling cases for the entire range."

Good summary.
 
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