But there is room to optimize many other things which will further increase performance, this what
DICE had to say about their BFV implementation:
-DICE will make the quality of Ray Tracing scalable to work on different GPUs, also to
decouple the RT resolution from the rendering resolution.
-RT acceleration is currently lacking as it only works after G-Buffer stage, DICE will change it to
work asynchronously alongside the rasterization which will lead to a significant FPS boost.
-Also DICE will be merging the drawn object instances into the same acceleration structure, they expect this to lead to an
almost 30% increase in raytracing performance.
Volta doesn't have any RT acceleration, it just accelerates denoising, maybe it emulates RT on the software level.