Put very simply you mostly 'see' TF and 'feel' CPU. Vast majority of console buyers make their decision based on the former.
What, what!? I'd say vast majority of console buyers couldn't give a rat's backside about TF is more accurate a statement!
Put very simply you mostly 'see' TF and 'feel' CPU. Vast majority of console buyers make their decision based on the former.
What, what!? I'd say vast majority of console buyers couldn't give a rat's backside about TF is more accurate a statement!
Game benchmarks always respond well to more bandwidth. Personally I would regard only 16GB as a disappointment. Only 2x after 7/8 years? Memory module density has increased 4x since then.
We could get a Scorpio dev kit (24GB, 384 bit) type memory situation and still not need clamshell. This would ensure better bandwidth than Vega, even after accounting for CPU bandwidth and it’s detrimental effect on total GPU bandwidth.
Sony had 16 4Gb chips and still sold for $399. I’m talking about 12 chips.$$$$$
Sony had 16 4Gb chips and still sold for $399. I’m talking about 12 chips.
Game benchmarks always respond well to more bandwidth. Personally I would regard only 16GB as a disappointment. Only 2x after 7/8 years? Memory module density has increased 4x since then.
We could get a Scorpio dev kit (24GB, 384 bit) type memory situation and still not need clamshell. This would ensure better bandwidth than Vega, even after accounting for CPU bandwidth and it’s detrimental effect on total GPU bandwidth.
There are more options than the typical 256 or 384bit. It could easily be in the middle of those two, for example 20GBs of GDDR6 with a 320bit bus.
Since the precedence has been set, shouldn't they just release an entry model and a premium model 3-4 years later?I think once console gamers get outside the $399 bubble, maybe Sony/MS will offer more powerful hardware (or multiple systems) during a new launch. Honestly, Sony/MS should be offering an entry-level system and premium model at launch (pricing reflective of their respective specs).
Since the precedence has been set, shouldn't they just release an entry model and a premium model 3-4 years later?
A more obvious Framing Effect might be necessary so that consumers don't feel "forced" to accept that perhaps inflation is somewhat real. Repeat the PS360 launch in a way.Since the precedence has been set, shouldn't they just release an entry model and a premium model 3-4 years later?
I think this is why the streaming console makes so much sense. The entry point can be half the cost of the premium SKU.A more obvious Framing Effect might be necessary so that consumers don't feel "forced" to accept that perhaps inflation is somewhat real. Repeat the PS360 launch in a way.
On the one hand, the console makers probably had enough data from the PS360 generation to show that maybe the lower end SKU wasn't bought much, hence launching the current gen with only one SKU, but I think that's a decision made in a bubble as to the psychology of purchasing (not that I'm an expert in purchasing culture). There maybe needs to be a question/internal study of the value of still presenting that lower end "dumb" SKU if they want to push the average MSRP up to accommodate the BOM necessary for a large enough leap where it's perhaps coming to a point where traditional cost reduction plans are no longer a reasonable expectation.
Storage capacity is relatively simple especially if it's just a difference in the high capacity storage (whether they go with an SSD bit or not, that part would be constant).
Absolutely. The die cost is likely going to in the $80–120 range based on previous consoles. They could massively increase the die and GPU size with $100-200 more budget. In reality that would probably be split across GPU, memory, cooling, and power delivery to enable the best incremental improvement. Console price points operate on the part of the performance curve where there’s a large performance gain with a little extra money input. They’re not in diminishing return land as a matter of necessity.Tough to launch with multiple sku's that have different hardware other than HDD and can they?
Will an extra $100-$200 dollars make much difference? Surely there's only so much they can do with 7nm unless the more exspensive sku goes with discrete parts and the cheaper goes with an APU.
Absolutely. The die cost is likely going to in the $80–120 range based on previous consoles. They could massively increase the die and GPU size with $100-200 more