https://auzaiffe.wordpress.com/2019...acing-worth-it/amp/?__twitter_impression=true
Point of view of a game developer, he works at Unity and he worked on the BMW raytracing demo.
EDIT: some concerns are the same than JoeJ, too high level API and not enough low level access
Edit2: It is interesting but it will not solve all realtime rendering or like AI, he thinks they are good tools but too much overhype.
Point of view of a game developer, he works at Unity and he worked on the BMW raytracing demo.
EDIT: some concerns are the same than JoeJ, too high level API and not enough low level access
On the other side, the current raytracing APIs is a high level one: very little is exposed to the developers (BVH structures are opaque, no control over the recursive TraceRay coherence and dispatch, cheating is required to support skinned meshes and particles, transparents are a nightmare, material LOD along recursion is hard, etc.).
Edit2: It is interesting but it will not solve all realtime rendering or like AI, he thinks they are good tools but too much overhype.
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