Based on Alex's analysis in WD:L and Control, the PS5 looks to be performing a bit slower than a 2060 Super in ray tracing. So it should comfortably beat that 1080 Ti. And then the absolute performance delta vs. RTX 3080 should be roughly in line with what we saw last generation with the 7850 vs. R9 290X/GTX 970.
Only this time, we have a comparatively much faster CPU and an IO system that is on the cutting edge of PC performance. These were the big factors that CDPR list as limiting what they could do with Cyberpunk 2077 on the PS4.
Yes, for the GPU, they are around the same ballpark as in 2013, perhaps, the gap is somewhat wider now in normal rendering (then we have the 3090/6900XT too).
If we factor in ray tracing and DLSS, they are further behind then last generation. We cant just omit reconstruction tech and ray tracing anymore since all hardware has it, and uses it.
CPU side they are better off then in 2013 i think yes. Compared to whats available its still mid-range though (and a generation behind in CPU tech). A zen2 3700x class cpu isnt really all that 'cutting edge' anymore, actually its abit old now and Zen3 has improved alot. Not to forget the console cpus are lowly clocked by pc standards.
The IO is high-end (in special PS5), but in raw speed already surpassed. Though, the 2013 consoles has a rather huge memory advantage with 8gb gddr5, that they today certainly do not have the same advantage compared to pc. DRAM still is king even today....
The current console generation is not significantly more underpowered than the last one was, relative to the PC. Maybe the PC will shoot far ahead, but so far we have had stagnation in the mid range GPU space, and Ampere only slightly reduces the relative performance cost of ray tracing.
They are around the same ballpark as they where in 2013. They traded gobs of gddr for faster IO. The CPU side is better compared to the jaguar in 2013 though.
So I would say maybe the GPU is almost 2070Ti to 2080 level.
Alex quite clearly noted the PS5 is ballpark RTX2070 in normal rendering (hitman and others). It sits where expected (and RX5700XT). In valhalla it might perform somewhat better, bot across the board, its RTX2070 (discounting RT and DLSS).
So without the walled garden, you had no interest in the consoles right?
I would still be
intrested in them, its still technology and their still abit different in some ways to a pc. but i wouldnt have had any need myself for a PS5 (i would still have one for the kids).
So far, i have had zero need for it since none of the exclusives are worth it to me, i wanted it for one sole reason, horizon forbidden west. This is a cross gen game and will most likely make its way to pc at a later date, but horizon is something im a fan of and want to explore the new world atleast the year it releases.
On the other hand of this, with the amount of exclusives these days a playstation sees, over a seven year lifespan, and considering one doesnt get to like ALL of them, its not really many games i play on the PS4 (and PS5).
its a dual purpose machine, the kids like console-time and i get to play the occasional exclusive i cant get on pc that intrests me. Since this is a PC vs console topic, i'd say that yes the PC again is quite far ahead even in normal rendering, and when factoring in RT and DLSS the gap only widens, games available for both will (and does already) have its best performance etc on the pc (at a higher cost to price ratio.
However, i do respect the consoles and have nothing against them. The PC is superior and that will be heard. Just like PS fans like to talk about their faster SSD as opposed to XSX etc etc etc
Aslong as we can do this in peace, some of your posts are abit too 'anti console' and that escalates quickly. Ivent been an angel either, its just to adapt abit to the B3D style of conversating