News & Rumours: Playstation 4/ Orbis *spin*

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Yes, but that's a singular fringe case, and no proof it'll materialise as a product, or even a good product. Move is capable of sculplting, but who's using it? Who's done anything interesting with it beyond simple Tumble interactions (liked that game, would be great in 3D), dubious RTS interfaces (tried Move with RUSE and Under Siege, and it wasn't great, plus those games weren't great IMO), and pointing shooters with weird camera controls (MAG etc., couldn't get on with them with a little experience and wasn't motivated enough to buy a Move and dedicate hours training to get good with them)? Sports and Tumble were good. Launch titles. Fringe titles like the awesome EyeToy Play. And then the tech fizzles out (like Warhawk's cool motion flight not only failing to reach other games, but actually being dropped from its sequel!) and you're left with a dust-gathering box (everyone's Wii after that got finished playing Wii Sports).

TBH even if PS4Eye is included in the box, it might get zero support like sixaxis. But with Kinect on XB1, chances of using the camera for things like high-quality head tracking (not GT5's ridiculous implementation) are much improved. I really want Sony to actually get behind their tech for once, instead of the usual 'let's put it out there and see what happens' approach.

TBF to PlayStation they are putting money behind MM. I hope to others that is a sign they really are investing not only in the idea of content creation but also with Move and sculpting. Sony is funding them to make their dream game and incidentally it sounds like Move is going to be used like never before: to actually do things a controller can't (easily) do.

Sculpting hasn't been tried before with Move so we can't ask who is using it yet :)

Sculpting and content creation like that is supposed to start with MM's new game.

MM can't really be compared to Wii Sports or that seen as MM inspiration if we're honest right? Sculpting and whole game making using motion controls is a whole other ball game IMO.
 
The Move games are interesting. The drifting seem to depend on the game. Some will drift over time, some will auto-adjust back slowly, some won't drift.

Despite the precision, the controls can feel awkward. e.g., Using Move for FPS (without gun attachment) feels unnatural to some. Using it for 3D manipulation/sculpting is tiring after a short while. I think Sony should refine the control schemes, use cases and technologies first before plunging in huge sum of money to push it.

They introduced that funny wheel attachment that look like a scifi bow. They wasted the tank demo on EyePet. Hope they think carefully when planning the next PSEye platform.

Bundling a PSEye into PS4 is probably expected, but if they have other gadget ideas, I'd be interested to hear too.
 
How many camera based features did they show? I recall the focus being on sharing gameplay and the like, rather than video chatting. Even the PS4 webpage doesn't say anything about the camera, but does say of DS4:
The chat headset seems a little redundant if the console has a voice-isolating mic array.

Sony really haven't talked about the camera. They've released pics and specs, but not illustrated it whatsoever. There's no video describing it; there have been no demos; there has been no public showing of it in action AFAIK. It may be that they have still be deciding whether to pack it in or not. The system might be built around it, and SDKs may include it for developers to target, but it may then be sold as an optional extra. It'll be E3 when we find out what Sony's intentions for the camera are, but I'm starting to have my doubts Sony are willing to back it properly again, not least because Sony have a solid history of being stupid. ;)
Well they didnt show much in general ;)
Camera is not the only thing they didnt show but we know they are going to show more at E3.
They showed the camera for a reason and it wouldnt make sense if at E3 they dont demonstrate important uses. Besides, I doubt they added that light on the controller so that it will be neglected or underutilized.
We know the press conference wasnt fully representative of Sony's strategy and they kept announcements for the E3 revelation.
 
The Move games are interesting. The drifting seem to depend on the game. Some will drift over time, some will auto-adjust back slowly, some won't drift.

Despite the precision, the controls can feel awkward. e.g., Using Move for FPS (without gun attachment) feels unnatural to some. Using it for 3D manipulation/sculpting is tiring after a short while. I think Sony should refine the control schemes, use cases and technologies first before plunging in huge sum of money to push it.

They introduced that funny wheel attachment that look like a scifi bow. They wasted the tank demo on EyePet. Hope they think carefully when planning the next PSEye platform.

Bundling a PSEye into PS4 is probably expected, but if they have other gadget ideas, I'd be interested to hear too.
If they have new ideas for other gadgets that's great because people will get really excited to see what is shown from Sony at E3 this year.

Once again though, they should make it mandatory and bundle it with every PS4. All that R&D would pay in the long run if they do this, once millions of consoles are sold.

News...

Brand new launch -and exclusive- title for the PS4. The game is called Basement Crawl.

http://www.joystiq.com/2013/06/04/basement-crawl-is-a-ps4-launch-title-from-bloober-team/
 
I guess it depends how much the new camera costs them to make, if it's something like 15 to 20, I agree they should give it with all PS4, but what if the new high-sensitivity sensors are a bit more expensive than that?

Personally I definitely want the camera, but I don't think they HAVE to include pseyes with all bundles. The situation is very different from kinect/PSeye/move because it's available at launch now. I know many gamers who don't want it and won't use it, they simply won't connect it ever. It's not a good business to force it if they'd prefer a lower price SKU. And nothing is lost because they can still buy it later if they want it.

So how about having two SKUs?

Basic Model: 500GB, no camera, $349
Elite Model: 1TB, camera and Move, $449
Camera alone: $49
New Move bundle: $99

The low SKU would lose a bit of money, but it reaches a market, and I'm sure most early adopters will get the high SKU, so market penetration for the new PSEyes will still be very high. It will reach the gamers who actually want to play motion games.
 
Once again though, they should make it mandatory and bundle it with every PS4. All that R&D would pay in the long run if they do this, once millions of consoles are sold.
I disagree, i think that they should exclude it from the base model as to minimize the initial cost of the PS4 at launch, then after they have reduced production costs they should include it with every model.
 
I disagree, i think that they should exclude it from the base model as to minimize the initial cost of the PS4 at launch, then after they have reduced production costs they should include it with every model.

Reducing production costs will happen faster if they actually produce it in volume. Add ons typically take a bit of a push to gain any sort of traction. Developers are hesitant to target add ons because of the lack of traction. Not including it in the box will set it back years in terms of development, that may be what you want as long as it saves you a few bucks but if you want the feature actually used in the first couple of years, it needs to be in the box.
 
If they have new ideas for other gadgets that's great because people will get really excited to see what is shown from Sony at E3 this year.

Once again though, they should make it mandatory and bundle it with every PS4. All that R&D would pay in the long run if they do this, once millions of consoles are sold.

News...

Brand new launch -and exclusive- title for the PS4. The game is called Basement Crawl.

http://www.joystiq.com/2013/06/04/basement-crawl-is-a-ps4-launch-title-from-bloober-team/

It depends on what their initial crowd want, and whether they have interesting apps/services/games using the PSEye.

All their announced community services so far include:
* Sharing media (Live streaming, video recording)
* Remote gaming help
* Option to associate real-life id (e.g., from Facebook) with PSN
* Built-in headset with DS4
There is no inherent need for the camera, save for perhaps a PIP video chat window in live streaming.

If they can't think of anything different from the existing Move games, then perhaps it's pointless to bundle 3D PSEye. It won't move the system. PS3 has built-in video chat since day one, and yet they didn't bundle PSEye either.

If they have other ideas (e.g., bundle another gadget, games, or paid services), then it may be ok to have a vanilla SKU too.

If they are too busy with Gaikai and stabilizing PS4 OS + tools, then unfortunately it may be better to just complete those essentials first. Who knows, they might even focus more on the Vita "accessory" initially.

At this moment, I'm more keen to see what Dr. Marks and Anton will show us in E3. Unless they include some sort of environment/object/human scanning feature, I am more keen in a lightweight, comfortable HMZ-T2/Occulus Rift. :devilish:
 
Warframe is coming on PS4 and apparently it's an exclusive.

Thanks. First time I clicked the link it directed me to nl.ign.com and couldn't find the article, but the second time it went to au.ign.com and found it. Weird, but just mentioning it in case someone else has the same thing

This is not so much an exclusive, as a direct result of different policy of the platform holders. Sony allows both self-publishing and free-to-play models, and actively invited this developer to bring the game to PS4. Microsoft requires you to go through a publisher, and the state of free-to-play gaming on the platform is currently a big unknown as well.

Sony seems to be proving that the Playstation 4 at the very least is capable of functioning as a very high-level PC, which is an interesting turn of events if you look back at history. ;)
 
Ok I have edited the link now it leads directly to IGN.com.

Anyway I only played briefly Warframe on my awful PC but my first impression was good.
Sony/PS4 is doing an excellent job with F2P IMO.

Surprisingly also all the F2P I am interested in are coming on PS4, with the exception of PlanetSide 2 and Hawken.
 
Finally, Sony Santa Monica's new game to be revealed :)

http://www.videogamer.com/ps3/god_o...santa_monica_to_announce_new_title_at_e3.html

Sony Santa Monica will announce a new title during next week's E3, it's been revealed.

According to a report on VentureBeat, the God of War developer is set to stream the unannounced title during a live broadcast on Twitch next Tuesday, June 11.

Sony's press conference takes place at 2am BST the same day, where the game will likely be announced.
 
Planet side 2 ship with every single PS4 would be amazing stuffs.

The game is free to play so that's kind of already happening :)

Bodes well for EverQuest Next on PS4 also :)

P.s. I urge people to try more F2P games and get a better impression of what is offered. Some games may surprise you with their content. If you have any predilection for RTS games also please try Dota 2.

Blacklight Retribution and PlanetSide 2 are also very popular.
 
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