So no Sony E3 conference thread sticky
Can't wait to see FF15
I'll create one when I'm on the PC so I can dig up more info and links...
So no Sony E3 conference thread sticky
Can't wait to see FF15
They said that of PS3. They said there was a collaboration with NCSoft to bring MMOs over. 'They' are full of %*@# and I don't believe anything 'they' say.They say that the PS4 is a great system for MMOs. It is a quite MMO-friendly platform.
They said that of PS3. They said there was a collaboration with NCSoft to bring MMOs over. 'They' are full of %*@# and I don't believe anything 'they' say.
I'll create one when I'm on the PC so I can dig up more info and links...
They said that of PS3. They said there was a collaboration with NCSoft to bring MMOs over. 'They' are full of %*@# and I don't believe anything 'they' say.
How many camera based features did they show? I recall the focus being on sharing gameplay and the like, rather than video chatting. Even the PS4 webpage doesn't say anything about the camera, but does say of DS4:@PS4eye discussion: They laid huge emphasis on the PS4's social features in their reveal event. If they don't bundle their take on a next-gen video and audio input-device with every PS4, that will be a massive departure from their vision of a more "social" and "connected" console.
The chat headset seems a little redundant if the console has a voice-isolating mic array.Built-in Mono Speaker and Headset Jack
Enjoy high-fidelity sound effects of games from both the TV and also from the controller. Chat with friends playing online with the bundled headset.
Video chat could be accomplished by an existing webcam and by an accessory - that's exactly how it was handled on PS3. Use either EyeToy or PSEye. This would mean no standard video chat as you couldn't guarantee all parties had cameras.
I really don't like the idea of the camera as an accessory, but given the focus on core gaming, I'm wary that's where Sony are going, making it a pretty pointless product. I barely use my PSEye and consider it a waste of money. Sony never delivered on their concept video for an HD EyeToy, and it looks like they're going to repeat themselves.
But maybe, just maybe, they're saving PS4Eye for E4 as a special announcement because they have something special for it and want to make a big noise getting all the attention? That's also a possibility.
But it's a niche with a subset of game genres and a complete lack of advancing the tech. There's so much more that could be done with camera tech and decent tracking which hasn't been done because it was an opt-in feature. Wii was only as successful as it was because it came with waggle. Had Wii been a peripheral for GC, it'd have had no more success than EyeToy.Yes, in your little cocoon of I have a PS Eye but not a Move controller I imagine you would feel this way. . I'll remind you yet again that there are some 100 titles that support Move, and a decent number of them also use use the camera in a neat way (lots of cool AR stuff for instance).
But it's a niche with a subset of game genres and a complete lack of advancing the tech. There's so much more that could be done with camera tech and decent tracking which hasn't been done because it was an opt-in feature. Wii was only as successful as it was because it came with waggle. Had Wii been a peripheral for GC, it'd have had no more success than EyeToy.
The reason I don't care for PSEye and Move is because no-one's made anything on it sufficiently compelling for me. If it was standard and every developer was including it intelligently in all games, I'd get use out of it. If it remains a peripheral, devs won't target it except for the existing niche and I again won't bother. For one thing there''d be decent competition for games advancing the art, instead of the niche being support by fringe B games that people play with Move because none of the AAA devs are targeting it. I expect Heavy Rain would have been a much different experience if designed from the ground up for Move. Without motion as standard in PS4, those devs won't be targeting it.
Yes, but that's a singular fringe case, and no proof it'll materialise as a product, or even a good product. Move is capable of sculplting, but who's using it? Who's done anything interesting with it beyond simple Tumble interactions (liked that game, would be great in 3D), dubious RTS interfaces (tried Move with RUSE and Under Siege, and it wasn't great, plus those games weren't great IMO), and pointing shooters with weird camera controls (MAG etc., couldn't get on with them with a little experience and wasn't motivated enough to buy a Move and dedicate hours training to get good with them)? Sports and Tumble were good. Launch titles. Fringe titles like the awesome EyeToy Play. And then the tech fizzles out (like Warhawk's cool motion flight not only failing to reach other games, but actually being dropped from its sequel!) and you're left with a dust-gathering box (everyone's Wii after that got finished playing Wii Sports).Aren't you interested in the sculpting demonstration by Media Molecule at PS Meeting?
I think you're pretty much spot-on with your criticism. There are many Move games (and Move-control integrations) I actually liked - the problem is that Sony really lacks a AAA game centred around Move.I really want Sony to actually get behind their tech for once, instead of the usual 'let's put it out there and see what happens' approach.