LuckyGuess
Banned
Good kid, not idea how he got stuff over his head
Nope. But I heard specifically during development that a PS3 & PS2 chip was being developed in consideration of reverse compatibility.
The two quotes look like a PS2 (1,024 bitwidth of eDRAM) & a PS3 (1,512 bitwidth of 256bit x 8LocalStores).
The PS4's mystery background chip for network updates show be interesting. WONDER, if a vector processor could translate vector processor code, to something an x86 processor could use? ~ The suggestion of direct to APU L2 cache transfer startled me a little. {Used the bathroom earlier, so I'm still ok. Developers of PS3 games might find themselves...in a different state.}
Imagination Rant:/
I'd write this up as possible for a special edition. $100 extra model. And then shelve is as possible chip designs Sony placed on the back burner, due to increased cost. 100million they might use for the the network background update thing. But a 300million transistor chip... that costs money that would have to appear in the price tag.
With the sudden jump from 4GB of GDDR5 to 8GB GDDR5. Sony likely dumped all hardware backward compatibility and the freed up budget (except possible 1ppu&1spu Network-Processor as the mysterious 9th chip.) , went wild on a 4K Future Spec. (Then being wise business people make no mention they opened the door for 4K processing. Fanboys of other brands would get all snotty about the lack of 4K games, on a 4K console.)
Speaking of the Vector Processing Unit I found a few post from someone going into a lot of detail about it on PlayStation® Community Forums
Is there anyone here who can back up what he is saying or shut it down?
:
http://community.us.playstation.com...IMD-Vector-Processor-Comparison/td-p/39499285
Nope. But I heard specifically during development that a PS3 & PS2 chip was being developed in consideration of reverse compatibility.
The two quotes look like a PS2 (1,024 bitwidth of eDRAM) & a PS3 (1,512 bitwidth of 256bit x 8LocalStores).
The PS4's mystery background chip for network updates show be interesting. WONDER, if a vector processor could translate vector processor code, to something an x86 processor could use? ~ The suggestion of direct to APU L2 cache transfer startled me a little. {Used the bathroom earlier, so I'm still ok. Developers of PS3 games might find themselves...in a different state.}
Imagination Rant:/
I'd write this up as possible for a special edition. $100 extra model. And then shelve is as possible chip designs Sony placed on the back burner, due to increased cost. 100million they might use for the the network background update thing. But a 300million transistor chip... that costs money that would have to appear in the price tag.
With the sudden jump from 4GB of GDDR5 to 8GB GDDR5. Sony likely dumped all hardware backward compatibility and the freed up budget (except possible 1ppu&1spu Network-Processor as the mysterious 9th chip.) , went wild on a 4K Future Spec. (Then being wise business people make no mention they opened the door for 4K processing. Fanboys of other brands would get all snotty about the lack of 4K games, on a 4K console.)