News & Rumours: Playstation 4/ Orbis *spin*

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Ultrasonic tracking would imply time of flight. Microsoft has a lot of patents with regards to a time of flight system. I'd say not very likely as it'll likely be more expensive (monetarily) than a visual camera approach.

Regards,
SB
That's quite a stretch. ToF is a basic telemetry method that existed for ages, using frequencies from sub-audible up to visible light. Sony has patents for ToF cameras, and already used ultrasonic ranging on early Moves prototypes (and also on the Aibo).
http://www.computerandvideogames.com/200735/sony-patents-ultrasonic-controller/
 
Ultrasonic tracking would imply time of flight. Microsoft has a lot of patents with regards to a time of flight system. I'd say not very likely as it'll likely be more expensive (monetarily) than a visual camera approach.
There was a third party ultrasonics based motion tracking peripheral released this gen or last, but my Google-foo is too weak to find it. :( A-ha, it is not! GameTrak. Never released with ultrasonics, but no explanation why.

Oh, found this that hasn't been mentioned yet AFAIK:
http://crave.cnet.co.uk/gamesgear/sony-patents-a-ps-move-control-with-ultrasonic-ir-50010150/

It listens to the controller to measure depth. Purpose of the controller speaker, perhaps?
 
It's a prototype. Could have room for different innards, different bolt-on adaptors (different lights on the front and stuff), etc. I wouldn't read too much into it other than the shiny bit. ;)

That's very true. It'll be interesting either way. They'll likely have to beef up the battery to deal with the larger electrical load. But since I don't know how much just the battery in isolation weighs on a normal DS3, the additional weight from that might be fairly insignificant.

Regards,
SB
 
23ld2pz.jpg


Backtouchpad? Some other builtin feature? Arghhh hate all this rumours and speculation.

PD: This guy do talk a lot with sony devs, i'd say they are a reliable source.
 
23ld2pz.jpg


Backtouchpad? Some other builtin feature? Arghhh hate all this rumours and speculation.

PD: This guy do talk a lot with sony devs, i'd say they are a reliable source.

Invisible ?

Biometrics ?

Transformer style controller ?

I don't buy the ultrasonic sensing system because the Move LED light is faster and cheaper to implement (I think)

Back touch for DS3 seems pointless. 8^/
 
There was a third party ultrasonics based motion tracking peripheral released this gen or last, but my Google-foo is too weak to find it. :( A-ha, it is not! GameTrak. Never released with ultrasonics, but no explanation why.

Oh, found this that hasn't been mentioned yet AFAIK:
http://crave.cnet.co.uk/gamesgear/sony-patents-a-ps-move-control-with-ultrasonic-ir-50010150/

It listens to the controller to measure depth. Purpose of the controller speaker, perhaps?

Now that has interesting possibilities for this application. Camera to track the X, Y position while the controller emits non-audible sounds for the camera unit to detect and then extrapolate distance from the camera.

In this case it lends even more credence to the likelihood that Orbis will have a camera unit just like Durango will have the Kinect unit.

Unless this modified Orbis controller is meant as an addon, but that wouldn't make sense as then why would game developer's bother to put in support for it?

I also wonder if this is meant to act like a "poor man's" Move controller. This way there is "something" to track with Move like functionality but without the cost of including an actual Move controller. In this way Sony could save some base console hardware costs while still including most of the functionality of Move so that developer's can still target Move even if it isn't included into the base hardware.

So instead of every PS4 having - Console + modified DS + camera system + Move.

They can instead just have - Console + modified DS (with move like tracking) + camera system.

From a cost perspective that would make a lot of sense. As it allows you to still sell the Move controller for additional profit while also still having something included with the console to encourage developers to include Move support in games.

Regards,
SB
 
The controller doesn't need to emit sound. It's already emitting a unique LED light.

If I were to wage, the only one we have heard but not shown is biometric sensors. It is a high risk bet.
 
Already done one and two motors, so it's going to be three rumble motors, providing previously unimagined sensations?
 
What would be the benefit of having a screen on the controller like that?

Versus no screen? Or versus a lit screen (LCD or OLED)?

Versus a lit screen there's advantages in power consumption with the only significant power consumption being when the screen is updated with new content for e-ink (incredibly miniscule power required to maintain the display). Hence, you wouldn't have to increase battery size to account for additional power consumption of a more active screen. Drawbacks would be, you wouldn't be able to use it as another rendering screen for game content and with no light source of its own, it wouldn't be very readable in a room with no lights on.

As a screen to display information or custom game/UI specific keys? Too numerous to list. :)

Regards,
SB
 
What would be the benefit of having a screen on the controller like that?
A touch-panel with e-ink display would allow a customisable button layout with very little power draw (none effectively except when it changes between games/activities). The shown controller's panel/screen seems too small to be used a proper interactive display, but would definitely work as a customised button interface. I estimate it's about 6 cms or 2.5" long, and the aspect's way narrower than 16:9 widescreen so it doesn't map 1:1 with the TV.
 
I'd bet it's an oled. The best thing about oled is that only the ON pixels are using power, If they'd use such a small display for symbols and thin outline buttons on a black background, it would take very little power.
 
A touch-panel with e-ink display would allow a customisable button layout with very little power draw (none effectively except when it changes between games/activities). The shown controller's panel/screen seems too small to be used a proper interactive display, but would definitely work as a customised button interface. I estimate it's about 6 cms or 2.5" long, and the aspect's way narrower than 16:9 widescreen so it doesn't map 1:1 with the TV.

Button mapping would make sense for PC use.. But on consoles that seems kind of weird. Seems like Sony went out of their way to include a feature like that.

And it's very big.

The Razer Sabretooth is much smaller\sleeker and uses an OLED:

razer_sabertooth_01-610x412.jpg
 
The most obvious answer is that the blue light identifies the player so that the stereoscopic camera tracks the correct head...

The rest of it is unusual - is that the Vita D-pad? and that prototype seems to have 2 black/hidden buttons on the top. (shape is also a bit different).
 
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